So, there was a 2 day Evercraft pre alpha last weekend. Everything I was trying to explain as to why ESO is so bland was addressed in this game. It was fresh and new, not formulated, not balanced on a spreadsheet and just fun. That is what games should give... fun.
The pre alpha was more complete than more day 1 releases. Yes, the graphics were MC-like, but that never mattered. After 15 minutes you never noticed them.
Additionally, it was not 'press button to loot', giving the players no real challenge. Death was common. Places were dangerous and exploring was fun, with the risk of dying around every turn whilst sneaking through places you had no business being in.
Azureblight was latest casualty of this formulaic approach to a game. Games should be fun, not based around what a spreadsheet says. The more you continue doing this. the more nerfs you do, the more players you will continue to push away. It honestly feels too clinical, too disconnected from the devs and whatever ideas they have for the game. There is literally nothing exciting about the game, it is like a weak soup. It may be nutritious, but it is tasteless and leaves you wanting proper food.
It is honestly a shame if none of you played it, to understand how a game can be fun, and does not rely on great graphics to do that. We want fun games, nice graphics is entirely optional.
After playing, I remembered everything I was missing. Everything that brought me to the mmorpg genre in the first place, what made it exciting and fun. What made me want to log on first thing and what made me stay up to the early hours of the morning. ESO does not do that. There is nothing I feel exciting. Gold Road really accentuated this. It was just bleugh. Even with scribing. nothing made me think, 'This is awesome', it was just another pretty expansion, with no real soul.
Edited by ZOS_Icy on 21 October 2024 15:32