Mythic Staff Idea: TriStaff

KaironBlackbard
KaironBlackbard
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Counts as all 3 destruction staves in one.
Singular bolt-like heavy attack.
Uses all parts of tri focus, granting damage shield, magicka block, splash damage, and everyone hit by the splash is afflicted with DoT.
Uses all parts of ancient knowledge, reducing the cost of block and increasing block mitigation, and increases the damage of direct, channeled, dot, and status effects.
Elemental Rage uses all 3 benefits, increasing duration, damage, and immobilizing enemies.
Wall of elements has all 3 effects: extra damage to burning targets, snares and reduces armor of chilled foes, damage shields to allies, and concussed are set off balanced.
Destructive Clench has all 3 effects, and one toggleable effect in settings. Has extra range, is a blast, knocks back the initial target if not all targets, immobilizes all targets, applies Major Maim to all targets, and if the setting is set to true/yes then the initial target is also taunted. Why is the taunt a setting if it is even part of it? Most people who use this are probably damage dealers, not tanks, and probably don't want to be taking the taunt away from the tank.
Impulse gets all 3 effects: hits burning enemies with Impulse Afterburn, increases damage for each enemy hit, and grants allies Minor Protection.

Here's an idea for how to get the leads. Every arena or place that has a weapon set, grant a small chance to get a lead when acquiring the destruction staff weapon set. There are at least 4 of those at the moment, could use one more arena to top it off, 5 weapon sets, 5 leads. Currently only 4, so if made before another arena, gonna have to figure out where to get the 5th lead
To make it more difficult, could do it only from veteran mode, alongside the perfected variants of the weapon sets.
  • BixenteN7Akantor
    BixenteN7Akantor
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    1- Seems op, it needs drawbacks
    2-lead drop source when getting Destruction staff weapon set is rng on top of rng, no thanks.
  • KaironBlackbard
    KaironBlackbard
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    1- Seems op, it needs drawbacks
    2-lead drop source when getting Destruction staff weapon set is rng on top of rng, no thanks.

    The drawback is it takes forever to get.
    It has no real power other than the skill points put into a tree.
    Most of those benefits are minor.
    Some are morph based (Clench).
    I don't see it being anywhere near the power of Oakensoul.
    Plus, it's a mythic. You can't use other mythics with it.
    And because it's a weapon, you can't use weapon sets with it. Some weapon sets are really powerful.
    Edited by KaironBlackbard on 7 November 2024 18:23
  • Necrotech_Master
    Necrotech_Master
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    1- Seems op, it needs drawbacks
    2-lead drop source when getting Destruction staff weapon set is rng on top of rng, no thanks.

    this

    its extremely OP

    making it difficult to get is not a drawback, just annoying, there would be no downside to using this except using your mag to block on a mag toon when your not a tank

    not only that if its supposed to be a mythic weapon, you would be losing an extra gear slot wearing it (2h weapon counts as 2 slots)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • KaironBlackbard
    KaironBlackbard
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    1- Seems op, it needs drawbacks
    2-lead drop source when getting Destruction staff weapon set is rng on top of rng, no thanks.

    this

    its extremely OP

    making it difficult to get is not a drawback, just annoying, there would be no downside to using this except using your mag to block on a mag toon when your not a tank

    not only that if its supposed to be a mythic weapon, you would be losing an extra gear slot wearing it (2h weapon counts as 2 slots)

    Yeah, a guy who has zero points in destruction skill line will be very op....
    he doesn't get a thing without the skills.
  • Necrotech_Master
    Necrotech_Master
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    ✭✭✭✭✭
    1- Seems op, it needs drawbacks
    2-lead drop source when getting Destruction staff weapon set is rng on top of rng, no thanks.

    this

    its extremely OP

    making it difficult to get is not a drawback, just annoying, there would be no downside to using this except using your mag to block on a mag toon when your not a tank

    not only that if its supposed to be a mythic weapon, you would be losing an extra gear slot wearing it (2h weapon counts as 2 slots)

    Yeah, a guy who has zero points in destruction skill line will be very op....
    he doesn't get a thing without the skills.

    if your using destro staff with 0 pts in destro staff skill line, that would be to put it mildy...idiotic

    that goes for any weapon skill line, if you dont put pts into it, why are you using that weapon at all?
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Celas_Dranacea
    Celas_Dranacea
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    Possible Drawback - it does X % of all three damage types to you whenever you use it
    A Bosmer Nightblade Werewolf
  • tsaescishoeshiner
    tsaescishoeshiner
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    Mythic weapons would be cool!

