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ZOS, please get actual Top PvPers for PvP-Development

Yaeg
Yaeg
Soul Shriven
I really cannot possibly accept to even think about you beeing real about this and this not beeing a very early april fools prank.

The Sets you introduced will absolutely smash group pvp (40% more dmg through crit- debuff set). You just erased BGs completely. Now it is about smashing the other group in about 10 seconds and annihilate their will to fight. The last couple BGs I had after update 44 were over after 30 seconds. The enemies were smashed and gave up. They just proceeded to dance and spam emotes instead of fighting, because they knew they lost.

Why did you not combine some queues into a random queue like before? Why did you take out the 4v4v4 Queue? Why did you not introduce Custom-Game-Mode?

<snip>

Its just hard to accept, to see a game with the potential to be best PvP-Game there is, to just be destroyed by greed. I never saw a game like ESO in terms of PvP.
Other games usally have chain-CC, where you cant move for many seconds and can only counter it twice in 1 minute with skills/items with cooldowns.
Also most other games dont have clean animation cancels that eso allows to perform. Most games have autoattacks instead of weaving into skills. Or in other words: most other MMORPGs dont have any potential to have good PvP. <snip>

In the end I know I will have to accept this. Because even though you said you want to have feedback of players, you just wont listen to them. You wont listen to me either.

<snipped for Bashing/Conspiracy Theories and Misinformation>
Edited by ZOS_Hadeostry on 28 October 2024 21:54
  • pklemming
    pklemming
    ✭✭✭✭✭
    It is not just PVP, it is the game in general. Getting rid of class reps was an amazingly bad idea.

    This patch is hideous. There is not one good aspect, apart from maybe having glowing sacks. U44 was actually worse than I expected and I had pretty low expectations.

  • gariondavey
    gariondavey
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    ✭✭
    Excellent post.
    It would be really nice if zos at least spoke to dedicated, experienced, competent and competitive pvpers.

    In the most respectful and polite way of asking this: does anyone at zos pvp competitively? I would be absolutely blown away if the answer to this was yes.

    I'd LOVE to see a zos dev or management team make a 4 man bg team and fight against some of the population. Be a part of the game community with us. See how the game is when you play competitively.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • manukartofanu
    manukartofanu
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    I don’t know how it is at the pro level, but for regular players, having a 2-minute timer before the match starts, and then additional 1-minute timers between rounds, giving players the option to stay at the base instead of getting back into the fight, is just awful. It’s definitely better than it was before, but it’s still terrible.
  • StihlReign
    StihlReign
    ✭✭✭✭
    Excellent post.
    It would be really nice if zos at least spoke to dedicated, experienced, competent and competitive pvpers.

    In the most respectful and polite way of asking this: does anyone at zos pvp competitively? I would be absolutely blown away if the answer to this was yes.

    I'd LOVE to see a zos dev or management team make a 4 man bg team and fight against some of the population. Be a part of the game community with us. See how the game is when you play competitively.

    The Devs have mentioned they currently play "hardcore" PvP...

    While it may seem impossible to believe, they have written posts and made the claim.

    Edited by StihlReign on 29 October 2024 11:31
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • SaffronCitrusflower
    SaffronCitrusflower
    ✭✭✭✭✭
    ✭✭
    StihlReign wrote: »
    Excellent post.
    It would be really nice if zos at least spoke to dedicated, experienced, competent and competitive pvpers.

    In the most respectful and polite way of asking this: does anyone at zos pvp competitively? I would be absolutely blown away if the answer to this was yes.

    I'd LOVE to see a zos dev or management team make a 4 man bg team and fight against some of the population. Be a part of the game community with us. See how the game is when you play competitively.

    The Devs have mentioned they currently play "hardcore" PvP...

    While it may seem impossible to believe they have written posts and made the claim.

    Can you please link to one of these posts where the devs, any dev, says they PvP in Cyrodiil? (Any statement on or before Jan. 1, 2020 will suffice)
  • manukartofanu
    manukartofanu
    ✭✭✭✭
    So, I'm not a big fan of the old BGs; I'd jump in to play occasionally. The last time was during a deathmatch event, where I played about 20 matches. They were pretty interesting, and as usual, there was that "there’s a problem here, another problem there" feeling, but it wasn't like I wanted something completely different.

