Cooperharley wrote: »They didn't remove BGs. Changing the team format is not the issue - it just drew more attention to all of the extremely annoying underlying problems:
- Heal staacking coupled with 45k health tank-healer combos
- Insanely large skill gap largely in part to overland being brain dead easy and no new players having to learn their class, joining BGs and getting waffle stomped, leaving and not coming back
- Little to no reward structure
Every PvP game virtually ever is 1 team versus another and always worked. It's ESO's underlying issues here that's the problem.
Thumbless_Bot wrote: »Cooperharley wrote: »They didn't remove BGs. Changing the team format is not the issue - it just drew more attention to all of the extremely annoying underlying problems:
- Heal staacking coupled with 45k health tank-healer combos
- Insanely large skill gap largely in part to overland being brain dead easy and no new players having to learn their class, joining BGs and getting waffle stomped, leaving and not coming back
- Little to no reward structure
Every PvP game virtually ever is 1 team versus another and always worked. It's ESO's underlying issues here that's the problem.
They removed a functional part of the game and the associated maps. There was no reason for this. Other games are still there and people can go play them. Also 2 sided bgs will still be there and people can go play those. There was no reason to remove 4v4v4 bgs or the maps... none whatsoever.
Chilly-McFreeze wrote: »Then they should rotate game mode (4v4v4 / 4v4 / 8v8) on a weekly/ daily etc basis. Every format has it’s downsides so there is no „arguably better“ Variation. With that you also wouldnt split up the playerbase
Thumbless_Bot wrote: »Chilly-McFreeze wrote: »Then they should rotate game mode (4v4v4 / 4v4 / 8v8) on a weekly/ daily etc basis. Every format has it’s downsides so there is no „arguably better“ Variation. With that you also wouldnt split up the playerbase
This is another option but I do not agree with it personally. Extending this logic we should round Robin cp and no cp cyro and IC because there aren't enough people to keep each full.
Why not just let people... drum roll... play the way they want?
Realistically, most people who liked 4v4v4 and not 4v4 or 8v8 are simply going to barely queue for them in the long-run and possibly quit the game entirely.
The idea that "we can't split up the queues too much because there's not enough players" is already kind of bs when you realize that they already have split the queues up even more than they were before the update anyway.
At the end of the day though, Zenimax just went about this update the worst way possible. It would have made more sense to keep 4v4v4 BGs as the main and competitive/ranked version then added the solo and group queue 8v8 for players who didn't like 4v4v4, those trying to learn/adjust to smaller scale PvP, and just for a change of pace if one wants it. This would have divided the BG queues into the same exact amount we have now, btw.
THEN, 4v4 should have been released as an entirely new PvP feature (most logically PvP deathmatch arenas) and not shoehorned into the BG category. That way it could have also been expanded on to 2v2s or even 1v1 aka the desired ranked dueling some players have wanted brought to the game.
But no.... instead they removed a gameplay mode some players loved, replaced it with a version that puts everything wrong with ESO combat on full display, and limited themselves on what could have been an entirely new form of PvP.
Can't disagree, 4v4v4 shall keeped for most casual player.
leave the 4v4 to those try hard one... it MMO, need grinding for gear.. it will dramaticlly limit the overall PVP population and make large scale balacne cross class and gear totoally impossible... may there small number of try hard prefer competivie PVP. just let them fight each other, just dont farm casual player/
colossalvoids wrote: »There's no players to have a population for both, iirc they have said already that those might return for the events and such as they're existing, but unaccessible content.
Thumbless_Bot wrote: »Why would zos remove a part of the game just to replace it with another? It seems like a forceful attempt at getting players to try something zos cooked up without any known player feedback.
You sequestered yourselves away and spent God knows how much time and money planning, developing, and implementing these two sided battlegrounds that no one wanted or asked for. Then you drop them on us without giving us the option to keep playing the game we love.
I understand the battleground population may not be that high and dispersing that population across different queues might result in less bgs for those that play it, but it would definitely prove out which were preferred. Then zos can realize efficiencies by not supporting static servers of unused game modes or save the compute of spinning up ephemeral servers for bgs that no one will fill.
When you implemented IC you didn't remove cyrodiil.
When you add new arenas you don't remove old ones.
When you add new zones you don't remove old ones
When you add new dungeons you dont remove old ones.
When you add new sets you don't remove old ones
You are telling us to play a format that we didn't want.
Why not engage your paying customers before you invest in something to inform your roadmap?
