The resource sapping is a bit much. You took all the fun out of playing with this co-op. What about final phase when 3 scarecrows pop up and you can't defeat a single scarecrow before your resources are completely drained? You just automatically lose?
The problem with this quest is that it doesn't scale to the number of players. Why doesn't all of your content scale to the number of players? Many games have figured this out over a decade ago...
Edit: Husband and I defeated it together by ourselves. But the resource drain was definitely not possible for us without siphoning attacks slotted (both nightblades). Stamina wasn't gonna magically regenerate fast enough on my build with just a staff.
I still think quest/dungeon scaling is becoming more and more needed.
Edited by Nihilr on 4 November 2024 05:44