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Cyrodiil (PVP) exp: why is it so bad?

Firmament
Firmament
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Why do you get much, much less experience in PVP than in PVE? I just cannot understand it is totally out of balance. Proof? Just pass some hours doing pvp and try to get 1 level. dear devs this is damaging the fun. The exp gained in pvp is just ridiculous. Why?
Edited: It is being sad that Cyrodiil is more focused on Endgame. So do a realm for lowbies or I dunno, forbid them to enter (lol). You get no exp and you also do not get good buffs.
Edited by Firmament on 22 April 2014 20:03
  • tawok
    tawok
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    I couldn't agree more. The experience earned in PVP is abysmal, and most definitely isn't enticing.
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  • Baneberry
    Baneberry
    Agreed, PvP xp needs some major help!
  • Sharee
    Sharee
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    If i had to guess, i'd say xp gains in PvP are tuned to huge keeps sieges where people are dying like flies en masse. If you had decent xp for a single kill, you would gain several levels in such a massive fight.

    And honestly, i do not mind slow xp gains, i am in no hurry to get to level 50. I started playing on day 1 of 5-day early access and my highest character is level 8 :)
  • Lazarus_Long
    Lazarus_Long
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    If I had to guess I would say that in part Sharee is right and also because the Devs have stated that PvP is also part of the End Game Content. I would not think any activity geared toward players at the level cap would give much XP but instead focus on material rewards. Since PvP rewards give lots of items (all of which are level appropriate) I would say it's a far trade.
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  • Firmament
    Firmament
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    Sharee wrote: »
    If i had to guess, i'd say xp gains in PvP are tuned to huge keeps sieges where people are dying like flies en masse. If you had decent xp for a single kill, you would gain several levels in such a massive fight.

    And honestly, i do not mind slow xp gains, i am in no hurry to get to level 50. I started playing on day 1 of 5-day early access and my highest character is level 8 :)

    I agree with you. I am also low level and started on day 1. But I feel stucked and need to leave pvp to start leveling. it is different from leveling slow.
    If I had to guess I would say that in part Sharee is right and also because the Devs have stated that PvP is also part of the End Game Content. I would not think any activity geared toward players at the level cap would give much XP but instead focus on material rewards. Since PvP rewards give lots of items (all of which are level appropriate) I would say it's a far trade.

    Makes sense. The loots are very good. I just think they should increase the exp a little. Does not need to be like pve. But makes sense what you say.

    Edit:The loot sucks now that I am more experienced on the game I can tell. Random mobs can drop much better stuff than the rewards. This post is from 4th april...
    thank you, @beravinprb19_ESO
    Edited by Firmament on 22 April 2014 22:13
  • Firmament
    Firmament
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    Bump! I just think they should give a little bit more Exp. It would also motivates the creation of alts.
  • beravinprb19_ESO
    beravinprb19_ESO
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    Since PvP rewards give lots of items (all of which are level appropriate) I would say it's a far trade.

    Not to sound rude, but is this a joke? The current rewards are one of the most complained about topics right now, and for good reason. The best reward you get is a few green items in the mail. The PvP gear you can purchase, which cost an arm and a leg, are mediocre in comparison to the stuff I can already craft for myself. No, for the majority of players, these rewards only serve to be decontructed or sold to a vendor for a pittance of gold.
    Edited by beravinprb19_ESO on 22 April 2014 21:31
  • Firmament
    Firmament
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    Since PvP rewards give lots of items (all of which are level appropriate) I would say it's a far trade.

    Not to sound rude, but is this a joke? The current rewards are one of the most complained about topics right now, and for good reason. The best reward you get is a few green items in the mail. The PvP gear you can purchase, which cost an arm and a leg, are mediocre in comparison to the stuff I can already craft for myself. No, for the majority of players, these rewards only serve to be decontructed or sold to a vendor for a pittance of gold.

    Oooops! Not rude at all. I did write it on 4th april. I mean. For a newbie, the rewards were very good. Thank you for the post. I agree. The rewards, now that I have more experience with the game (I only did one beta weekend) are terrible. You have no motivation to do pvp, unless you are VR10 and bored. Then again, I fully agree. We can craft better stuff.
    They need to rethink some stuff about pvp :(
    PS. Now I understand what I did got a "LOL" :D
    Edited by Firmament on 22 April 2014 22:14
  • beravinprb19_ESO
    beravinprb19_ESO
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    Firmament wrote: »
    Since PvP rewards give lots of items (all of which are level appropriate) I would say it's a far trade.

    Not to sound rude, but is this a joke? The current rewards are one of the most complained about topics right now, and for good reason. The best reward you get is a few green items in the mail. The PvP gear you can purchase, which cost an arm and a leg, are mediocre in comparison to the stuff I can already craft for myself. No, for the majority of players, these rewards only serve to be decontructed or sold to a vendor for a pittance of gold.

