delete pls

Moonspawn
Moonspawn
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delete pls
Edited by Moonspawn on 16 November 2024 15:07
  • jle30303
    jle30303
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    The "problems" with both Crazy King and Domination - "While two teams fight, the third team flips the flags" - are NOT PROBLEMS.

    two teams are not playing the intended rules and one is. that's the CHOICE of the two teams. One team is playing for victory and the others are not.

    This would be the same whether it's 2 teams, or 3 teams: when one team plays the objective and the other does not, the team who plays the designated objective wins.

    It's like chess: doesn't matter how many pawns you capture, or indeed how many you lose, only whether you can get the king.

    "We got X more kills than the opponents, we should have won"... No, because you're not playing the rules of the game.

    The same's true of Relic: if you fail to defend your relic area, and fail to capture your opponent's relic, then it doesn't matter if you score more kills.

    Solution: DON'T PLAY NON DEATHMATCH GAMES AS IF THEY WERE DEATHMATCH. Play the objectives.
  • HatchetHaro
    HatchetHaro
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    Capture the Relic in 3-team mode is almost perfect as it is. It is the most complex in terms of strategy, with many ways you can anticipate and counter enemy movements and force stalemates in order to manipulate the enemy teams into fighting each other, leaving their relics exposed. Its only problem is that defending players gain no objective points for defending their relic, which is a core mechanic in the game mode.

    The problems you are having with CtR are all skill issues, usually with how players generally approach Battlegrounds modes as if they are all TDM.
    Edited by HatchetHaro on 1 November 2024 10:48
    Best Argonian NA and I will fight anyone for it

    17 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 3x SBS, 1x Unchained
  • Moonspawn
    Moonspawn
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    jle30303 wrote: »
    The "problems" with both Crazy King and Domination - "While two teams fight, the third team flips the flags" - are NOT PROBLEMS.

    two teams are not playing the intended rules and one is. that's the CHOICE of the two teams. One team is playing for victory and the others are not.

    This would be the same whether it's 2 teams, or 3 teams: when one team plays the objective and the other does not, the team who plays the designated objective wins.

    It's like chess: doesn't matter how many pawns you capture, or indeed how many you lose, only whether you can get the king.

    "We got X more kills than the opponents, we should have won"... No, because you're not playing the rules of the game.

    The same's true of Relic: if you fail to defend your relic area, and fail to capture your opponent's relic, then it doesn't matter if you score more kills.

    Solution: DON'T PLAY NON DEATHMATCH GAMES AS IF THEY WERE DEATHMATCH. Play the objectives.

    The land grab modes are problematic even when all 12 players are earnestly playing the objective. Say your team is fighting another team for a flag. No one is dying. What do you do? Do you abandon your teammates to go flip a flag on your own?
    Edited by Moonspawn on 1 November 2024 13:38
  • Moonspawn
    Moonspawn
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    Capture the Relic in 3-team mode is almost perfect as it is. It is the most complex in terms of strategy, with many ways you can anticipate and counter enemy movements and force stalemates in order to manipulate the enemy teams into fighting each other, leaving their relics exposed. Its only problem is that defending players gain no objective points for defending their relic, which is a core mechanic in the game mode.

    The problems you are having with CtR are all skill issues, usually with how players generally approach Battlegrounds modes as if they are all TDM.

    Standing around guarding a relic is boring. Pointlessly parsing a tank who is guarding a relic is boring. Having your relic stolen through the wall, or because the grabbing animation didnt play correctly is boring. Having to retrieve your relic is fun. Having to protect your teammate, who is holding a relic, is fun. Why don't we cut through the boredom and jump to the fun part right from the get go? What if a player from each team was randomly selected as the ''relic holder''? The goal of the match would be to kill the other team's relic holder while protecting your own. When the relic holder dies ''the light'' jumps to another player of the team after 30 seconds, the new relic holder. I wonder if there is some kind of problem with this format that I'm not seeing. It would, in a way, be similar to the current 8v8 chaosball.
    Edited by Moonspawn on 1 November 2024 14:10
  • Techwolf_Lupindo
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    Deathmatch needs to have a separate que. I have been in far too many matches where deathmatchers got match to game players and just runied all the fun.

    Keep in mind when reading the comments about non-deathmatch games there is going to be deathmatchers in there causing the issues in the comments.
  • Moonspawn
    Moonspawn
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    Deathmatch needs to have a separate que. I have been in far too many matches where deathmatchers got match to game players and just runied all the fun.

    Keep in mind when reading the comments about non-deathmatch games there is going to be deathmatchers in there causing the issues in the comments.

    If we fix the problems with objective games there would be no reason to ignore the objective.
  • Aldoss
    Aldoss
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    The two-team format is already fixing this. I've only actually experienced a couple BGs this entire week of me playing where there was significant or obvious lack of attention being placed on the objectives in favor of "deathmatching".

    Additionally, given the two-team format, "deathmatching" is a viable and useful factor in the battleground. There's no longer a 3rd party benefiting from players getting engaged in combat.

    I've ignored all the objectives in 4v4v4 modes other than deathmatch because of how unrewarding they felt and I'm now participating in all the objective modes with this new Team vs Team format. It's amazing.
  • Moonspawn
    Moonspawn
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    Aldoss wrote: »
    The two-team format is already fixing this. I've only actually experienced a couple BGs this entire week of me playing where there was significant or obvious lack of attention being placed on the objectives in favor of "deathmatching".

    Additionally, given the two-team format, "deathmatching" is a viable and useful factor in the battleground. There's no longer a 3rd party benefiting from players getting engaged in combat.

    I've ignored all the objectives in 4v4v4 modes other than deathmatch because of how unrewarding they felt and I'm now participating in all the objective modes with this new Team vs Team format. It's amazing.

    I don't believe there is a solution for how lopsided the two teams bgs are, but let's not get sidetracked. They said three teams bgs are not gone forever. It would be nice if they could return without the problems that so divided the community.
    Edited by Moonspawn on 1 November 2024 21:12
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