    Now, results after 3 games in the new BGs. First match – we lose, and one of our teammates is hiding at the base, dragging out the time. When we point this out to him, he just sits there for almost a minute, then says, "oh, I didn't know I was the last one left," and keeps sitting there until he's finally knocked down (apparently, there's some kind of timer, but it's ridiculously long). In the next round, the same thing happens. Whose brilliant idea was it to design the game so that the round can't end until the AFK teammate or a troll dies?

    Second match – the same situation. But, as it turns out, it's also possible not to respawn (in deathmatch, each player has 3 lives). Just fantastic – now trolls can choose not to respawn, then reappear when the kick timer notification comes up, shoot around, die, and repeat. What a wonderful game design, allowing trolls to spend 3-4 minutes just lying there, watching the scenery.

    Third match – we jump in, but we’re short one player. We wait 5 minutes for the instance to close... Thanks, of course, that matches no longer start with uneven teams, but maybe it’s worth assembling the teams first and then launching the instance?

    Honestly, I already hate this new mode. It completely feels like the design of ToT, where players have a legal way to stall for 1-2 minutes each round, with no way to end it until the troll gets bored or the round timer runs out.
  • StihlReign
    StihlReign
    ✭✭✭✭
    StihlReign wrote: »
    Excellent post.
    It would be really nice if zos at least spoke to dedicated, experienced, competent and competitive pvpers.

    In the most respectful and polite way of asking this: does anyone at zos pvp competitively? I would be absolutely blown away if the answer to this was yes.

    I'd LOVE to see a zos dev or management team make a 4 man bg team and fight against some of the population. Be a part of the game community with us. See how the game is when you play competitively.

    The Devs have mentioned they currently play "hardcore" PvP...

    While it may seem impossible to believe they have written posts and made the claim.

    Can you please link to one of these posts where the devs, any dev, says they PvP in Cyrodiil? (Any statement on or before Jan. 1, 2020 will suffice)
    ZOS_Kevin wrote: »
    We do have members of our team who play PvP regularly both at work and personally. Both in a casual and more hardcore setting. But unless those team members want to share their accounts, we do not provide that information. Privacy and whatnot.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Aldoss
    Aldoss
    ✭✭✭✭✭
    Played a couple 4v4 competitive BGs tonight.

    I'm underwhelmed.

    The ONE thing that I do like is that my wife and I got grouped with another duo twice in a row and they wanted to group, so we agreed, and BGs kept popping pretty fast. That is something that absolutely did not happen before.

    However, besides the several times where a match failed to start, there was one round of death match where NB snipers stayed in their spawn for an unbelievably long time, freely shooting us as their other two teammates kited at max speed around pillars. I have beckoning armor on and my armor can't pull them from spawn, which doesn't seem right.

    There was one match where we won the first round, which caused 3 of the 4 players to leave the match, and we had to play out the second round with the healer kiting and healing the entire time, taking the full 5 minutes for the match to end.

    There was one match where we killed 2 of the 4 players and got them out of lives, so it became 4 v 2, but the duo had great cross heals and kiting. We would get so close to killing them, but they'd use defensive ults to stall, and we had to go the rest of the match until it ended.


    I dunno man, I just feel like all of these issues were plainly covered in the PTS cycle, but ZOS deliberately chose to not listen to the feedback.

    What's worse is that ZOS doesn't believe in fixing their game dynamically and instead will only correct it 4 times a year and Q4 to Q1 marks the longest span of time between updates. So cool? We're stuck with these really poorly designed mechanics for at least 3-4 months.

    @ZOS_Kevin, does the combat team have any possibility of fixing these issues outside of the content updates? I see this honeymoon period lasting maybe a few more weeks before people get tired of the way this plays and then write it off indefinitely.
    Edited by Aldoss on 29 October 2024 04:22
  • Estin
    Estin
    ✭✭✭✭✭
    I was looking forward to this update because I thought it would fix the problems BGs had, but if I had to be honest, I would rather go back to the original BGs.

    Ignoring the ongoing queue issue, I dislike how one sided these matches can be. You queue for 5 minutes, and depending on which team has the best players, it's either your team getting steamrolled, or you win the match in less than 5 minutes, whether it's 8v8 or 4v4.