    They could alter weapon passives, light/heavy attacks, ults, or skill animations:
    • Dual Wield: Chakrams or claw weapons
    • Two-Handed: A staff or a short glaive
    • One-Handed and Shield: A spiked shield or a magic ward (like a Skyrim ward spell)
    • Bow: A longbow/shortbow/crossbow
    • Restoration Staff: Maybe an alteration staff with some heals replaced with small damage shields. Or it adds personal defense and a small buckler.
    • Destruction Staff: OP's idea or a shadow or wind staff or something

    Even though they'd clash with arena weapons for slots on builds, and not all would be useful, I think it's a cool idea.
    PC-NA
    in-game: @tsaescishoeshiner
  • Turtle_Bot
    Turtle_Bot
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    This sounds seriously overpowered, to the point that all arena destro staves would be completely worthless.

    The drawback really is not a drawback at all, just makes the mythic annoying to get, but no downside once you have it.

    I'd go with something like the following:
    • Destructive Staff of Elemental Mastery
      • This mythic treats your destruction staff skills and passives that have different effects based on the staff equipped as though all 3 staff types are equipped. The effects of the destruction staff passives apply their effects at 50% of their values. The damage of the active skills deal all 3 damage elements (shock, frost and flame) at 1/3 of their original values (total damage of abilities remains the same) and apply all 3 secondary effects of each respective element at reduced values. You cannot use other weapon types while this mythic is equipped.
        • Tri-focus passive - Fully charged heavy attacks deal an additional 2240 damage over 20 seconds, damage nearby enemies for 50% of the damage done and grants a damage shield that absorbs 2640 damage for 6 seconds. Cost of block is based off whichever max resource is higher.
        • Ancient Knowledge - Increases damage of damage over time, status effects, direct damage and channeled effects by 6%, reduces cost of block by 18% and increases the amount of damage you can block by 10%
        • Elemental Storm:
          • Elemental Rage - Duration is increased by 1 second, damage dealt is increased by 8% and has a chance to immobilize enemies hit for 1.5 seconds.
        • Wall of Elements (and morphs) - deals increased damage against burning enemies, sets concussed enemies off balance and applies minor breach, also snares enemies and grants allies a damage shield at 1/2 value.
        • Destructive Touch:
          • Reach - increased range, initial hit always applies all 3 status effects (burning, concussed and chilled)
          • Clench - knocks target back 4m (iirc current knock back is like 8m?), immobilizes the target for 1 second and deals half of its damage to enemies near the target.
        • Impulse (and morphs) - Inflicts Impulse Afterburn on burning enemies, increases damage for each enemy hit by 5% up to 3 times and grants minor protection for 3 seconds.
    The overall power of things remains the same or very slightly stronger than base with the main advantage being you get the secondary effects of all 3 staff types but at reduced values. The main downside is you cannot use other weapon types (limits build options).

    If it still needed even more limits/downsides, could add on that you can only deal damage with those 3 damage types, but this seems very heavy handed.
  • Artim_X
    Artim_X
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    I don't like this idea at all. Definitely over powered if there is only a kiss without the curse.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • KaironBlackbard
    KaironBlackbard
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    It's the space of two items, and it's mythic. Of course it should be twice as powerful as other mythics. That said, twice as powerful actually means no penalties with relatively the same power as an Oakensoul. Theoretically.
    Honestly, I don't see a fully skilled toon with this staff being anywhere near as powerful as a Ring of the Pale Order.

    And Turtle, Most active skills deal magic damage, not elemental damage. Their damage is unchanged. Only Force Shock deals elemental and it already deals it evenly amongst all 3.
    The staff type buffs are really small. I don't see why it would be that overpowered to grant all passive effects at once rather than use an Oakensoul.
    It has a magicka block because it procs the Ice Staff portion of the passive. If you don't like that, consider it a penalty. Going off higher max resource is reducing that penalty or negating it. As you said, it needs penalties, so consider magicka block the penalty.

