There should only be 4v4 and 8v8 choices, with the option to select both (without an add-on) and no further separations.
Friends want to fight together.
Solo players do not want to be steamrolled by coordinated groups on comms.
You simply can't create a queue that will satisfy both kinds of players. Simple solution could be allowing duos to queue to solo queues and keep group queue to 3 and 4s, but then 3s and 4s will feel ostracised.
tomofhyrule wrote: »There should only be 4v4 and 8v8 choices, with the option to select both (without an add-on) and no further separations.
That was how it originally came out on PTS, but that was changed halfway through to make separate solo and group queues due to the feedback on the PTS forum.
As to which is better... it seems to be a matter of who you ask. Splitting queues means that it's harder to find a match, but it means it's less likely that a solo player would be matched against an organized group. And as we've seen, different people have different ideas on whether it's better to have to wait longer for groups (or not be able to play with friends) versus not having to worry about being stuck in a losing battle against optimized premades.
This is not the same thing. Many battleground players were hoping for a faster, unified queue for all group sizes, mixed and matched by MMR. Instead, we still have a separate solo queue as the default choice. A group of three players has to hope that a solo player specifically changes their queue from the faster solo queue to the slower group queue to fill their group and even get a match at all. This system is not going to work, just as it was failing with the previous three-team split system.
There should only be 4v4 and 8v8 choices, with the option to select both (without an add-on) and no further separations.
licenturion wrote: »This is not the same thing. Many battleground players were hoping for a faster, unified queue for all group sizes, mixed and matched by MMR. Instead, we still have a separate solo queue as the default choice. A group of three players has to hope that a solo player specifically changes their queue from the faster solo queue to the slower group queue to fill their group and even get a match at all. This system is not going to work, just as it was failing with the previous three-team split system.
There should only be 4v4 and 8v8 choices, with the option to select both (without an add-on) and no further separations.
This has been discussed at length in the PTR threads about this.
A lot of solo player would just not play at all if we get unfair matches against stacks.
So I am very happy how this turned out. Otherwise I would have dropped this mode entirely out of my rotation. And judging by the heavy feedback I am not the only one.
While you may have had faster queues, you would also see a drop in player numbers for this mode as well. Which is not what is needed right now.
licenturion wrote: »This is not the same thing. Many battleground players were hoping for a faster, unified queue for all group sizes, mixed and matched by MMR. Instead, we still have a separate solo queue as the default choice. A group of three players has to hope that a solo player specifically changes their queue from the faster solo queue to the slower group queue to fill their group and even get a match at all. This system is not going to work, just as it was failing with the previous three-team split system.
There should only be 4v4 and 8v8 choices, with the option to select both (without an add-on) and no further separations.
This has been discussed at length in the PTR threads about this.
A lot of solo player would just not play at all if we get unfair matches against stacks.
So I am very happy how this turned out. Otherwise I would have dropped this mode entirely out of my rotation. And judging by the heavy feedback I am not the only one.
While you may have had faster queues, you would also see a drop in player numbers for this mode as well. Which is not what is needed right now.
You already had player numbers drop due to abysmal split and games not happening fast enough.
As i've explained above, group of ppl in q together doesn't mean they are going to dominate the game, quality of groups varies greatly. Split only kills group q as without guarantee full 4 you are not gonna get a pop. So duos/trios are the ones suffering most and giving up.
licenturion wrote: »This is not the same thing. Many battleground players were hoping for a faster, unified queue for all group sizes, mixed and matched by MMR. Instead, we still have a separate solo queue as the default choice. A group of three players has to hope that a solo player specifically changes their queue from the faster solo queue to the slower group queue to fill their group and even get a match at all. This system is not going to work, just as it was failing with the previous three-team split system.
There should only be 4v4 and 8v8 choices, with the option to select both (without an add-on) and no further separations.
This has been discussed at length in the PTR threads about this.
A lot of solo player would just not play at all if we get unfair matches against stacks.
So I am very happy how this turned out. Otherwise I would have dropped this mode entirely out of my rotation. And judging by the heavy feedback I am not the only one.
While you may have had faster queues, you would also see a drop in player numbers for this mode as well. Which is not what is needed right now.
You already had player numbers drop due to abysmal split and games not happening fast enough.
As i've explained above, group of ppl in q together doesn't mean they are going to dominate the game, quality of groups varies greatly. Split only kills group q as without guarantee full 4 you are not gonna get a pop. So duos/trios are the ones suffering most and giving up.
licenturion wrote: »licenturion wrote: »This is not the same thing. Many battleground players were hoping for a faster, unified queue for all group sizes, mixed and matched by MMR. Instead, we still have a separate solo queue as the default choice. A group of three players has to hope that a solo player specifically changes their queue from the faster solo queue to the slower group queue to fill their group and even get a match at all. This system is not going to work, just as it was failing with the previous three-team split system.