    The 4v4 argonian map is terrible for domination because there's only 2 flags. If both teams have healers, it's a waste of time because the match is almost always going to end in a stalemate. Either remove the gamemode from it or add a flag in the middle.

    The 8v8 argonian map is also terrible for chaos ball. 1 team can grab all or majority of the balls and sit in their spawn healing forever making it almost impossible to get a ball from them.

    The scoring goes up way too fast for some matches too. It's a lot more noticeable in domination and chaos ball. You can grab 2 flags in a 4v4 map and within what feels like 2 minutes, you're 80% of the way from winning the match.

    Deathmatch with lives is interesting but is honestly not worth the time. As soon as somebody loses all their lives, it's over for the team that had them. Unless all the players are good, a team of 4 will always win against a team of 3. The game mode becomes a matter of targeting the squishiest player 3 times so there's less healing and damage for that team.

    Back with the old 4v4v4 layout, there was at least a 3rd team you had to watch out for, and that kept the game mode balanced to some degree. You often could go from a strong lead to being behind if the other team ended up catching you off guard. It also meant that if you lost the lead, you always had the chance to get second place which gave the same exact rewards as winning does now. The lack of a third team means there's nothing stopping one team from bullying another.

    I don't know if it's because the MMR has been reset for everyone which is causing a huge imbalance between good and inexperience players, but if IIRC, the MMR is supposed to reset monthly, so this is going to be a monthly issue. I'm not really sure what could fix this. Some 8v8 maps are far too small for 8v8 which makes it far too easy for one team to gain control of the map, so a reduction of players could help, but I doubt much.
  • Poss
    Poss
    ✭✭✭✭✭
    Apparently they do 😂

    During the original reveal stream for U44, they opened the announcement with the comment, “we’ve heard a lot of feedback from the PvPers out there…” WHO? Where are they getting this feedback from?
  • SaffronCitrusflower
    SaffronCitrusflower
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    ✭✭
    StihlReign wrote: »
    StihlReign wrote: »
    Excellent post.
    It would be really nice if zos at least spoke to dedicated, experienced, competent and competitive pvpers.

    In the most respectful and polite way of asking this: does anyone at zos pvp competitively? I would be absolutely blown away if the answer to this was yes.

    I'd LOVE to see a zos dev or management team make a 4 man bg team and fight against some of the population. Be a part of the game community with us. See how the game is when you play competitively.

    The Devs have mentioned they currently play "hardcore" PvP...

    While it may seem impossible to believe they have written posts and made the claim.

    Can you please link to one of these posts where the devs, any dev, says they PvP in Cyrodiil? (Any statement on or before Jan. 1, 2020 will suffice)
    ZOS_Kevin wrote: »
    We do have members of our team who play PvP regularly both at work and personally. Both in a casual and more hardcore setting. But unless those team members want to share their accounts, we do not provide that information. Privacy and whatnot.

    Ya, I haven't seen any posts from actual devs saying they PvP or even play the game at all since about 2016. So that's why you can't link to any statements along those lines before or after 2020. What we did find out during the U44 live stream was that Brian Wheeler, the alleged PvP dev, has only been in Cyrodiil a few times in the last couple years....or at least that's what he said during the stream. Kevin is great, but he's just a PR person. He's going to say and do what he's paid to do.

    ZOS has said a lot of things in the past that have turned out to apparently not be true, mostly in terms of "they're working on it" but nothing ever pans out after they make that statement. The state of Cyrodiil is the proof.

    Edited by SaffronCitrusflower on 30 October 2024 02:51
  • StihlReign
    StihlReign
    ✭✭✭✭

    ZOS has said a lot of things in the past that have turned out to apparently not be true, mostly in terms of "they're working on it" but nothing ever pans out after they make that statement. The state of Cyrodiil is the proof.

    Maybe I've just been around longer...

    I've heard ZOS say "working on it" plenty of times and witnessed a positive result in the work and product produced.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • NotNi.ya
    NotNi.ya
    ✭✭✭
    StihlReign wrote: »

    ZOS has said a lot of things in the past that have turned out to apparently not be true, mostly in terms of "they're working on it" but nothing ever pans out after they make that statement. The state of Cyrodiil is the proof.