    As for the passives, Tri Focus deals 12k over 20 seconds at rank 2. My purpose was to allow a person to hit a whole group with that debuff in one strike rather than waste their time heavy attacking every single target individually, reapplying to some targets in the process of hitting unhit targets because other target got in the way. Basically to clear some annoyance factor.
    Ice Staff is magic sword and board. Reducing the potency of that is illogical. It's still not near max effectiveness. Part of my reason was to allow a tank to deal a little more damage, in the form of the Tri-Focus Debuff. Tanks can't deal damage save for DoT, therefore being able to apply full Tri Focus to a whole group of enemies would grant them more damage than spamming their pathetically weak damage abilities because they have only 15k mag, 12k stam, and 48k health, 1.2k damage, 27k-45k armor. Tri Focus doesn't scale. The damage shield does, but the dot doesn't. At least, I haven't seen any difference.

    Most active skills are uneffected by the staff, only ones that base off staff type for incredibly minor boosts.
    The minor protection from frost impulse should be a minimum of 6 seconds or its a waste of a skill cast. Impulse costs way too much for such a weak effect.

    Etc.


  • KaironBlackbard
    KaironBlackbard
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    BTW, I also talked about this Idea with a couple of my guilds, and over a dozen members were saying it's a nice idea and not overpowered.
  • KaironBlackbard
    KaironBlackbard
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    Some arena sets are more powerful than my idea for this staff.
  • KaironBlackbard
    KaironBlackbard
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    Perfect Example: Titanic Cleave
    Base ability deals roughly 6k damage
    Titanic Cleave increases its damage by 1.5k per enemy in the cone
    That is more OP than my staff Idea.
  • Artim_X
    Artim_X
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    Even Gaze of Sithis which prevents the use of any monster sets has the curse of reducing your block mitigation to 0.

    Although not all mythics need a curse, a mythic that benefits both active and passive skills as if you were using all 3 staff types is a bit much.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • KaironBlackbard
    KaironBlackbard
    ✭✭✭
    Artim_X wrote: »
    Even Gaze of Sithis which prevents the use of any monster sets has the curse of reducing your block mitigation to 0.

    Although not all mythics need a curse, a mythic that benefits both active and passive skills as if you were using all 3 staff types is a bit much.

    But still no where near the power of the oakensoul or alyeid king or band of brutality
  • Turtle_Bot
    Turtle_Bot
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    ✭✭
    Oaken removes an entire skill bar.

    Aylied king removes all other sets (you are basically wearing non-set armor).

    Band of brutality completely removes your base crit damage.

    These are not small curses for wearing these mythics.

    Oakensoul is ok in PvE, but that mythic is specific to petsorcs because petsorcs only lose 3 bar slots for running oakensoul, not the full 6 slots, due to pets (and now banner) requiring being slotted on both bars. The penalty had to be halved to make it usable, that is how big that penalty is, even with what oakensoul gives.

    Aylied king is average at best in PvP, mediocre in PvE, and only really suggested as a placeholder item while trying to get a proper build that will perform much better or if you just want to be lazy and ignore builds completely. Giving up all other sets is just so much power lost, especially when there are builds that can match this mythic in stats given.

    Band of brutality is meh. Crit damage is just too strong (both PvE and PvP) to be lowered by that much. The 16% damage increase is not worth it (it's original 25% was way too much though).

    I'm not against the idea of mythic weapons (I actually really like the idea, otherwise I would not have put the time/effort into trying to put forward a more balanced idea), but what you originally proposed would either require a massive (and constant while using it) downside on par with oaken/aylied/band of brutality to balance the effective tripling in power of a skill lines worth of passives, or it would have to be heavily nerfed in power.
  • AlterBlika
    AlterBlika
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    Alright let's reinvent arena weapons
  • Amottica
    Amottica
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    AlterBlika wrote: »
    Alright let's reinvent arena weapons

    That is an arena weapon on massive steroids.

    Thank you for sharing but no to the idea.

    Oh, and @Turtle_Bot brings up an extremely valid point. The suggestion is all benefit without any drawback. Incomplete.

    Edited by Amottica on 9 November 2024 02:41
  • KaironBlackbard
    KaironBlackbard
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    Turtle_Bot wrote: »
    Band of brutality completely removes your base crit damage.

    False.

    It only reduces crit damage by 50. That's base crit boost. Anyone who has anything in crit damage still deals extra damage on criticals, even if minor.
    Turtle_Bot wrote: »
    Oaken removes an entire skill bar.