    Oooops! Not rude at all. I did write it on 4th april. I mean. For a newbie, the rewards were very good. Thank you for the post. I agree. The rewards, now that I have more experience with the game (I only did one beta weekend) are terrible. You have no motivation to do pvp, unless you are VR10 and bored. Then again, I fully agree. We can craft better stuff.
    They need to rethink some stuff about pvp :(
    PS. Now I understand what I did got a "LOL" :D

    Oh, I must apologize. I have a bad habit of not reading the dates in posts. Indeed, since this thread was current, I assumed all the posts within it were fairly current too xD
  • SirAndy
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    It got nerfed hard because people were complaining about too much XP during the weekend betas ...
    :(
  • aeroch
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    I'd like to see the Capture XYZ Keep/Resource quests changed.

    If you get an out of the way, behind enemy lines objective, your only options are to (1) hold on to the quest and hope your alliance moves that direction or (2) abandon and pick up the quest until you get a more desirable objective. That's boring and cumbersome and kind of exploitable, I think. You could PvP for a few hours and never hit an objective if you're accepting the quests as intended.

    It'd be nice if the system was changed so that any resource captured and any keep captured would fulfill the quest so you could complete them multiple times per day. As it stands you can get really lucky with your objectives or you can game the system to pick an easier objective, which is relatively poor design in my opinion.
    Edited by aeroch on 22 April 2014 22:56
  • Cydone
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    SirAndy wrote: »
    It got nerfed hard because people were complaining about too much XP during the weekend betas ...
    :(

    Not directed at you but, yeah that 4k xp per sure was OP, lulz.
  • SwampRaider
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    They nerfed it hard.

    My guild leader, leveled in cyrodiil to VR1 in about 70 hours DURING BETA.

    The same guy, has been doing nothing but cyrodiil for 3 weeks, is level 45. and he plays for hours
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
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  • Cydone
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    They nerfed it hard.

    My guild leader, leveled in cyrodiil to VR1 in about 70 hours DURING BETA.

    The same guy, has been doing nothing but cyrodiil for 3 weeks, is level 45. and he plays for hours

    Considering you can do that via PvE in about 40-50 hours, there was no reason for it to have been nerfed.
    Edited by Cydone on 22 April 2014 23:26
  • Ramanadjinn
    Ramanadjinn
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    Sharee wrote: »
    If i had to guess, i'd say xp gains in PvP are tuned to huge keeps sieges where people are dying like flies en masse. If you had decent xp for a single kill, you would gain several levels in such a massive fight.

    And honestly, i do not mind slow xp gains, i am in no hurry to get to level 50. I started playing on day 1 of 5-day early access and my highest character is level 8 :)

    Its not.

    In a huge siege where "people are dying like flies en masse" the XP gains are still near zero.

    Even if those large sieges with constant deaths were the state of the game at all times XP would be far too low still.

    The answer to the OP's question is, XP is so low because Zenimax dropped the ball and they aren't picking it back up. They are taking a huge dump all over the best part of their game and patch after patch shows they don't really know, don't care, or lack competence to either evaluate the issue properly or fix the issue.

    Zenimax is obviously having some internal issues they need to work out.
    Edited by Ramanadjinn on 23 April 2014 02:15
  • skarvika
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    I agree, it should be the other way around since questing or...well, doing anything really, in Cyrodiil is a lot more difficult.
    QQing is a full time job
  • AsheRayne
    AsheRayne
    My only concern is that if they offered that much exp in PvP, no one would play the story content, they'd PvP to 50 and quit from boredom. I think PvP was meant to be a supplement to the game rather than the game itself. Just an opinion though, I've spent no time in cirodil so I'm not really qualified to discuss it
  • beravinprb19_ESO
    beravinprb19_ESO
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    AsheRayne wrote: »
    My only concern is that if they offered that much exp in PvP, no one would play the story content, they'd PvP to 50 and quit from boredom. I think PvP was meant to be a supplement to the game rather than the game itself. Just an opinion though, I've spent no time in cirodil so I'm not really qualified to discuss it

    I respectfully disagree. Those who enjoy the PvP will play it and level up through it, while those who enjoy the PvE content will focus on that. I don't see the problem...
    Edited by beravinprb19_ESO on 23 April 2014 04:08
  • lao
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    Sharee wrote: »
    And honestly, i do not mind slow xp gains, i am in no hurry to get to level 50. I started playing on day 1 of 5-day early access and my highest character is level 8 :)

    you must be leveling backwards or something :)
  • Firmament
    Firmament
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    SirAndy wrote: »
    It got nerfed hard because people were complaining about too much XP during the weekend betas ...
    :(
    Oh... no :(
    That explains a lot.But wait. I cannot understand the devs then. Even if was too much XP, one thing is try to balance.Another thing is rage nerf. I mean, crabs can give more exp.
  • Firmament
    Firmament
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    Sharee wrote: »

    Zenimax is obviously having some internal issues they need to work out.