Be Agile... in both a development perspective and in general.
This game is literally a theme park where users can take or leave any part of the game that they want. You have removed part of the game that people enjoy and there really isn't any discernable reason for this. Please reconsider.
Thumbless_Bot wrote: »Cooperharley wrote: »They didn't remove BGs. Changing the team format is not the issue - it just drew more attention to all of the extremely annoying underlying problems:
- Heal staacking coupled with 45k health tank-healer combos
- Insanely large skill gap largely in part to overland being brain dead easy and no new players having to learn their class, joining BGs and getting waffle stomped, leaving and not coming back
- Little to no reward structure
Every PvP game virtually ever is 1 team versus another and always worked. It's ESO's underlying issues here that's the problem.
They removed a functional part of the game and the associated maps. There was no reason for this. Other games are still there and people can go play them. Also 2 sided bgs will still be there and people can go play those. There was no reason to remove 4v4v4 bgs or the maps... none whatsoever.
IndigoDreams wrote: »Thumbless_Bot wrote: »Why would zos remove a part of the game just to replace it with another? It seems like a forceful attempt at getting players to try something zos cooked up without any known player feedback.
You sequestered yourselves away and spent God knows how much time and money planning, developing, and implementing these two sided battlegrounds that no one wanted or asked for. Then you drop them on us without giving us the option to keep playing the game we love.
I understand the battleground population may not be that high and dispersing that population across different queues might result in less bgs for those that play it, but it would definitely prove out which were preferred. Then zos can realize efficiencies by not supporting static servers of unused game modes or save the compute of spinning up ephemeral servers for bgs that no one will fill.
When you implemented IC you didn't remove cyrodiil.
When you add new arenas you don't remove old ones.
When you add new zones you don't remove old ones
When you add new dungeons you dont remove old ones.
When you add new sets you don't remove old ones
You are telling us to play a format that we didn't want.
Why not engage your paying customers before you invest in something to inform your roadmap?
Be Agile... in both a development perspective and in general.
This game is literally a theme park where users can take or leave any part of the game that they want. You have removed part of the game that people enjoy and there really isn't any discernable reason for this. Please reconsider.
All the complaints i have read and have been shared on my own post are due to the PLAYERS, not the map, 3 team format, etc.....(excepting maybe how the flags work but i already suggested an easy fix to make that exciting)
all i hear is a compilation of [snip] videos screeching "3rd party"
no one can change the format to make you better or the other worse but its easy to remove an entire team which CRUSHES the spirit of the game
Thumbless_Bot wrote: »IndigoDreams wrote: »Thumbless_Bot wrote: »Why would zos remove a part of the game just to replace it with another? It seems like a forceful attempt at getting players to try something zos cooked up without any known player feedback.
You sequestered yourselves away and spent God knows how much time and money planning, developing, and implementing these two sided battlegrounds that no one wanted or asked for. Then you drop them on us without giving us the option to keep playing the game we love.
I understand the battleground population may not be that high and dispersing that population across different queues might result in less bgs for those that play it, but it would definitely prove out which were preferred. Then zos can realize efficiencies by not supporting static servers of unused game modes or save the compute of spinning up ephemeral servers for bgs that no one will fill.
When you implemented IC you didn't remove cyrodiil.
When you add new arenas you don't remove old ones.
When you add new zones you don't remove old ones
When you add new dungeons you dont remove old ones.
When you add new sets you don't remove old ones
You are telling us to play a format that we didn't want.
Why not engage your paying customers before you invest in something to inform your roadmap?
Be Agile... in both a development perspective and in general.
This game is literally a theme park where users can take or leave any part of the game that they want. You have removed part of the game that people enjoy and there really isn't any discernable reason for this. Please reconsider.
All the complaints i have read and have been shared on my own post are due to the PLAYERS, not the map, 3 team format, etc.....(excepting maybe how the flags work but i already suggested an easy fix to make that exciting)
all i hear is a compilation of [snip] videos screeching "3rd party"
no one can change the format to make you better or the other worse but its easy to remove an entire team which CRUSHES the spirit of the game
Removing part of the game that people log into enjoy has absolutely nothing to do with the players... well, except for the players now not being able to enjoy part of the game they once did.
It is absolutely about the maps... they literally removed them.
This post has nothing to do with skill. It's about how zos has taken a dynamic and exciting part of the game and made it two dimensional and dry.
I understand your thoughts but I don't think they are in response to this particular set of concerns about removing a functioning part of the game.