There should only be 4v4 and 8v8 choices, with the option to select both (without an add-on) and no further separations.
This has been discussed at length in the PTR threads about this.
A lot of solo player would just not play at all if we get unfair matches against stacks.
So I am very happy how this turned out. Otherwise I would have dropped this mode entirely out of my rotation. And judging by the heavy feedback I am not the only one.
While you may have had faster queues, you would also see a drop in player numbers for this mode as well. Which is not what is needed right now.
You already had player numbers drop due to abysmal split and games not happening fast enough.
As i've explained above, group of ppl in q together doesn't mean they are going to dominate the game, quality of groups varies greatly. Split only kills group q as without guarantee full 4 you are not gonna get a pop. So duos/trios are the ones suffering most and giving up.
I edited my post with added counterpoint while you were replying
I play enough multiplayer games to know how coordinated stacks can ruin a lot of other peoples enjoyment. And solo players should not suffer because some others have to wait a bit long for the queue to pop for a balanced and fair match.
A lot of solo players would just not play at all if we get unfair matches against stacks. This is unfair and not fun both stacked groups as solo players. Now every side has the same RNG to have a good or bad team composition and synergy. And yeah group players always say they play casual, and they are super bad or are just chilling with their partner or friends. But in reality we all know how this will go. Besides if the solution is strict MMR, then you can't have fun matches with your friends either if they are all over the MMR spectrum anyway.
licenturion wrote: »licenturion wrote: »This is not the same thing. Many battleground players were hoping for a faster, unified queue for all group sizes, mixed and matched by MMR. Instead, we still have a separate solo queue as the default choice. A group of three players has to hope that a solo player specifically changes their queue from the faster solo queue to the slower group queue to fill their group and even get a match at all. This system is not going to work, just as it was failing with the previous three-team split system.
There should only be 4v4 and 8v8 choices, with the option to select both (without an add-on) and no further separations.
This has been discussed at length in the PTR threads about this.
A lot of solo player would just not play at all if we get unfair matches against stacks.
So I am very happy how this turned out. Otherwise I would have dropped this mode entirely out of my rotation. And judging by the heavy feedback I am not the only one.
While you may have had faster queues, you would also see a drop in player numbers for this mode as well. Which is not what is needed right now.
You already had player numbers drop due to abysmal split and games not happening fast enough.
As i've explained above, group of ppl in q together doesn't mean they are going to dominate the game, quality of groups varies greatly. Split only kills group q as without guarantee full 4 you are not gonna get a pop. So duos/trios are the ones suffering most and giving up.
I edited my post with added counterpoint while you were replying
I play enough multiplayer games to know how coordinated stacks can ruin a lot of other peoples enjoyment. And solo players should not suffer because some others have to wait a bit long for the queue to pop for a balanced and fair match.
A lot of solo players would just not play at all if we get unfair matches against stacks. This is unfair and not fun both stacked groups as solo players. Now every side has the same RNG to have a good or bad team composition and synergy. And yeah group players always say they play casual, and they are super bad or are just chilling with their partner or friends. But in reality we all know how this will go. Besides if the solution is strict MMR, then you can't have fun matches with your friends either if they are all over the MMR spectrum anyway.
This suppose to be an mmo game, second m standing for multiplayer. Not single player game. Grouping and providing engaging activities for those groups should be at the core of the game. If its not, they will move to different games.
For far too long ESO cultivated solo hero mentality in its players which lead to degradation of group content.
Original version of bg rework was supposed to remedy that, instead its the same dysfunctioning system, just with 2 teams instead of 3. Its going to be dead just as it was so far.
licenturion wrote: »licenturion wrote: »licenturion wrote: »This is not the same thing. Many battleground players were hoping for a faster, unified queue for all group sizes, mixed and matched by MMR. Instead, we still have a separate solo queue as the default choice. A group of three players has to hope that a solo player specifically changes their queue from the faster solo queue to the slower group queue to fill their group and even get a match at all. This system is not going to work, just as it was failing with the previous three-team split system.
There should only be 4v4 and 8v8 choices, with the option to select both (without an add-on) and no further separations.
This has been discussed at length in the PTR threads about this.
A lot of solo player would just not play at all if we get unfair matches against stacks.
So I am very happy how this turned out. Otherwise I would have dropped this mode entirely out of my rotation. And judging by the heavy feedback I am not the only one.
While you may have had faster queues, you would also see a drop in player numbers for this mode as well. Which is not what is needed right now.
You already had player numbers drop due to abysmal split and games not happening fast enough.
As i've explained above, group of ppl in q together doesn't mean they are going to dominate the game, quality of groups varies greatly. Split only kills group q as without guarantee full 4 you are not gonna get a pop. So duos/trios are the ones suffering most and giving up.
