Rather than try and find a balance between PvE and PvP for this set, and ultimately compromise so it doesn't feel particularly strong in either, we're removing the damage scaling effects against players – as Plaguebreak already fits the bill of the PvP big boom set.
If the plague is removed early it explodes and deals <<5>> to all enemies within 8 meters of the carrier, increasing by <<6>> per enemy hit.
<<5>> = + 0.73588 MaxPower
<<6>> = 50%
Necrotech_Master wrote: »my understanding is basically every scaled proc is basically additive of the base value
so if it says increases dmg by 100% per target, and the base dmg is 1000
i noticed this with baron thirsk set which increases dmg by 100% per explosion, but its actual dmg per explosion didnt double on each explosion, it only increased by the amount of the initial explosion
the initial explosion was say 800, the 2nd hit was 1600 and the 3rd hit was 2400
plague is +50% dmg per target
using your initial number of 1146 (rounded to make math easier), each subsequent target would increase the dmg by 1146/2 or 573 dmg
i dont know if 1 target adds the bonus 1x still, so your minimum dmg would still be 1146+573
for each additional target you would just add 573 more dmg
essentially hitting 10 targets would add 5730 dmg on top of the base 1146 or 6876 total dmg
SkaraMinoc wrote: »Necrotech_Master wrote: »my understanding is basically every scaled proc is basically additive of the base value
so if it says increases dmg by 100% per target, and the base dmg is 1000
i noticed this with baron thirsk set which increases dmg by 100% per explosion, but its actual dmg per explosion didnt double on each explosion, it only increased by the amount of the initial explosion
the initial explosion was say 800, the 2nd hit was 1600 and the 3rd hit was 2400
plague is +50% dmg per target
using your initial number of 1146 (rounded to make math easier), each subsequent target would increase the dmg by 1146/2 or 573 dmg
i dont know if 1 target adds the bonus 1x still, so your minimum dmg would still be 1146+573
for each additional target you would just add 573 more dmg
essentially hitting 10 targets would add 5730 dmg on top of the base 1146 or 6876 total dmg
If that's the case, then Plaguebreak absolutely does not "fit the bill of a big PvP boom set" as mentioned in the patch notes.
Here's an example calculation using the same as my previous math above (6k wd, 18k pen, etc)
12 enemies: ((6000 * 0.73588) * 1.5*11) * 0.5 * (1-((35000-18000)/660)/100) * (1-(20/100)) * (1-(5/100)) * (1-(8/100)) = 18908.87813
18.9k damage is nothing against a coordinated group
Rather than try and find a balance between PvE and PvP for this set, and ultimately compromise so it doesn't feel particularly strong in either, we're removing the damage scaling effects against players – as Plaguebreak already fits the bill of the PvP big boom set.
SkaraMinoc wrote: »Necrotech_Master wrote: »my understanding is basically every scaled proc is basically additive of the base value
so if it says increases dmg by 100% per target, and the base dmg is 1000
i noticed this with baron thirsk set which increases dmg by 100% per explosion, but its actual dmg per explosion didnt double on each explosion, it only increased by the amount of the initial explosion
the initial explosion was say 800, the 2nd hit was 1600 and the 3rd hit was 2400
plague is +50% dmg per target
using your initial number of 1146 (rounded to make math easier), each subsequent target would increase the dmg by 1146/2 or 573 dmg
i dont know if 1 target adds the bonus 1x still, so your minimum dmg would still be 1146+573
for each additional target you would just add 573 more dmg
essentially hitting 10 targets would add 5730 dmg on top of the base 1146 or 6876 total dmg
If that's the case, then Plaguebreak absolutely does not "fit the bill of a big PvP boom set" as mentioned in the patch notes.
Here's an example calculation using the same as my previous math above (6k wd, 18k pen, etc)
12 enemies: ((6000 * 0.73588) * 1.5*11) * 0.5 * (1-((35000-18000)/660)/100) * (1-(20/100)) * (1-(5/100)) * (1-(8/100)) = 18908.87813
18.9k damage is nothing against a coordinated group
YandereGirlfriend wrote: »OTOH, if that group is holding a ram and is under oils, Coldfire, etc. or is getting zerged and under a Negate and that person purges then that damage could be just the damage spike that's needed to start the chain of wipes and the PB damage cascade.
SkaraMinoc wrote: »I'm guessing your reply was sarcasm because you didn't get a single Plaguebreak proc. ("Plague Infected")
YandereGirlfriend wrote: »It's a damage cascade set like VD.
