OtarTheMad wrote: »I am mixed about ZOS’ path with Necromancer. I am hoping for some big adjustments and changes in Q1 2025 but I have also kind of given up too, which is heavily affecting my playtime.
I liked some changes this year but felt the power and crit buffs added to tether and skeletal were the wrong move. Those abilities, in my opinion, just aren’t reliable or useful enough to even slot. In PvE I use Oakensoul so I already have those buffs and in PvP I use the Mages Guild ability for that buff because although it’s damage is not great I can control it, I can pressure who I need to which is vital.
Urzigurumash wrote: »OtarTheMad wrote: »I am mixed about ZOS’ path with Necromancer. I am hoping for some big adjustments and changes in Q1 2025 but I have also kind of given up too, which is heavily affecting my playtime.
I liked some changes this year but felt the power and crit buffs added to tether and skeletal were the wrong move. Those abilities, in my opinion, just aren’t reliable or useful enough to even slot. In PvE I use Oakensoul so I already have those buffs and in PvP I use the Mages Guild ability for that buff because although it’s damage is not great I can control it, I can pressure who I need to which is vital.
Skeleton gives you way more control over the Buff though. Optimal Alpha Strike Potential for these 2 buffs from skills with any Sets or Weapons is Skeleton and Camo Hunter.
Urzigurumash wrote: »What's a complete overhaul look like OP? Totally new skills? All players with Necro experience reset to 0 hours?
OtarTheMad wrote: »Urzigurumash wrote: »OtarTheMad wrote: »I am mixed about ZOS’ path with Necromancer. I am hoping for some big adjustments and changes in Q1 2025 but I have also kind of given up too, which is heavily affecting my playtime.
I liked some changes this year but felt the power and crit buffs added to tether and skeletal were the wrong move. Those abilities, in my opinion, just aren’t reliable or useful enough to even slot. In PvE I use Oakensoul so I already have those buffs and in PvP I use the Mages Guild ability for that buff because although it’s damage is not great I can control it, I can pressure who I need to which is vital.
Skeleton gives you way more control over the Buff though. Optimal Alpha Strike Potential for these 2 buffs from skills with any Sets or Weapons is Skeleton and Camo Hunter.
But Skeletal damage isn’t reliable to me. Especially in PvP
A paid class that is bullied beyond belief. It needs a complete overhaul and rethinking. Because at the moment from the class “necromancer” remains only a name
StarOfElyon wrote: »This is an updated version of my Necro ideas thread from 2023 (https://forums.elderscrollsonline.com/en/discussion/633137/suggestions-for-necromancer-changes) with adjustments accounting for the Update 43 patch notes.
Death Scythe: (both morphs)
Deals more damage based on the enemy's missing health.
- Hungry Scythe: should also apply life steal to all enemies hit, in addition to healing the caster over time.
Shocking Siphon: The AOE should remain on the ground even if the tether breaks early. (Increase the radius size too)
- Mystic Siphon: the increased Health, Magicka, and Stamina Recovery persists even if the tether breaks early.
Flame Skull:
- Riccochet Skull/Venom Skull: applies burning/poisoned status effects. (Increase travel speed)
Bone Totem: summons an effigy of bones up to 28 meters away. After 1 second, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. (Changed to allow both morphs to be targeted)
Restoring Tether: the effects persist on the player character even if the tether breaks early.
Grave Grasp:
- Empowering Grasp: Summon three patches of skeletal claws from the ground in front of you dealing 898 frost damage. Enemies in the first area are stunned for 3 seconds, immobilized in the second area for 4 seconds, and snared in the final area by 50% for 5 seconds. Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%. Grants Empower to your allies, and enhances the damage and healing of your summons by 1000. Each effect lasts 10 seconds.
- Ghostly Embrace: Summon three patches of skeletal claws from the ground in front of you, dealing 1742 Frost Damage and an additional 1635 Frost Damage over 5 seconds. The initial hit applies the Chilled status effect. The final area creates a corpse if at least one enemy was hit.