    Which is valid because it is 50 times more powerful than a set of passives. Seriously. Oakensoul is OP. You have no need of half the skills out there because of Oakensoul.

    Turtle_Bot wrote: »
    Aylied king removes all other sets (you are basically wearing non-set armor).

    Aylied king is average at best in PvP, mediocre in PvE, and only really suggested as a placeholder item while trying to get a proper build that will perform much better or if you just want to be lazy and ignore builds completely. Giving up all other sets is just so much power lost, especially when there are builds that can match this mythic in stats given.

    Ayleid King adds more damage than 2 proc sets combined. Passive damage boost sets are even less.
    Passive top around 300, proc around 600.
    Ayleid is 1300.

    Then add its other boosts.

    There's no wonder it negates other set boosts.
    Turtle_Bot wrote: »
    Band of brutality is meh. Crit damage is just too strong (both PvE and PvP) to be lowered by that much. The 16% damage increase is not worth it (it's original 25% was way too much though).

    It was originally 25% because its passive boost was supposed to be better than Major Brutality and Sorcery (+20% weapon and spell damage).
    It got nerfed because it was getting abused, and people were crying foul about the anti crit so they had to bring back its ability to crit, but in reduced format. -50% crit is not halving it, but reducing it by 50 points of the percent. Base crit is labelled as 0%, with band it says -50% but crit damage and basic damage are exactly the same. Add 50 to the crit damage and that's your real crit damage boost.
    On a Nightblade, they can still get 37% crit damage, aka 87% damage boost on their critical strikes if you math it out. It caps at 125% boost (or 75% in the list because 75+50=125).
    A full build could probably do better than 37%.
    My brother, a Nord Dragonknight main, used to get wicked damage on a Band build, then they changed it and his crits nearly one tap big critters, he wipes everything he comes across. Xbox.

    It's actually not a bad mythic, and its power still trumps the potential power of the tristaff.
  • KaironBlackbard
    KaironBlackbard
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    Amottica wrote: »
    The suggestion is all benefit without any drawback. Incomplete.

    Drawbacks:
    Magicka to block
    uses 2 item slots instead of one, unlike other mythics
    cannot use other weapon sets with it, unlike other mythics
    cannot use other mythics with it because it is mythic
    Isn't near as powerful as band of brutality or titanic cleave, which can be used in unison with each other.
    Edited by KaironBlackbard on 9 November 2024 03:04
  • KaironBlackbard
    KaironBlackbard
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    One other thing, all this staff really does is
    IsFireStaff=True
    IsFrostStaff=True
    IsLightningStaff=True
    FireType=Bolt
    Handedness=TwoHanded
    MythicClass=True

    The rest is automatic by the system.
    Anything extra will potentially overload the system with too much altered data.
    You've seen what Scribing did to the system.
    There's a 73 page thread all about it.
    Well, that was one of the theories in there anyways.
    https://forums.elderscrollsonline.com/en/discussion/658253/zos-massive-spike-in-ping-lag-in-recent-days-what-gives#latest
  • Amottica
    Amottica
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    Amottica wrote: »
    The suggestion is all benefit without any drawback. Incomplete.

    Drawbacks:
    Magicka to block
    uses 2 item slots instead of one, unlike other mythics
    cannot use other weapon sets with it, unlike other mythics
    cannot use other mythics with it because it is mythic
    Isn't near as powerful as band of brutality or titanic cleave, which can be used in unison with each other.

    First, magicka to block cannot be part of it as that is already part of a passive for one version of this famed staff.

    If sets cannot be worn, as we can only wear plain armor, or it deactivates all sets, then it is trash and not worth equipping.

    Regardless, mythic weapons are unlikely. Zenimax has kept a clear line between mythic and arena weapons, and such a design makes sense.
  • KaironBlackbard
    KaironBlackbard
    ✭✭✭
    Amottica wrote: »
    Amottica wrote: »
    The suggestion is all benefit without any drawback. Incomplete.

    Drawbacks:
    Magicka to block
    uses 2 item slots instead of one, unlike other mythics
    cannot use other weapon sets with it, unlike other mythics
    cannot use other mythics with it because it is mythic
    Isn't near as powerful as band of brutality or titanic cleave, which can be used in unison with each other.

    First, magicka to block cannot be part of it as that is already part of a passive for one version of this famed staff.

