Another night of abysmal playing experience.
2 for 8 on BGs tonight. Started the night off with 3 failed 4's before we finally got 1 that was a blowout. Then a failed 8's before a failed 4's. Then got to play in an 8v8 that was alright, only to end on a failed 4s.
This is a pathetic experience. @ZOS_Kevin I thought this was fixed last Friday. Is the lobby issue still ongoing? Does the team have a time frame for when we won't be wasting 30 minutes in failed lobbies, plus the time spent waiting for a queue to pop?
Another night of abysmal playing experience.
2 for 8 on BGs tonight. Started the night off with 3 failed 4's before we finally got 1 that was a blowout. Then a failed 8's before a failed 4's. Then got to play in an 8v8 that was alright, only to end on a failed 4s.
This is a pathetic experience. @ZOS_Kevin I thought this was fixed last Friday. Is the lobby issue still ongoing? Does the team have a time frame for when we won't be wasting 30 minutes in failed lobbies, plus the time spent waiting for a queue to pop?
This was fixed last Friday in our hotfix. However, we'll escalate this to the team just to make sure.
xylena_lazarow wrote: »I haven't had any 8v8 solo queues fail since the fix, but wait times are long, often like 10 minutes.
xylena_lazarow wrote: »I haven't had any 8v8 solo queues fail since the fix, but wait times are long, often like 10 minutes.
Same, except I'm not even doing that now....Thumbless_Bot wrote: »I am a die hard bg player and now I do the requirements to get the daily reward and that's usually it.
It's like 8 minutes on average for me getting into an 8v8. Splitting into 4 queues is probably too many.Thumbless_Bot wrote: »Queue times are now as long. If not longer, than they were before u44 during peak times
xylena_lazarow wrote: »It's like 8 minutes on average for me getting into an 8v8. Splitting into 4 queues is probably too many.Thumbless_Bot wrote: »Queue times are now as long. If not longer, than they were before u44 during peak times
3rd BG of the night. 4v4 group queue. Queue time was 8 min. 5 min wasted in the lobby.
This was immediately followed by a 5min queue and another 5 min wasted in the lobby. 4v4 group queue
This was then immediately follow by a 7.5min queue and ANOTHER 5 min wasted in the lobby.
@ZOS_Kevin this is unbelievable man. Please tell them this is broken. This is an absolutely absurd waste of time. My wife and I get 90 minutes a night to chill and play games together. We could play several other games, but we always would rather choose ESO. Instead, we've sat here doing nothing for 35+ minutes.
Final queue of the night we get put up against a 4 stack of the top PvPers on PCNA not playing the Domination objective because they have no incentive to. We all went 0-16 trying to get the flags to at least make the game not go for 15 min.
This is truly just profoundly stupid.
Teams like this WANT to deathmatch. Flag games have no place here. Get rid of this asap and switch it to 4v4 Deathmatch, best of 3 rounds, every player gets one life per round. There is 0 fun to be had when we're that out built by a coordinated, optimized group of 4 and we have to waste another 10 min just to get the game to end or take the penalty. I have no issues what so ever getting paired against a team like that. Let them annihilate us in 10 seconds, have the 1 min intermission, then they annihilate us again, and we get essentially 0 MMR lost, they get essentially 0 MMR gained, and we all would have wasted less than 90 seconds, plus the queue time to do it.
I'll reiterate that in the year before U35, my wife and I spent well over $500 on this game. I know that's nothing close to the whales that help you keep the payroll going, but it adds up. Since U35, we've spent exactly $0 and it's because of mismanagement like this. This patch is such an absolute mess and I have no faith that you'll do anything to fix it until U45, because that's what ZOS does.
Maybe management realizes that ESO is in the end game, so they're really only focused on chasing the whales that are left. I hope that's not the case. We're ready to open the wallet again whenever ZOS starts showing some sort of action deserving of our money.
i11ionward wrote: »xylena_lazarow wrote: »It's like 8 minutes on average for me getting into an 8v8. Splitting into 4 queues is probably too many.Thumbless_Bot wrote: »Queue times are now as long. If not longer, than they were before u44 during peak times
I'm using Better Scoreboard and today apparently I got thrown into a group queue where our team was facing a premade group. I managed to kill one player a couple of times, most likely he was not part of the premade group, but against the other players our team couldn't do anything. This game felt much worse than a game against a strong not premade team.
BGs are already broken, merging queues will make it even worse.
Thumbless_Bot wrote: »death match still bugged. 8v8 still death match still doesn't add kills. @ZOS_Kevin
so you either have to suffer through the 1-29 KDR or the 29-1 KDR for 15 minutes or quit and get a penalty because the game doesn't work right.
I dont think this is intended but likely wasn't tested...
If I had to guess, my first one would be because one of the main people behind the BG rework mains a healer.Thumbless_Bot wrote: »Also,
how is it that when a death match is tied the winner is the team that healed the most? That seems off. If all everyone did was heal the outcome of the games would always be a tie. The point of DM is to cause the death of your opponent. You don't do that by healing. It would seem only reasonable that the team that did the most damage would win on a tie break. If nothing else, medal score should be the same for every point of damage as it is for every point of healing?
If I had to guess, my first one would be because one of the main people behind the BG rework mains a healer.Thumbless_Bot wrote: »Also,
how is it that when a death match is tied the winner is the team that healed the most? That seems off. If all everyone did was heal the outcome of the games would always be a tie. The point of DM is to cause the death of your opponent. You don't do that by healing. It would seem only reasonable that the team that did the most damage would win on a tie break. If nothing else, medal score should be the same for every point of damage as it is for every point of healing?