Expunge: reduces the cost of all your abilities by 3% while slotted on either bar.
Bitter Harvest: when slotted on either bar, reduces your damage taken by 3%.
Boneyard increase the radius to 8 meters.
PASSIVES:
Corpse Consumption: When you consume a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
Undead Confederate: While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200. You also gain Major Brutality and Sorcery for 20 seconds, increasing your Weapon and Spell Damage by 20%.
ULTIMATES:
Frozen Colossus: Unleash a decayed Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds.
- Glacial Colossus: does frost damage and stuns enemies on the second hit instead of the third.
- Pestilent Colossus: smashes the ground only once and does disease damage. Afflicts enemies with a pestilence that does damage over time.
Urzigurumash wrote: »OtarTheMad wrote: »Urzigurumash wrote: »OtarTheMad wrote: »I am mixed about ZOS’ path with Necromancer. I am hoping for some big adjustments and changes in Q1 2025 but I have also kind of given up too, which is heavily affecting my playtime.
I liked some changes this year but felt the power and crit buffs added to tether and skeletal were the wrong move. Those abilities, in my opinion, just aren’t reliable or useful enough to even slot. In PvE I use Oakensoul so I already have those buffs and in PvP I use the Mages Guild ability for that buff because although it’s damage is not great I can control it, I can pressure who I need to which is vital.
Skeleton gives you way more control over the Buff though. Optimal Alpha Strike Potential for these 2 buffs from skills with any Sets or Weapons is Skeleton and Camo Hunter.
But Skeletal damage isn’t reliable to me. Especially in PvP
It could do 0 damage and it would have the same utility in PvP. Backbarrable + any weapon + any potion + any set + alpha strike enabling Major Brutality. How else can a Necro get that?
OtarTheMad wrote: »Urzigurumash wrote: »OtarTheMad wrote: »Urzigurumash wrote: »OtarTheMad wrote: »I am mixed about ZOS’ path with Necromancer. I am hoping for some big adjustments and changes in Q1 2025 but I have also kind of given up too, which is heavily affecting my playtime.
I liked some changes this year but felt the power and crit buffs added to tether and skeletal were the wrong move. Those abilities, in my opinion, just aren’t reliable or useful enough to even slot. In PvE I use Oakensoul so I already have those buffs and in PvP I use the Mages Guild ability for that buff because although it’s damage is not great I can control it, I can pressure who I need to which is vital.
Skeleton gives you way more control over the Buff though. Optimal Alpha Strike Potential for these 2 buffs from skills with any Sets or Weapons is Skeleton and Camo Hunter.
But Skeletal damage isn’t reliable to me. Especially in PvP
It could do 0 damage and it would have the same utility in PvP. Backbarrable + any weapon + any potion + any set + alpha strike enabling Major Brutality. How else can a Necro get that?
The lag and skill delay in PvP makes a big difference, even with Blighted BB. The pets get confused, don't know who to attack, or attack someone else and just bug out. It's easier to slot something else, like a sticky dot, so you can control who gets it and actually apply some pressure. As for Major Brutality/Sorcery... I use Oakensoul in PvE (probably could in PvP as well) so I already have that buff, I can't double dip.
As for skulls, the 50% increase is on the 3rd cast and probably wouldn't change just because it's faster. In PvE sure, it works fine (a little hard to weave but you could always just do Velthoi mythic) but in PvP it is hard to hit. I dodge it all the time, I could eat a sandwich while it travels to me and dodge it lol. I also already slot a different spammable if I use one... either Force Pulse or a Scribing ability but that's because I am forced to.
I honestly just play a different style than you I think, idk. I don't use Camo Hunter either because I get both Minor Berserk and the crit buffs from Oakensoul. My Necromancer is a Magicka Oakensoul heavy attack build in PvE. In PvP I am currently searching for a good build and have a few I am going to try.