    Maybe I've just been around longer...

    I've heard ZOS say "working on it" plenty of times and witnessed a positive result in the work and product produced.

    I’ve been here since day one and have only seen a handful of performance issues addressed, despite being told that improvements were being worked on.
  • sarahthes
    sarahthes
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    ✭✭
    I used to be friends with a group that pvpd in a regular group with a dev. That was a couple years back though and I drifted away from that group so idk if it's still happening. I doubt it though. Most of them don't play ESO anymore afaik.
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭
    Should a top race car driver also engineer the cars themselves?

    But yeah some playtesting would be nice. You shouldn't be able to shoot the relic objective from your own spawn zone, for example. The 4v4 is way too volatile regarding skill level. The 8v8 solo will be awesome once they fix the bugs.
    PC/NA || CP/Cyro || RIP soft caps
  • StihlReign
    StihlReign
    ✭✭✭✭
    NotNi.ya wrote: »
    StihlReign wrote: »

    ZOS has said a lot of things in the past that have turned out to apparently not be true, mostly in terms of "they're working on it" but nothing ever pans out after they make that statement. The state of Cyrodiil is the proof.

    Maybe I've just been around longer...

    I've heard ZOS say "working on it" plenty of times and witnessed a positive result in the work and product produced.

    I’ve been here since day one and have only seen a handful of performance issues addressed, despite being told that improvements were being worked on.

    I get it. The consensus is not enough is and has been done, in the areas that matter most.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • StihlReign
    StihlReign
    ✭✭✭✭
    Should a top race car driver also engineer the cars themselves?

    Yes. Engineers are top race car drivers and vice versa.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • Bucky_13
    Bucky_13
    ✭✭✭✭✭
    StihlReign wrote: »
    Excellent post.
    It would be really nice if zos at least spoke to dedicated, experienced, competent and competitive pvpers.

    In the most respectful and polite way of asking this: does anyone at zos pvp competitively? I would be absolutely blown away if the answer to this was yes.

    I'd LOVE to see a zos dev or management team make a 4 man bg team and fight against some of the population. Be a part of the game community with us. See how the game is when you play competitively.

    The Devs have mentioned they currently play "hardcore" PvP...

    While it may seem impossible to believe, they have written posts and made the claim.

    I can see them playing in ballgroups, because that would explain a lot....
  • Durham
    Durham
    ✭✭✭✭✭
    "I can see them playing in ballgroups, because that would explain a lot. "

    I can agree with this statement.

    They eliminated the only counter none ball groups have against them. There is no longer any counter.
    They actually receive buffs this patch (Ball Groups)
    Pull Sets with no Immunity timer ( This is absolutely crazy that this still exist and make PVP horrid in BGs currently)

    More people play outside ball groups in Cyrodiil, running in small groups to faction stacks. Why can't ZOS see this? Why is everything catered to a play style that many do not like?

    The PVP update should have been a zone for ball groups to compete against each other with leader boards! I think this would have been fun.
    PVP DEADWAIT
    PVP The Unguildables
  • StihlReign
    StihlReign
    ✭✭✭✭
    Durham wrote: »
    "I can see them playing in ballgroups, because that would explain a lot. "

    I can agree with this statement.

    They eliminated the only counter none ball groups have against them. There is no longer any counter.
    They actually receive buffs this patch (Ball Groups)
    Pull Sets with no Immunity timer ( This is absolutely crazy that this still exist and make PVP horrid in BGs currently)

    More people play outside ball groups in Cyrodiil, running in small groups to faction stacks. Why can't ZOS see this? Why is everything catered to a play style that many do not like?

    ESO is largely an intentional game. Ballgroups are designed to be the large group in Cyrodiil and function the way they do.

    Nothing about these groups is by accident. They are designed to impact the PvP experience exactly how the do.

    Almost every part of the negative PvP combat experience attributed to these groups and how they function, that does not change, can be attributed to "by design".

    The simple answer? Kevin says they see most of what's here in the Forums, so my guess is they're aware of the common sentiment that ballgroup cross-heals and buff/healstacking continues to negatively impact the PvP experience of the majority of PvP players in Cyrodiil.
    So back to the simple answer: They want it this way.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • manukartofanu
    manukartofanu
    ✭✭✭✭
    Should a top race car driver also engineer the cars themselves?