Yeah, I've had zero desire to do BGs for days now-- which is sad since after this game first released and I quit within the first week, the only reason why I ever gave this game a chance again was because I heard they added BGs. I quickly fell in love with them, but without BGs I know I would have never given this game a second look. Now I am attached to my character, my house, and have grown to like the more casual style of the entirety of ESO.... but I can see the new BGs making me play way less consistently than I already have been for the last couple years.Thumbless_Bot wrote: »Removing part of the game that people log into enjoy has absolutely nothing to do with the players... well, except for the players now not being able to enjoy part of the game they once did.
3-sided objective modes were not functional.Thumbless_Bot wrote: »They removed a functional part of the game and the associated maps.
xylena_lazarow wrote: »3-sided objective modes were not functional.Thumbless_Bot wrote: »They removed a functional part of the game and the associated maps.
@Thumbless_Bot
They simply didn't like 3-sided objective modes, and they seem to also not realize that many people did.
@Thumbless_Bot
They simply didn't like 3-sided objective modes, and they seem to also not realize that many people did.
Many people also disliked the 4v4v4 mode. If that weren't the case, I doubt ZOS would have wasted a year's worth of investment into changing it.
The 4v4v4 was not anything close to "functioning". If they were, the community would have been growing, not dying, as it did steadily from 2021 to U43.
U44 hasn't succeeded in fixing that only because the delivery of this change was astronomically mismanaged. The queue issue is an extreme turn off. The failure to deliver an MMR is ridiculous. The unwillingness to give this update the time it needed for proper feedback is pretty indicative of the direction issues that ZOS suffers from.
U44 is 100% a beta test. I think it's fair for non PvPers to be pissed at this because they lost out on an entire content patch to make way for a rough draft that brought them no real content.
My only issue with this is the mismanagement. The format is great and shows a lot of promise. Most people I talk to agree that 4v4 is really awful because of how poorly thought out that set up was. It needs to be an arena and needs a proper MMR.
8v8's are really fun... except in the group queue when 1 4-stack joins. Then it's a waste of time, as I predicted would be the case in the PTS. Otherwise, there's a lot of great stuff here. ZOS just needed to deliver this as the beta test that it is and not sugar coat it saying it's a full update when it isn't.
Yeah, because Zenimax has never made questionable calls when it comes to the game....Many people also disliked the 4v4v4 mode. If that weren't the case, I doubt ZOS would have wasted a year's worth of investment into changing it.
Seriously, just this.Thumbless_Bot wrote: »You are making up your own definition of functional to equate with some ideal. They worked... they functioned properly... and people queued for them. They werent perfect. Nothing is. I think tho old format was better and some might disagree. Nothing wrong with that. Some folks like fungal grotto and some like white gold tower. They dont remove one dungeon to add another.
Thumbless_Bot wrote: »@Thumbless_Bot
They simply didn't like 3-sided objective modes, and they seem to also not realize that many people did.
Many people also disliked the 4v4v4 mode. If that weren't the case, I doubt ZOS would have wasted a year's worth of investment into changing it.
The 4v4v4 was not anything close to "functioning". If they were, the community would have been growing, not dying, as it did steadily from 2021 to U43.
U44 hasn't succeeded in fixing that only because the delivery of this change was astronomically mismanaged. The queue issue is an extreme turn off. The failure to deliver an MMR is ridiculous. The unwillingness to give this update the time it needed for proper feedback is pretty indicative of the direction issues that ZOS suffers from.
U44 is 100% a beta test. I think it's fair for non PvPers to be pissed at this because they lost out on an entire content patch to make way for a rough draft that brought them no real content.
My only issue with this is the mismanagement. The format is great and shows a lot of promise. Most people I talk to agree that 4v4 is really awful because of how poorly thought out that set up was. It needs to be an arena and needs a proper MMR.
8v8's are really fun... except in the group queue when 1 4-stack joins. Then it's a waste of time, as I predicted would be the case in the PTS. Otherwise, there's a lot of great stuff here. ZOS just needed to deliver this as the beta test that it is and not sugar coat it saying it's a full update when it isn't.
You are making up your own definition of functional to equate with some ideal.
Thumbless_Bot wrote: »They dont remove one dungeon to add another.
They certainly could ADD more functional parts of the game but why remove others? Makes no sense. Makes absolutely no sense.
Because what goes into PTS and comes out of it both have little to nothing to do with player feedback.IndigoDreams wrote: »how did this get out of PTS?