Urzigurumash wrote: »OtarTheMad wrote: »Urzigurumash wrote: »OtarTheMad wrote: »Urzigurumash wrote: »OtarTheMad wrote: »I am mixed about ZOS’ path with Necromancer. I am hoping for some big adjustments and changes in Q1 2025 but I have also kind of given up too, which is heavily affecting my playtime.
I liked some changes this year but felt the power and crit buffs added to tether and skeletal were the wrong move. Those abilities, in my opinion, just aren’t reliable or useful enough to even slot. In PvE I use Oakensoul so I already have those buffs and in PvP I use the Mages Guild ability for that buff because although it’s damage is not great I can control it, I can pressure who I need to which is vital.
Skeleton gives you way more control over the Buff though. Optimal Alpha Strike Potential for these 2 buffs from skills with any Sets or Weapons is Skeleton and Camo Hunter.
But Skeletal damage isn’t reliable to me. Especially in PvP
It could do 0 damage and it would have the same utility in PvP. Backbarrable + any weapon + any potion + any set + alpha strike enabling Major Brutality. How else can a Necro get that?
The lag and skill delay in PvP makes a big difference, even with Blighted BB. The pets get confused, don't know who to attack, or attack someone else and just bug out. It's easier to slot something else, like a sticky dot, so you can control who gets it and actually apply some pressure. As for Major Brutality/Sorcery... I use Oakensoul in PvE (probably could in PvP as well) so I already have that buff, I can't double dip.
As for skulls, the 50% increase is on the 3rd cast and probably wouldn't change just because it's faster. In PvE sure, it works fine (a little hard to weave but you could always just do Velthoi mythic) but in PvP it is hard to hit. I dodge it all the time, I could eat a sandwich while it travels to me and dodge it lol. I also already slot a different spammable if I use one... either Force Pulse or a Scribing ability but that's because I am forced to.
I honestly just play a different style than you I think, idk. I don't use Camo Hunter either because I get both Minor Berserk and the crit buffs from Oakensoul. My Necromancer is a Magicka Oakensoul heavy attack build in PvE. In PvP I am currently searching for a good build and have a few I am going to try.
Yeah Skulls only works when you're in melee range or the target is stunned. Conditions have to be right for it to land but when it does it's worth it. The skill is what it is, to me it's appropriately balanced in isolation compared to other ranged spammables. You can't swap it out for Force Pulse and expect the same results, I guess I'd say it's more like a "Mini Meteor".
I actually don't play really PvE but as for my affinity for Skeleton, for years to get a Brutality buffed Blastbones the second you enter within 28m of a target, and not a second after that once you've casted Degen or Venom Arrow, you either had to slot Rally or use Pots. So with Rally you're stuck with 2h as your front bar - losing other 28m skills in Destro or Bow - or 2h as your backbar, which is just flat out bad without the escape tools of Sorc and NB.
So like I said optimal Alpha Strike while maintaining access to any set weapon or potion is Skeleton + Camo. Optimal Sustained Damage with any set weapon or potion is Siphon and Degen, I think.
So to me both of these new buffs have their use.
OtarTheMad wrote: »Urzigurumash wrote: »OtarTheMad wrote: »Urzigurumash wrote: »OtarTheMad wrote: »Urzigurumash wrote: »OtarTheMad wrote: »I am mixed about ZOS’ path with Necromancer. I am hoping for some big adjustments and changes in Q1 2025 but I have also kind of given up too, which is heavily affecting my playtime.
I liked some changes this year but felt the power and crit buffs added to tether and skeletal were the wrong move. Those abilities, in my opinion, just aren’t reliable or useful enough to even slot. In PvE I use Oakensoul so I already have those buffs and in PvP I use the Mages Guild ability for that buff because although it’s damage is not great I can control it, I can pressure who I need to which is vital.