    But yeah some playtesting would be nice. You shouldn't be able to shoot the relic objective from your own spawn zone, for example. The 4v4 is way too volatile regarding skill level. The 8v8 solo will be awesome once they fix the bugs.

    No, not if they’re designing cars for the everyday user (Racing cars are a completely different story). But a car engineer should definitely at least love cars and enjoy using the product they designed. Would you want to use a car if the engineer who designed it didn’t want to use it themselves?
  • Aldoss
    Aldoss
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    PvP is not designed around the concept of a ball group because there's never been a statement made by a combat dev saying as such. Anyone attempting to claim that as a fact in defense of current mechanics and ball group behaviors is gaslighting you and should be ignored.
  • edward_frigidhands
    edward_frigidhands
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    StihlReign wrote: »

    ZOS has said a lot of things in the past that have turned out to apparently not be true, mostly in terms of "they're working on it" but nothing ever pans out after they make that statement. The state of Cyrodiil is the proof.

    Maybe I've just been around longer...

    I've heard ZOS say "working on it" plenty of times and witnessed a positive result in the work and product produced.

    Yes.
  • xylena_lazarow
    xylena_lazarow
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    ✭✭✭✭
    Love how this turned into a race car argument. I've posted this before but it's worth reposting, from the lead dev of Magic: the Gathering, a much bigger game which made a billion dollars last year alone.

    ari442gw45k9.png
    PC/NA || CP/Cyro || RIP soft caps
  • Soraka
    Soraka
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    I would like to invite some Zos representatives to join us in PvP.

    I think it would be fun to see maybe a dev sent to each faction (dibs on Kevin) to spend some time playing with us. Experience the game with us and understand. A pipe dream, I'm sure, but there are community involvements that do happen, right?
    Edited by Soraka on 30 October 2024 19:24
  • blktauna
    blktauna
    ✭✭✭✭✭
    StihlReign wrote: »
    StihlReign wrote: »
    Excellent post.
    It would be really nice if zos at least spoke to dedicated, experienced, competent and competitive pvpers.

    In the most respectful and polite way of asking this: does anyone at zos pvp competitively? I would be absolutely blown away if the answer to this was yes.

    I'd LOVE to see a zos dev or management team make a 4 man bg team and fight against some of the population. Be a part of the game community with us. See how the game is when you play competitively.

    The Devs have mentioned they currently play "hardcore" PvP...

    While it may seem impossible to believe they have written posts and made the claim.

    Can you please link to one of these posts where the devs, any dev, says they PvP in Cyrodiil? (Any statement on or before Jan. 1, 2020 will suffice)
    ZOS_Kevin wrote: »
    We do have members of our team who play PvP regularly both at work and personally. Both in a casual and more hardcore setting. But unless those team members want to share their accounts, we do not provide that information. Privacy and whatnot.

    They sure couldn't prove it by me. The cloak nonsense alone shows a spectacular lack of awareness. Also the sledgehammer changes in the name of 'balance' that have been warned against repeatedly in PTS feedback and the dire predictions that so oddly come to fruition do not lead me to the conclusion any of the pvp devs actually play in Cyro.
    PCNA
    PCEU
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭
    Yaeg wrote: »
    I really cannot possibly accept to even think about you beeing real about this and this not beeing a very early april fools prank.

    The Sets you introduced will absolutely smash group pvp (40% more dmg through crit- debuff set). You just erased BGs completely. Now it is about smashing the other group in about 10 seconds and annihilate their will to fight. The last couple BGs I had after update 44 were over after 30 seconds. The enemies were smashed and gave up. They just proceeded to dance and spam emotes instead of fighting, because they knew they lost.

    Why did you not combine some queues into a random queue like before? Why did you take out the 4v4v4 Queue? Why did you not introduce Custom-Game-Mode?

