Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
Boneyard rework idea
Base morph: Instead of consuming a corpse on cast, it will consume a corpse in the area once every X seconds to increase the damage and duration up to a maximum duration and damage increase
Avid boneyard: same as base morph but access to self synergy and possibly greater values for the damage and duration increases
Unnerving boneyard: still applies breach and vuln and instead of consuming corpses to deal increased damage instead generates a corpse every X seconds
These changes would better suit necromancer theme of more powerful the more corpses there are available while also differentiating the morphs more so to a corpse rich build such as blighted blast bones use or a corpse hungry build such as sacrificial blast bones or corpse burster builds