Skeleton gives you way more control over the Buff though. Optimal Alpha Strike Potential for these 2 buffs from skills with any Sets or Weapons is Skeleton and Camo Hunter.
But Skeletal damage isn’t reliable to me. Especially in PvP
It could do 0 damage and it would have the same utility in PvP. Backbarrable + any weapon + any potion + any set + alpha strike enabling Major Brutality. How else can a Necro get that?
The lag and skill delay in PvP makes a big difference, even with Blighted BB. The pets get confused, don't know who to attack, or attack someone else and just bug out. It's easier to slot something else, like a sticky dot, so you can control who gets it and actually apply some pressure. As for Major Brutality/Sorcery... I use Oakensoul in PvE (probably could in PvP as well) so I already have that buff, I can't double dip.
As for skulls, the 50% increase is on the 3rd cast and probably wouldn't change just because it's faster. In PvE sure, it works fine (a little hard to weave but you could always just do Velthoi mythic) but in PvP it is hard to hit. I dodge it all the time, I could eat a sandwich while it travels to me and dodge it lol. I also already slot a different spammable if I use one... either Force Pulse or a Scribing ability but that's because I am forced to.
I honestly just play a different style than you I think, idk. I don't use Camo Hunter either because I get both Minor Berserk and the crit buffs from Oakensoul. My Necromancer is a Magicka Oakensoul heavy attack build in PvE. In PvP I am currently searching for a good build and have a few I am going to try.
Yeah Skulls only works when you're in melee range or the target is stunned. Conditions have to be right for it to land but when it does it's worth it. The skill is what it is, to me it's appropriately balanced in isolation compared to other ranged spammables. You can't swap it out for Force Pulse and expect the same results, I guess I'd say it's more like a "Mini Meteor".
I actually don't play really PvE but as for my affinity for Skeleton, for years to get a Brutality buffed Blastbones the second you enter within 28m of a target, and not a second after that once you've casted Degen or Venom Arrow, you either had to slot Rally or use Pots. So with Rally you're stuck with 2h as your front bar - losing other 28m skills in Destro or Bow - or 2h as your backbar, which is just flat out bad without the escape tools of Sorc and NB.
So like I said optimal Alpha Strike while maintaining access to any set weapon or potion is Skeleton + Camo. Optimal Sustained Damage with any set weapon or potion is Siphon and Degen, I think.
So to me both of these new buffs have their use.
Ah, okay so we just play differently. To me, I want to stay around 20m-28m away from the enemy since most classes like DK, NB, Templar, Warden have some sort of hard hitting up close ability and since Magcro is not the best with Recovery I don't want to be spending my Magicka on heals and armor and I also don't want to be spending my stamina on blocking and dodging, especially since my class burst costs Stamina now. Some people can do that up close/melee fighting but I am not good at it.
Also revert GLS to Stalking BB which won't happen so change it into something better that deals damage. I'm coping the reason they've left it so long is that they are working on something good. If not then a morph of Grim Focus, Shards, Whip, Shalks, etc needs to be changed into self buff as well. Necro gets the scraps way too often and doesn't have enough damage in it's kit to give up it's best hitting skill for a clunky buff.
StarOfElyon wrote: »A paid class that is bullied beyond belief. It needs a complete overhaul and rethinking. Because at the moment from the class “necromancer” remains only a name
Since they changed Grave Grasp morphs, I've had to update my suggestions. Since I'm on console, I haven't played with the changes but I don't think I'll like them. I believe my suggestions for the skill would be better.StarOfElyon wrote: »This is an updated version of my Necro ideas thread from 2023 (https://forums.elderscrollsonline.com/en/discussion/633137/suggestions-for-necromancer-changes) with adjustments accounting for the Update 43 patch notes.
Death Scythe: (both morphs)
Deals more damage based on the enemy's missing health.
- Hungry Scythe: should also apply life steal to all enemies hit, in addition to healing the caster over time.