    +1 I was wondering the same. As much as you love the game some things are hard to explain.
    Edited by Firmament on 23 April 2014 05:02
  • awkwarrd
    awkwarrd
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    Since PvP rewards give lots of items (all of which are level appropriate) I would say it's a far trade.
    Are you kidding?
    In PVE you can get ALOT more loot in far less time, how is that a "fair" trade when you don't even know how it works?

    1 weekend worth of PVE, made 50k. (didn't even try)
    1 weekend worth of PVP, made 5k.

    And im not even talking about soulgems as loot..
    AsheRayne wrote: »
    My only concern is that if they offered that much exp in PvP, no one would play the story content, they'd PvP to 50 and quit from boredom. I think PvP was meant to be a supplement to the game rather than the game itself. Just an opinion though, I've spent no time in cirodil so I'm not really qualified to discuss it
    Why would it matter?
    If PVP and PVE both gain around the same EXP.. then would people be able to play whatever they wanted without feeling restricted or forced into doing one specifically?

    I don't see how allowing both types of player to gain the same amount would stop people from doing the story, as it stands right now, people are forced into running PVE and the story just to level up.
    THE EXP FROM CAPTURING TOWERS AND RESOURCES IN PVP IS RIDICULOUSLY LOW, THE EXP REVOLVES AROUND KILLING PLAYERS, BUT ITS ALSO SETUP TO GET BETTER EXP IN SMALLER GROUPS AND SOLO KILLING, THE SHARED EXP GAIN IS VERY LOW.
    Which is another example of grouping in ESO which failed.

    pvpfail1_zps03f22e1a.jpg
    The official Q&A, screenshot.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/1465/kw/
    This tries to explain it, but hasn't been updated since the day before launch.
    The kill quest nerf, kills the "questing" explanation for gaining exp.
    The exploring has never given good exp unless u have a suit of gear that enhances it, and still it's not viable.

    It also says that it all depends on the "enemy population" so towers and resource exp rewards aren't even considered a viable tactical method of PVP so exp rewards are low.
  • Cydone
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    AsheRayne wrote: »
    My only concern is that if they offered that much exp in PvP, no one would play the story content, they'd PvP to 50 and quit from boredom. I think PvP was meant to be a supplement to the game rather than the game itself. Just an opinion though, I've spent no time in cirodil so I'm not really qualified to discuss it

    Why would someone NOT doing the pve concern you?? If there was a viable alternative for leveling, via PvP, the ones that wanted to lvl in pvp would do so. And the ones that wanted to level PvE and enjoy the "storyline" would do that. And it's not like leveling in pvp precludes you from doing the storyline later, at your leisure.
  • Ramanadjinn
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    Cydone wrote: »
    AsheRayne wrote: »
    My only concern is that if they offered that much exp in PvP, no one would play the story content, they'd PvP to 50 and quit from boredom. I think PvP was meant to be a supplement to the game rather than the game itself. Just an opinion though, I've spent no time in cirodil so I'm not really qualified to discuss it

    Why would someone NOT doing the pve concern you?? If there was a viable alternative for leveling, via PvP, the ones that wanted to lvl in pvp would do so. And the ones that wanted to level PvE and enjoy the "storyline" would do that. And it's not like leveling in pvp precludes you from doing the storyline later, at your leisure.

    A large part of us are already skipping the PVE content in favor of grinding only to go back and do it later anyways. If I want to spend most of my time PVPing it makes sense to get to 50 ASAP.

    I know very few pvp enthusiasts who actually did the quests to get to 50.
    Edited by Ramanadjinn on 23 April 2014 06:11
  • Throc
    Throc

    A large part of us are already skipping the PVE content in favor of grinding only to go back and do it later anyways. If I want to spend most of my time PVPing it makes sense to get to 50 ASAP.

    I know very few pvp enthusiasts who actually did the quests to get to 50.
    So how did they level if not in PvE and with XP in Cyrodil being so low?

  • skitznub17_ESO
    skitznub17_ESO
    Soul Shriven
    I am sure they would like players to experience the rest of the game instead of just the pvp part of the game. I also have way more skill points that someone who only played in pvp.
  • Ramanadjinn
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    Throc wrote: »

    A large part of us are already skipping the PVE content in favor of grinding only to go back and do it later anyways. If I want to spend most of my time PVPing it makes sense to get to 50 ASAP.

    I know very few pvp enthusiasts who actually did the quests to get to 50.
    So how did they level if not in PvE and with XP in Cyrodil being so low?

    Grinding mobs in the PVE zones is what i'm talking about. Mostly Rivenspire, Alikr, and running circles in coldharbour.
    Edited by Ramanadjinn on 24 April 2014 02:11
  • LatinLegacy
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    It's getting worse by the day. I'm just glad that I was able to grab all the skyshards on my main as more & more DK vamps are starting to over run the place on all 3 factions lol.
  • krollerupb16_ESO
    I agree that they should find a way to balance out the levels better. it sucks I have to do so much pve to stay high enough leveled for being viable in pvp.
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