    <snip>

    Its just hard to accept, to see a game with the potential to be best PvP-Game there is, to just be destroyed by greed. I never saw a game like ESO in terms of PvP.
    Other games usally have chain-CC, where you cant move for many seconds and can only counter it twice in 1 minute with skills/items with cooldowns.
    Also most other games dont have clean animation cancels that eso allows to perform. Most games have autoattacks instead of weaving into skills. Or in other words: most other MMORPGs dont have any potential to have good PvP. <snip>

    In the end I know I will have to accept this. Because even though you said you want to have feedback of players, you just wont listen to them. You wont listen to me either.

    <snipped for Bashing/Conspiracy Theories and Misinformation>

    I have been playing this game for over nine years and, if I had to pick an exact moment in time when I believe the game devs started to take the game in the absolute wrong direction it is when they introduced Dark Convergence and began breaking the rules in the game.

    Since then we,ve had terrible entry after terrible entry into pvp that says to me the devs are taking the game in a direction that just isn't fun and balanced listed below. (representative but not complete list) why would you introduce a set that is broken on delivery because of lag and doesn't follow the rules? Worst decision ever.

    ROA

    Two second DOTS

    Nb heal not impacted by battle spirit

    Broken soul (oaken)

    Sorc ward

    The mentioned 40% crit resist set

    Dark Convergence as above

    New Battlegrounds

    Removing dm queue

    Plague break calculating off npcs

    Edit: how could I forget Maras Balm...

    Yada yada...

    Please feel free to add anything I've missed.
    Edited by Thumbless_Bot on 30 October 2024 19:35
  • Soraka
    Soraka
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    I vaguely remember a post awhile back from zos about time to kill and their aim for pvp, but I can't find it. That may have some info on what they wanted at the time. I don't remember it well, but I suspect it's not exactly matching where we are now. Does anyone remember?


    Edit: this is all I can find, but I thought it was more recent (and I guess they did want fights to last longer/more survival and overshot?):
    Greetings!

    Today, the combat team would like to share what we’ve been working on since Update 30! While this update won’t have too many large-scale changes, there are a number of little things. We’d like to highlight a few of the more noteworthy changes in this post as well as talk about some behind the scenes work we’ve been doing.

    Let’s start with something we’ve seen a lot of discussion on: Time to Kill (TTK) in Player versus Player environments. Compared to previous updates, the amount of damage is higher across the board than it was previously, but simultaneously, defensive power is lower too. This is mainly caused by two things: the balance standards that Champion Point 2.0 was held to in Update 29 where we introduced more choices between either offensive or defensive options, as well boosting up stats on fresh characters with the introduction of base Weapon and Spell Damage, and the base Maximum Resource adjustments from Update 30. Between these two, many builds are making more choices in improving their ability to deal or take damage while experiencing a sharper operational loss of the other. As many player builds lean towards dealing damage in PvP environments, this creates a situation where TTK lowers. While we’ve identified specifics, such as base stat adjustments, we wanted to stay focused on where the problem was felt, which was exclusively related to PvP. Our main adjustment in Update 31 will be to Battle Spirit and focusing on the damage taken portion, increasing it so the base character takes 60% less overall damage, rather than 50%. Aside from this and a few more specific, smaller adjustments, we’re still monitoring many of the moving parts (such as proc set scaling) and discussing measures we can take in future updates that won’t adversely affect parts of the game where problems aren’t as severe.

    In relation to TTK and PvP in general, we’re also doing a substantial pass on player abilities, item sets, and passives in Update 31 in regard to how they operate with both Stealth and Invisibility. This pass focuses on trying to improve the rules on what abilities should and should not hit or remove Stealth or Invisibility on targets, as well as fixing some issues where Sneak attacks were stronger than intended in some areas. To clarify, Sneak attacks, or attacks made from the Hidden state while crouching, should only do the following:
    • A guaranteed Critical Strike on one direct damage attack
    • 275% bonus critical damage against monsters if it was a melee attack
    • 40% bonus critical damage against monsters if it was a ranged attack
    • Stun the target if it was a melee attack
    In hopes to improve both the ability to utilize or distinctly deny and remove Stealth and Invisibility, we’re adjusting our rules to what player attacks should break these effects, or even attempt to try and hit them. Previously, this was handled purely on the ability level of these effects, like Shadow Cloak, leaving them very susceptible to breaking in a multitude of ways when complex and dynamic abilities were used against them. Now, we’re adjusting a significant amount of player-sourced attacks and effects to have rules applied to them, in addition to the rules built into abilities like Shadow Cloak, reaching a much more streamlined experience.


