The "problems" with both Crazy King and Domination - "While two teams fight, the third team flips the flags" - are NOT PROBLEMS.
two teams are not playing the intended rules and one is. that's the CHOICE of the two teams. One team is playing for victory and the others are not.
This would be the same whether it's 2 teams, or 3 teams: when one team plays the objective and the other does not, the team who plays the designated objective wins.
It's like chess: doesn't matter how many pawns you capture, or indeed how many you lose, only whether you can get the king.
"We got X more kills than the opponents, we should have won"... No, because you're not playing the rules of the game.
The same's true of Relic: if you fail to defend your relic area, and fail to capture your opponent's relic, then it doesn't matter if you score more kills.
Solution: DON'T PLAY NON DEATHMATCH GAMES AS IF THEY WERE DEATHMATCH. Play the objectives.
HatchetHaro wrote: »Capture the Relic in 3-team mode is almost perfect as it is. It is the most complex in terms of strategy, with many ways you can anticipate and counter enemy movements and force stalemates in order to manipulate the enemy teams into fighting each other, leaving their relics exposed. Its only problem is that defending players gain no objective points for defending their relic, which is a core mechanic in the game mode.
The problems you are having with CtR are all skill issues, usually with how players generally approach Battlegrounds modes as if they are all TDM.
Techwolf_Lupindo wrote: »Deathmatch needs to have a separate que. I have been in far too many matches where deathmatchers got match to game players and just runied all the fun.
Keep in mind when reading the comments about non-deathmatch games there is going to be deathmatchers in there causing the issues in the comments.
The two-team format is already fixing this. I've only actually experienced a couple BGs this entire week of me playing where there was significant or obvious lack of attention being placed on the objectives in favor of "deathmatching".
Additionally, given the two-team format, "deathmatching" is a viable and useful factor in the battleground. There's no longer a 3rd party benefiting from players getting engaged in combat.
I've ignored all the objectives in 4v4v4 modes other than deathmatch because of how unrewarding they felt and I'm now participating in all the objective modes with this new Team vs Team format. It's amazing.