Shocking Siphon: The AOE should remain on the ground even if the tether breaks early. (Increase the radius size too)
- Mystic Siphon: the increased Health, Magicka, and Stamina Recovery persists even if the tether breaks early.
Flame Skull:
- Riccochet Skull/Venom Skull: applies burning/poisoned status effects. (Increase travel speed)
Bone Totem: summons an effigy of bones up to 28 meters away. After 1 second, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. (Changed to allow both morphs to be targeted)
Restoring Tether: the effects persist on the player character even if the tether breaks early.
Grave Grasp:
- Empowering Grasp: Summon three patches of skeletal claws from the ground in front of you dealing 898 frost damage. Enemies in the first area are stunned for 3 seconds, immobilized in the second area for 4 seconds, and snared in the final area by 50% for 5 seconds. Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%. Grants Empower to your allies, and enhances the damage and healing of your summons by 1000. Each effect lasts 10 seconds.
- Ghostly Embrace: Summon three patches of skeletal claws from the ground in front of you, dealing 1742 Frost Damage and an additional 1635 Frost Damage over 5 seconds. The initial hit applies the Chilled status effect. The final area creates a corpse if at least one enemy was hit.
Expunge: reduces the cost of all your abilities by 3% while slotted on either bar.
Bitter Harvest: when slotted on either bar, reduces your damage taken by 3%.
Boneyard increase the radius to 8 meters.
PASSIVES:
Corpse Consumption: When you consume a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.
Undead Confederate: While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200. You also gain Major Brutality and Sorcery for 20 seconds, increasing your Weapon and Spell Damage by 20%.
ULTIMATES:
Frozen Colossus: Unleash a decayed Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds.
- Glacial Colossus: does frost damage and stuns enemies on the second hit instead of the third.
- Pestilent Colossus: smashes the ground only once and does disease damage. Afflicts enemies with a pestilence that does damage over time.
Turtle_Bot wrote: »Also revert GLS to Stalking BB which won't happen so change it into something better that deals damage. I'm coping the reason they've left it so long is that they are working on something good. If not then a morph of Grim Focus, Shards, Whip, Shalks, etc needs to be changed into self buff as well. Necro gets the scraps way too often and doesn't have enough damage in it's kit to give up it's best hitting skill for a clunky buff.
Technically speaking crystal weapon (stam morph of crystal shards that replaced the old crystal blast morph that was 90% of sorcs cleave damage and the best PvE morph of shards that was actually worth running even with the cast time) is a self buff that applies bonus damage to your next 2 light attacks done within 6 seconds, so that "the best morph replaced with a wonky self buff" already happened to sorc, long before necro got that treatment.
Still yet to see the same treatment for grim focus, whip, fatecarver, shalks, etc. though (could argue potl sort of had it with how janky it is in PvP now after its nerf, but that's a separate issue altogether).
KingLewie_III wrote: »They aren't going to improve this class. Best we're going to get is Corpsebuster, which will become a requirement to play the class at a high level, if it isn't already.
The recent changes they've made offer a marginal improvement, but it's not nearly enough to move the needle. In PVP especially, you're better off playing anything other than a Necro. You can find gear set up that at least feels somewhat competent, but it will always be better on another class.
IncultaWolf wrote: »KingLewie_III wrote: »They aren't going to improve this class. Best we're going to get is Corpsebuster, which will become a requirement to play the class at a high level, if it isn't already.
The recent changes they've made offer a marginal improvement, but it's not nearly enough to move the needle. In PVP especially, you're better off playing anything other than a Necro. You can find gear set up that at least feels somewhat competent, but it will always be better on another class.
Corpseburster made necro fun to play again, and actually a good DPS. I'm honestly afraid it's going to get nerfed like pyrebrand. Every necro I've seen since the update is using it.
StarOfElyon wrote: »I just think it's completely backwards to have a class be dependant on a set to be viable.