I just looked at the U44 release notes, seems we are getting a cost increase. I already struggle with my resources but to increase, hope everyone can manage.
Dragonknight
Ardent Flame
Inferno
Cauterize: This morph now heals up to 4 nearby allies every 3 seconds, rather than healing 1 nearby ally every 5 seconds. Reduced the healing per tick by ~33%, resulting in a ~11% increase in healing per second with the new faster tick rate. Increased the cost to 3240, up from 2160.
Templar
Aedric Spear
Focused Charge: This ability and its morphs will now also taunt the enemy hit for 15 seconds. Increased the duration of Major Protection granted from this ability and the Toppling Charge morph to 7 seconds, up from 4. Increased the cost of all versions of this ability to 3780, up from 3510.
Explosive Charge: This morph's taunt only applies to the first enemy hit. Increased the duration of the Major Protection granted to 15 seconds, up from 10, to match the taunt duration for easier management.
Toppling Charge: This morph now ranks up in cost reduction, rather than 1.1% damage per rank. This results in retaining the 3510 cost from before, while reducing its damage by 3.3% at rank IV. Note to make up for this, the Major Protection lasts longer from the base duration increase!
Sun Shield: This ability and its morphs now apply Minor Maim to enemies in the area for 10 seconds. Increased the damage shield scaling per enemy hit to 10%, up from 4%. Increased the base cost to 4590, up from 4320, now that the Shield applies an additional affix and is stronger.
Radiant Ward: This morph continues to increase the damage shield scaling to 20% per enemy hit. This morph now ranks up in damage shield size by 1.1% per rank, rather than increasing the enemy hit per scaling by 1% per rank. This results in a 3.3% shield size increase at rank IV. This morph also retains its cost reduction, reducing it to 4320, rather than 4050, due to its new base cost.
Blazing Shield: This morph's damage now scales up to 33% of the damage the shield absorbed at rank IV, up from 30%. Reduced the variance in the power for rank progression to 30-33%, up from 21-30%.
Piercing Spear: Updated this passive to notify that its bonuses only work with players, as NPCs do not “block” as players do.
Nightblade
Assassination
Teleport Strike: Fixed an issue where this ability and morphs’ initial hit was missing the 15% damage increase that cast and channel time abilities are meant to receive.
Lotus Fan: This morph now deals its initial hit in an area around the caster and applies the damage over time effect to those enemies hit. The damage over time effect has been adjusted to operate more closely to the power of Burning Talons or Acid Spray, rather than a standard DoT effect, to help differentiate it from other effects. This results in reducing the duration to 5 seconds, down from 20, increasing the tick rate to every 1 second, up from every 2, and increasing the damage per tick by ~22%. Overall, this results in less damage per cast, but more damage per second – rewarding more frequent activation.
Shadow
Shadow Cloak: This ability and the Shadowy Disguise morph are now toggled abilities, rather than duration-based ones. While active, the ability will drain 3240 Magicka (base cost) every 2 seconds and disable your Magicka Recovery until disabled or removed, rather than costing 4590 base Magicka cost and persisting for 3 seconds. In addition to this, these abilities will now grant Born from Shadow for 10 seconds when the ability is activated and again when the abilities end, which increases your damage done against monsters by 10%.