    As far as ball groups go there have been some indications that zos didn't necessarily approve of the play style, but their efforts backfire:

    Plaguebreak:
    This set now has a cooldown of 20 seconds per target, rather than only against targets that do not already have the DoT on them.
    Reduced the Damage over Time by approximately 48%, but this damage can now Critically Strike as it does not have ingrained modifiers built into it.
    Increased the damage by explosion by approximately 3%.
    The damage from this set now always applies the Diseased status effect.
    Fixed an issue where this set was not proccing off some direct damage abilities.
    Developer Comment:
    Spoiler
    This set is being run in far too many situations outside of its target audience. The set was made to punish groups that are stacking purges in tight groups, but due to the current nature of the set, it is punishing those who aren't using a cleanse either as the DoT is dealing sizable damage and has no downtime. With the cooldown window, we hope to introduce more counterplay to the set by giving a window of safety from becoming a carrier again for a time, while still retaining the pain for those who are purging (or dying) too close together.



    This post is probably a mess, sorry, hard to do on my phone.
    Edited by Soraka on 30 October 2024 21:40
  • Aldoss
    Aldoss
    ✭✭✭✭✭
    Yaeg wrote: »
    I really cannot possibly accept to even think about you beeing real about this and this not beeing a very early april fools prank.

    The Sets you introduced will absolutely smash group pvp (40% more dmg through crit- debuff set). You just erased BGs completely. Now it is about smashing the other group in about 10 seconds and annihilate their will to fight. The last couple BGs I had after update 44 were over after 30 seconds. The enemies were smashed and gave up. They just proceeded to dance and spam emotes instead of fighting, because they knew they lost.

    Why did you not combine some queues into a random queue like before? Why did you take out the 4v4v4 Queue? Why did you not introduce Custom-Game-Mode?

    <snip>

    Its just hard to accept, to see a game with the potential to be best PvP-Game there is, to just be destroyed by greed. I never saw a game like ESO in terms of PvP.
    Other games usally have chain-CC, where you cant move for many seconds and can only counter it twice in 1 minute with skills/items with cooldowns.
    Also most other games dont have clean animation cancels that eso allows to perform. Most games have autoattacks instead of weaving into skills. Or in other words: most other MMORPGs dont have any potential to have good PvP. <snip>

    In the end I know I will have to accept this. Because even though you said you want to have feedback of players, you just wont listen to them. You wont listen to me either.

    <snipped for Bashing/Conspiracy Theories and Misinformation>

    I have been playing this game for over nine years and, if I had to pick an exact moment in time when I believe the game devs started to take the game in the absolute wrong direction it is when they introduced Dark Convergence and began breaking the rules in the game.

    Since then we,ve had terrible entry after terrible entry into pvp that says to me the devs are taking the game in a direction that just isn't fun and balanced listed below. (representative but not complete list) why would you introduce a set that is broken on delivery because of lag and doesn't follow the rules? Worst decision ever.

    ROA

    Two second DOTS

    Nb heal not impacted by battle spirit

    Broken soul (oaken)

    Sorc ward

    The mentioned 40% crit resist set

    Dark Convergence as above

    New Battlegrounds

    Removing dm queue

    Plague break calculating off npcs

    Yada yada...

    Please feel free to add anything I've missed.

    Hrothgar double dipped for that entire DC patch as well. It was hitting for 10k and couldn't be blocked.

    I took a break that patch.

    U35 was the worst patch delivery and caused my wife and I to cancel our subs and stop buying anything from ZOS until they made a course correction demonstrating their willingness to bring their combat back to balance. Nearly 10 patches since then and we haven't opened our wallets back up.

    Scribing seems fun, but I'm good.
  • buzzclops
    buzzclops
    ✭✭✭
    Welcome to 2024 (25 soon) where games are designed by office workers hr and pr diplomas and social media managers. A couple graphic/3D designers and the least amount of testers possible to save and make as much money as possible.

    The time where games made by gamers for gamers is long gone. There’s no passion anymore about the gameplay itself. It’s more about the cool houses and non battle pets/mounts and cash shops.
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