    If sets cannot be worn, as we can only wear plain armor, or it deactivates all sets, then it is trash and not worth equipping.

    Regardless, mythic weapons are unlikely. Zenimax has kept a clear line between mythic and arena weapons, and such a design makes sense.

    Some of what you said makes no sense to me.
  • Turtle_Bot
    Turtle_Bot
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    ✭✭
    Turtle_Bot wrote: »
    Band of brutality completely removes your base crit damage.

    False.

    It only reduces crit damage by 50. That's base crit boost. Anyone who has anything in crit damage still deals extra damage on criticals, even if minor.

    errr, this is literally what I said...
    I have bolded my quote to make it easier to read.
    Turtle_Bot wrote: »
    Oaken removes an entire skill bar.

    Which is valid because it is 50 times more powerful than a set of passives. Seriously. Oakensoul is OP. You have no need of half the skills out there because of Oakensoul.

    Not really, this mythic is not used outside of specifically heavy attack builds or casual builds because it is not as strong as regular double bar builds because the abilities with buffs that oakensoul replaces do more than just provide buffs, such as damage, damage over time, secondary effects and more that oakensoul doesn't have, etc.
    Turtle_Bot wrote: »
    Aylied king removes all other sets (you are basically wearing non-set armor).

    Aylied king is average at best in PvP, mediocre in PvE, and only really suggested as a placeholder item while trying to get a proper build that will perform much better or if you just want to be lazy and ignore builds completely. Giving up all other sets is just so much power lost, especially when there are builds that can match this mythic in stats given.

    Ayleid King adds more damage than 2 proc sets combined. Passive damage boost sets are even less.
    Passive top around 300, proc around 600.
    Ayleid is 1300.

    Then add its other boosts.

    There's no wonder it negates other set boosts.

    I've ran this mythic, I know what it does and the stats behind it. Like I said, it is fine for a lazy stat build or as a placeholder while collecting gear for a proper build. It is nothing more than this and this is not just me, but almost every top player I have spoken to in regards to this mythic agrees with me on this.

    It's not just stat builds either, this mythic prevents use of proc sets, which is the direction ZOS has been going for years now in terms of set design. A typical proc set (effect procs, not just bonus stats) will easily outperform this mythic due to the free damage instances they provide that would require something similar to triple the value this set grants to match that amount of damage output.
    Turtle_Bot wrote: »
    Band of brutality is meh. Crit damage is just too strong (both PvE and PvP) to be lowered by that much. The 16% damage increase is not worth it (it's original 25% was way too much though).

    It was originally 25% because its passive boost was supposed to be better than Major Brutality and Sorcery (+20% weapon and spell damage).
    It got nerfed because it was getting abused, and people were crying foul about the anti crit so they had to bring back its ability to crit, but in reduced format. -50% crit is not halving it, but reducing it by 50 points of the percent. Base crit is labelled as 0%, with band it says -50% but crit damage and basic damage are exactly the same. Add 50 to the crit damage and that's your real crit damage boost.
    On a Nightblade, they can still get 37% crit damage, aka 87% damage boost on their critical strikes if you math it out. It caps at 125% boost (or 75% in the list because 75+50=125).
    A full build could probably do better than 37%.
    My brother, a Nord Dragonknight main, used to get wicked damage on a Band build, then they changed it and his crits nearly one tap big critters, he wipes everything he comes across. Xbox.

    It's actually not a bad mythic, and its power still trumps the potential power of the tristaff.

    I suggest you re-read my comments objectively please, I NEVER said it was -50%, in fact I never even wrote the number 50 in my entire post explaining these mythics... I also never said it halved crit damage...

    I know how crit damage works and is calculated in this game, I know that the 50% base crit damage is not shown on the character sheets, I also know what band is, does and have ran it myself on multiple classes/characters, so I know how it performs in both PvE and PvP.

    In PvE specifically (and I am talking about vet hard mode trials, vet hard mode DLC dungeons, tri-fectas, score pushing all the way up to world record clears, not just fighting some random overload mobs that die in 1 hit to any competent build) crit damage (up to the 125% cap) is what such top tier players build for because it provides the biggest and most consistent overall damage boost.

    Taking a low end crit chance of 50% on a typical end game PvE build (most end game PvE builds will sit between 50% and 70% crit chance depending on the group), your 37% crit damage with band equipped equates to an average of 18.5% damage increase from crits at that 50% crit chance + 16% from band (for a total of 34.5% increased damage).
    Going to max crit damage (125%) with the same crit chance and without band equipped, that is a 62.5% damage increase on average.

