xylena_lazarow wrote: »Yesterday morning: blue ball group running, blue map, DC holds 6 scrolls, opponents log out and/or stop trying
Yesterday afternoon: red ball group running, red map, EP holds 6 scrolls, opponents log out and/or stop trying
Yesterday evening: gold ball group running, gold map, AD holds 6 scrolls, opponents log out and/or stop trying
Right now: red zerg guild running unopposed, EP holds all 6 scrolls, not a single AD player trying to do anything
So basically all it takes is one guild to destroy the entire server. Doesn't even need to be a ball group, but make no mistake, it only takes 12 people trying hard to completely ruin PvP, send dozens of casuals and randoms logging out, and render the scoreboard meaningless. This isn't a problem us players are going to solve, the devs need to rein in the damage that can be done to the game by just a single group, and understand that the majority of players in this PvP (and pretty much every game) are casual randoms and will stay casual randoms, it's an extremely tiny minority of what's already a minority of players that actually engage in ESO organized group PvP. Don't make the same mistake DaoC did.
AngryPenguin wrote: »xylena_lazarow wrote: »Pop caps have nothing to do with it. The server is fine when all 3 factions are high pop.
For years around launch, there was no reason you couldn't take out 10 organized with 20 random. You could mess up their movement with Oil Catapults and Caltrops. They had to rely on standing inside stationary Healing Springs to stack HoTs. They didn't have braindead garbage like Earthgore or Rushing Agony that automate difficult tactics.
They've shifted all the power away from piloting your individual group build, and onto the comp (group setup), meaning fights are decided by the stat sheet and not gameplay, and organized groups' gear plays the game for them to an extent far beyond any solo Tarnished ganker. These are the players who need zero help because they're already organized.
Yet players continue making excuses for why it's fine for the rich to keep getting richer, so nothing changes, sorta like the real world. Someday, science will learn so much from studying gamers.
Pop caps as low as they are in Cyrodiil now days absolutely has a lot to do with imbalance in the zone. As it is now, with pop caps this low, it's impossible to field enough randoms to deal with a ball group. You can hit a ball group dead center with a cold fire ballista and do less than 1k damage total on the group due to the heal and shield stacking...an issue people have been pointing out is a problem since I'd say circa 2016 and maybe earlier.
Minimum population cap for a viable and competitive cyrodiil are at least double what the cap is today. The people playing on the dominant faction always seem to think everything is just fine, even if they've stated in the past they crave competition and faction lock should be abolished because they want to move to a faction that isn't running the map, they still tend to stay on the strongest faction.
Yes I do in fact log out when my own faction is rolling the map. You want my receipts for purchasing faction change tokens from the Crown Store too? Right now given the extreme server volatility, I have no idea which faction I could even switch to, sure AD has dominated the past 2 camps, but EP dominated the previous 6 camps, go back a little further and you see that DC dominated the entire server for a good 2-3 years until several major guilds retired.If this bothers you maybe you should consider not doing it yourself... even if they've stated in the past they crave competition and faction lock should be abolished because they want to move to a faction that isn't running the map, they still tend to stay on the strongest faction.
xylena_lazarow wrote: »Yes I do in fact log out when my own faction is rolling the map. You want my receipts for purchasing faction change tokens from the Crown Store too? Right now given the extreme server volatility, I have no idea which faction I could even switch to, sure AD has dominated the past 2 camps, but EP dominated the previous 6 camps, go back a little further and you see that DC dominated the entire server for a good 2-3 years until several major guilds retired.If this bothers you maybe you should consider not doing it yourself... even if they've stated in the past they crave competition and faction lock should be abolished because they want to move to a faction that isn't running the map, they still tend to stay on the strongest faction.
Right now I'm not gonna spend thousands of Crowns to switch factions again, only for my new faction to end up the new high pop zerg, with me unable to go back on it due to useless faction locks forcing the camp to stay dead.
xylena_lazarow wrote: »EP has a structured zerg guild on right now. AD and DC do not. It's currently NA morning and Asia evening.
The scoreboard paints a wildly different picture, because factions take turns doing this to each other and AD has been doing it the most this camp, thanks to having a more consistent organized group presence than EP or DC.
So despite my faction's score, I'd certainly rather be gold than red on this map. When the EP guild for this time slot takes a day off, this does not happen. The power delta between random and organized is too damn high.
I just hope the new 8v8's are group and solo gue. Runescape has an arena called guild wars, where one guild can fight another guild. I don't see how this would be that hard to implement and give the guilds something to do.
Hmmmm ... I don't agree that ball players are low skill noobs.
It offers pug stomping. A low skill ceiling means that it takes a low amount of skill to play optimally. Feels like that whole "raise the floor, lower the ceiling" thing wanted to make PvP more accessible but for some reason they only applied it to organized groups, i.e. the biggest tryhards who need the absolute least amount of help.Elendir2am wrote: »The question is, what does the current imbalance around the ball group offer to high skill players to play in BG, when low skill players can do exactly the same thing with nearly same result.
No you don't. We play on the same server. Yesterday you defended Arrius while AD gated both factions and took all six scrolls.
I'm only quoting these because they were reported for being ad hominem bait but haven't been moderated.So it's organized group presence when AD does it, yet a structured zerg guild when other factions do it. Your bias is showing
Elendir2am wrote: »
baguette_poolish wrote: »Collapsing update, 7:46 am EST, collapse is in full swing. Reporting that it has in fact collapsed.
Well I think timing and even gear needed moves ball group players to a skilled player category. I don't run in a ball group but did some in the past .... and it was NOT easy. Way easier to block around solo on a tank.
It doesn't matter what the caps are when it's 20-30 players per side. When each faction has 60-80 during prime time it's fine, this thread is about the power of a single organized group screwing the map during off hours.AngryPenguin wrote: »The crazy low population caps are the problem
Wonder if the new BGs are cannibalizing Cyro players. Yesterday I ended up in BGs because the Cyro map was being rolled by my own faction (boring) even during NA prime time, which is concerning. It's not the stupid pop caps because the server wasn't even full, I saw 4/3/4 bars around 7pm EST.TechMaybeHic wrote: »It should be well into prime time right now, and we only have one locked faction swarming anything that lights. Grayhost is the new Blackreach.