Maintenance for the week of September 29:
• PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
Boneyard rework idea
Base morph: Instead of consuming a corpse on cast, it will consume a corpse in the area once every X seconds to increase the damage and duration up to a maximum duration and damage increase
Avid boneyard: same as base morph but access to self synergy and possibly greater values for the damage and duration increases
Unnerving boneyard: still applies breach and vuln and instead of consuming corpses to deal increased damage instead generates a corpse every X seconds
These changes would better suit necromancer theme of more powerful the more corpses there are available while also differentiating the morphs more so to a corpse rich build such as blighted blast bones use or a corpse hungry build such as sacrificial blast bones or corpse burster builds