    Taking the top end of crit chance at ~70%, that equates to an average of 87.5% increased damage on the build without band, compare this to the 41.9% increased damage from a high end crit chance build running band (0.7x37%=25.9% + 16% from band = 41.9%). That percent damage increase from not wearing band is more than double the percent damage increase from crit damage + band combined with your 37% crit damage build with band.

    Even taking a min-maxed build with 125% crit damage, then applying bands reduction (making crit damage = 75%), that is 37.5% increased damage on average on the build with 50% crit chance + the 16% from band for a total of 53.5% increased damage, which is still nearly 10% less damage on average than a build that does not run band and stays at the 125% crit damage cap.

    None of this even includes the damage bonuses that would be provided by running a different/better mythic which would increase that gap even further.

    There is a reason that the top tier end game players don't run any of these 3 mythics when doing serious content. The damage loss from the downsides of running them is just that significant to not be worth it (especially oakensoul and band after they got nerfed).

    Keep in mind, this information is not just "my brother" or "my friend", this is literally top tier players and world record holders and it's not just what they are saying, but what they are DOING to get those records/achievements.
    Something else to note, magicka block cost is not a drawback. Most tanks run sword and shield on 1 bar and frost staff on the other bar. The reason for this is because it allows them to use both their magicka and stamina pools for blocking, which effectively doubles their resources and recoveries available to block attacks and cast abilities with.
    Like I said, I actually like the idea of weapon based mythics, it provides a whole new aspect to build crafting. I am also not trying to put down your idea, but like all mythics in the game, this one needs to come with real drawbacks when using it.
    The following are not downsides to using it:
    - Making it a grind to get (this makes it boring/frustrating to acquire, it does nothing at all once you have it).
    - Using magicka for blocking (which can be completely ignored by just not learning the tri-focus passive or is even considered an upside for some builds).
    - Cannot be used with arena weapons (it can, just run the arena weapon on the other bar).
    - Cannot be ran with other mythics (all mythics have this downside on top of their other downsides).

    A true downside to using this mythic that would fit the intended theme of it would be something along the lines of:
    - You cannot deal martial damage (physical, poison, disease or bleed damage types) while this mythic is equipped on either bar.
    This is a feasible downside because it takes something away (in this case stamina damage type abilities) in return for essentially tripling the power of the destruction staff passives and secondary effects of destruction staff abilities (since those abilities would count as all 3 staff types being equipped). Yes it is tripling in power because each individual passive and secondary effect on its own for each ability is deemed strong enough by ZOS to be it's own thing and this mythic would grant all 3 of these at the same time.
  • KaironBlackbard
    KaironBlackbard
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    Turtle_Bot wrote: »
    Band of brutality completely removes your base crit damage.

    My mistake. I didn't see the word "base" there.
  • KaironBlackbard
    KaironBlackbard
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    Turtle_Bot wrote: »
    A true downside to using this mythic that would fit the intended theme of it would be something along the lines of:
    - You cannot deal martial damage (physical, poison, disease or bleed damage types) while this mythic is equipped on either bar.
    This is a feasible downside because it takes something away (in this case stamina damage type abilities) in return for essentially tripling the power of the destruction staff passives and secondary effects of destruction staff abilities (since those abilities would count as all 3 staff types being equipped). Yes it is tripling in power because each individual passive and secondary effect on its own for each ability is deemed strong enough by ZOS to be it's own thing and this mythic would grant all 3 of these at the same time.

    That's a bit much, especially since it's power is low.
    The passives don't buff everything, only 12% for half the things out there.
    The DoT deals only 1.2k every 2 seconds, and it doesn't deal it on hit so spamming heavy attacks keeps resetting it before it deals damage. I've run into that issue with a Fire Staff. Players heal that instantly, and have the ability to cleanse it.
    The block and damage shield is a primary feature. It may be strong on a heavy build, but then they have no damage. Even if the passives 12% were to apply to everything, 1.5k damage +12% aint much. But it doesn't, only to limited damages. It might be strong a a Dragonknight because they are DoT heaven, but they weren't the target of this staff. I'm a Nightblade main, and have been maining a Sorc for the past few weeks, champed him a few days ago.
    And I doubt lightning staff's 12% better channeled damage applies to Mend Wounds. That thing hardly scales from anything.