If only a single person purges (like, say, by a Netch removing its single effect) when nothing else is happening then the PB damage isn't going to move the needle.
OTOH, if that group is holding a ram and is under oils, Coldfire, etc. or is getting zerged and under a Negate and that person purges then that damage could be just the damage spike that's needed to start the chain of wipes and the PB damage cascade.
YandereGirlfriend wrote: »Yeah, there's an order of processing done by the server and OO and VD are processed before PB on an "on death" event. This has been known since ancient ages.
Had your OO and VD not already wiped that group then you would have seen the PB damage.
YandereGirlfriend wrote: »Yeah, there's an order of processing done by the server and OO and VD are processed before PB on an "on death" event. This has been known since ancient ages.
Had your OO and VD not already wiped that group then you would have seen the PB damage.
necro_the_crafter wrote: »SkaraMinoc wrote: »I'm guessing your reply was sarcasm because you didn't get a single Plaguebreak proc. ("Plague Infected")
Indeed thats a sarcasmYandereGirlfriend wrote: »It's a damage cascade set like VD.
If only a single person purges (like, say, by a Netch removing its single effect) when nothing else is happening then the PB damage isn't going to move the needle.
OTOH, if that group is holding a ram and is under oils, Coldfire, etc. or is getting zerged and under a Negate and that person purges then that damage could be just the damage spike that's needed to start the chain of wipes and the PB damage cascade.
No it isnt, VD is a cascade set like VD.
As you saw PB didnt proc at all during all of the encounter. And I got a lot of players infected in that group based off numbers of PB DoT ticks. Which is means that its just to easy to heal throght PB DPS without triggering it. And if you want to wipe the group full-to-zero with a bomb you better of picking VD OR PB since:YandereGirlfriend wrote: »Yeah, there's an order of processing done by the server and OO and VD are processed before PB on an "on death" event. This has been known since ancient ages.
Had your OO and VD not already wiped that group then you would have seen the PB damage.
But since PB can only be applied to 1 target at a time while VD will explode everyone who dies, VD is a better option for full-to-zero kills that sets off a big bomb.
Which in the end means that PB isnt an alternative to AB, nor it is an alternaative to VD. They all different, and serve their different purposes. PB - cleanses, AB - stacking, VD - lack of attention/poor target priority. And effectivly removing AB is just removing one of a counters to a effective combat behaviour.YandereGirlfriend wrote: »Yeah, there's an order of processing done by the server and OO and VD are processed before PB on an "on death" event. This has been known since ancient ages.
Had your OO and VD not already wiped that group then you would have seen the PB damage.
warm_blanket wrote: »Plaguebreak has 3 problems which hold it back against groups:
- The base damage & scaling are too low for a "big boom" bombing set, as already mentioned.
- The uptime on the set is only 50%, making it trivial to deny the bomb proc even if it were a "big boom".
- The amount of damage mitigation groups of players can stack is insane.
Addressing even just one of the above 3 would help make it more useful against stacks of players. Atm the only "big boom" set is vicious death.
Though outside of finally addressing the long standing issue with the mitigation ceiling of grouped players, if I had to pick I would prefer to see the 50% uptime per target of PB increased significantly (80%+) as opposed to increasing its base damage, as it would solidify its niche as an anti-purge set while also making the booms much likely to proc due to the plague debuff lasting longer. Not to mention granting a higher uptime on diseased.
SkaraMinoc wrote: »https://forums.elderscrollsonline.com/en/discussion/comment/8192605/#Comment_8192605Rather than try and find a balance between PvE and PvP for this set, and ultimately compromise so it doesn't feel particularly strong in either, we're removing the damage scaling effects against players – as Plaguebreak already fits the bill of the PvP big boom set.
No it doesn't. Coordinated groups don't cleanse which means Plaguebreak doesn't proc. Even if it did, groups can heal through it. The proc would need to be 40k+ damage to even make a dent now that Scribing has super buffed groups.
[Minor title edit]
Necrotech_Master wrote: »
the uptime can actually be high or low, depending on if the target purges
i the dot lasts for the entire duration, the max uptime is 50% (10 sec dot, 20 sec cooldown)
if someone purges right after they get it such as if they were away from allies, the downtime could be larger, if they purged 1 second after it was applied, it would be down for 19 seconds instead of 10
if i recall, this set used to basically have no cooldown at all, so you could keep the plague dot up near 100% of the time