I edited my post with added counterpoint while you were replying
I play enough multiplayer games to know how coordinated stacks can ruin a lot of other peoples enjoyment. And solo players should not suffer because some others have to wait a bit long for the queue to pop for a balanced and fair match.
A lot of solo players would just not play at all if we get unfair matches against stacks. This is unfair and not fun both stacked groups as solo players. Now every side has the same RNG to have a good or bad team composition and synergy. And yeah group players always say they play casual, and they are super bad or are just chilling with their partner or friends. But in reality we all know how this will go. Besides if the solution is strict MMR, then you can't have fun matches with your friends either if they are all over the MMR spectrum anyway.
This suppose to be an mmo game, second m standing for multiplayer. Not single player game. Grouping and providing engaging activities for those groups should be at the core of the game. If its not, they will move to different games.
For far too long ESO cultivated solo hero mentality in its players which lead to degradation of group content.
Original version of bg rework was supposed to remedy that, instead its the same dysfunctioning system, just with 2 teams instead of 3. Its going to be dead just as it was so far.
I play in groups for PvE all the time. I do world bosses, world events, nymic, trading and trials. For PvP I only play battlegrounds and I prefer to solo queue and no one I know likes to play PvP anyway.
Also the way they implemented it we both have what we want. I can enjoy fair solo matches and you can play with your friends. We both give and take. Games like Warzone, Apex, Fortnite etc all have solo, duo, trio and 4 squad queues for those that want it. One group of players should not suffer for the fun of another group.
And it is too late not to cultivate the 'solo hero mentality'. Where do you think most of the money comes from? Pretty sure it is housing or the people who are paying every year for the next chapter of Skyrim Online. I think ESO is great because it caters to many playstyles and all type of players which is great.
Anyway we have fought this battle the past weeks on the PTR forums and the solo queue is the result what is implemented of overwhelming feedback from solo players to have 2 queues.
Nope I like it this way and many other on the PTS do as well. If you want to play in a coordinated group on discord in battlegrounds then you should face other coordinated groups in a voice chat.
If I get home and want to do a couple of battlegrounds solo with randoms I shouldn't face a team coordinating ult dumps and set procs, that's how you kill the population. I shouldn't have to coordinate my schedule with other people to enjoy a gamemode. To scorepush or raise my rank on a leaderboard sure, but to be forced into that for every instance of battlegrounds is a surefire way to make sure people avoid it.
This. I used to run a PvP guild focused on IC, BGs, and dueling before they initially made battlegrounds solo queue only some years ago.The group queue is 99% casual duos. They are not try-hards, sweaties, nor are they "coordinated" with their sets or play styles. They're just friends that want to share a game together, which is the whole point of playing an mmo rpg like this.
I shared this feedback throughout the entire PTS cycle and got drowned out the whole time.
The group queue is 99% casual duos. They are not try-hards, sweaties, nor are they "coordinated" with their sets or play styles. They're just friends that want to share a game together, which is the whole point of playing an mmo rpg like this.
The fact is that ZOS' previous actions to fracture the BG community back in 2020 (maybe 2021, can't remember which patch it was) slowly dismantled the BG community to the point where only a fraction of a percent of the ESO playerbase actually participates, and the group queue is so worthless, that there's barely enough duos to ever queue for the mode during primetime US hours to ever get a queue to pop.
There's no one left to argue for this. People either stopped queuing together or switched over into the solo queue and now are so fixated into it, they are unwilling to give their support for anything that might fairly combine the queuing populations.
ZOS needed to communicate this months ago and get feedback started then. They didn't do that, so now yet another patch goes to live with poorly thought out content.
This. I used to run a PvP guild focused on IC, BGs, and dueling before they initially made battlegrounds solo queue only some years ago.The group queue is 99% casual duos. They are not try-hards, sweaties, nor are they "coordinated" with their sets or play styles. They're just friends that want to share a game together, which is the whole point of playing an mmo rpg like this.
The people in my guild weren't super coordinated teams with builds that built off of each others, they were all just relatively decent players trying to do what they enjoyed in the game together. Most of those people quit the game and never came back even after they added group queue as a separate option.
Even when I sometimes queue as a duo group, I truly don't see much of a difference between playing solo vs not. If anything, I think what leads to the most unbalanced fights is that there is no proper role queue (ie one team gets a dedicated healer and the others don't).
And seeing Zenimax make the choice to divide the playerbase up even more.... it's really just comical at this point.
licenturion wrote: »Weird I am doing solo queue 8vs8 and I am having matches within a minute.
Having a blast. It is high octane action and the balancing seems good now each team fighting for the last points in an exciting standoff.
For the group queue they should match groups like 2+2+4 or 5+3 etc. Maybe something isn't working yet.
Solo queue is awesome. It used to be different where 3 people had 38 kills and all the others 6. It is these kind of people who turned solo players against playing to groups. And maybe you won't exploit it, but trust me, some others will and start farming us.