    Then again, damage shields are halved under battle spirit, so the 15k damage shield my 48kHP NB Thews tank gets is reduced to 7.5k in PvP. That's useless, and halving that still makes it useless. Might as well not put a thing in Destruction. Then why would the staff exist?
    It needs a minimum power to be of any use. Adding drawbacks or halving its effectiveness is pathetic. Let is get tested live before suggesting drawbacks.

    You've pointed out that other things are used in place of most mythics due to drawbacks. Perhaps drawbacks are too powerful. Lets try it without drawbacks first then see later if it needs any.
  • Amottica
    Amottica
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    Amottica wrote: »
    Amottica wrote: »
    The suggestion is all benefit without any drawback. Incomplete.

    Drawbacks:
    Magicka to block
    uses 2 item slots instead of one, unlike other mythics
    cannot use other weapon sets with it, unlike other mythics
    cannot use other mythics with it because it is mythic
    Isn't near as powerful as band of brutality or titanic cleave, which can be used in unison with each other.

    First, magicka to block cannot be part of it as that is already part of a passive for one version of this famed staff.

    If sets cannot be worn, as we can only wear plain armor, or it deactivates all sets, then it is trash and not worth equipping.

    Regardless, mythic weapons are unlikely. Zenimax has kept a clear line between mythic and arena weapons, and such a design makes sense.

    Some of what you said makes no sense to me.

    Interesting, as each point is straightforward.

    Regardless, the third point is all that matters, as it is the reason we do not have mythic weapons.

    Good luck with your suggestion. As I stated before, thank you for sharing.



  • I_killed_Vivec
    I_killed_Vivec
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    ✭✭
    Amottica wrote: »
    Regardless, mythic weapons are unlikely. Zenimax has kept a clear line between mythic and arena weapons, and such a design makes sense.

    And the discussion here shows why.

    OP wants the mythic weapon to affect all of the weapon skills. So that's a boost to five skills and (presumably) an ultimate.

    Even if it doesn't affect the ultimate, it is 5 times the value of an Arena weapon, which only boosts one skill.

    How can that not be overpowered? Who would ever use an Arena weapon if these mythics are in circulation.

    Also it's interesting that the OP wants this for a destruction staff, and hasn't considered other weapons...

  • KaironBlackbard
    KaironBlackbard
    ✭✭✭
    OP wants the mythic weapon to affect all of the weapon skills. So that's a boost to five skills and (presumably) an ultimate.

    Even if it doesn't affect the ultimate, it is 5 times the value of an Arena weapon, which only boosts one skill.

    False. Not all of the abilities have effects that are determined by staff. Some require a morph for such effects.

    For the Ultimate, you need the specific Elemental Rage morph to get ever so minor boosts that nowhere come near to the power of an arena set, like Titanic Cleave.

    The abilities:
    Elemental Explosion (Scribing) - Unaffected
    Force Shock - Unaffected
    Wall Of Elements - Minor Effects, some of which don't seem to function as the description indicates *cough* Frost Staff *cough*
    Destructive Touch - Requires a specific Morph (Destructive Clench)
    Weakness to Elements - Unaffected
    Impulse - Minimal difference or effect from staff type

    Most of the power this staff provides only comes from 2 passives:
    Tri Focus
    and Ancient Knowledge

    It doesn't have any power itself, just activates all staff types, which in combination is still less effect than other things that could be used, such as:
    Crushing Wall
    Destructive Impact
    Wild Impulse
    Wrath of Elements

    You can't use those, or any other mythics, in unison with this, because it takes both weapon slots (staff), and it's a mythic item itself.
    How can that not be overpowered? Who would ever use an Arena weapon if these mythics are in circulation.

    Who would ever use this staff when they could get soo much more power out of a specific arena weapon for a specific skill? Assuming they build around that skill specifically...

    This weapon is basically the multi-arena weapon for the passives, allowing the activation of all passives at once, rather than only 75% of them. And grants that 10% situational relative boost to ... 3 of the skills? (Wall {Full}, Impulse {Full}, Clench {morph}, Rage {morph}) Ok, that's 4, 2 of which are specific morphs. Most have such a minor difference you can't even call it power.
    All that combined is less powerful than using an arena set.
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