Maybe you should add "I know it sucks in pvp but I still play it to make sure I'll be the best necro out there after the buffs coming in 2040"
The truth is that it's an easy way of convincing myself I only lost because it was a necro vs magsorc duel
Credible_Joe wrote: »Maybe I'm just a dope that isn't paying attention to the nuances of balance, but I've never been one to attribute my wins or losses to my class. I switched from sorc to necro last year or so, and I don't feel like I struggle more or less after adjusting to the different playstyle.
Maybe people who have constantly played necro can feel a bigger difference with each patch, but as far as I can tell, class balance is only something that's relevant at the higher limits of the skill ceiling.
necro_the_crafter wrote: »Are playing any other class in PvP right now? Every time i switch from necro ever so often I feel like I lowered PvP difficulty slider somwhere. And its not about wins or looses, its mainly how class is played.
Credible_Joe wrote: »necro_the_crafter wrote: »Are playing any other class in PvP right now? Every time i switch from necro ever so often I feel like I lowered PvP difficulty slider somwhere. And its not about wins or looses, its mainly how class is played.
I really can't feel much of a difference. Frankly, I've done better as necro than sorc, but that was a few patches ago. Maybe BB is less reliable than curse, but it does more damage and debuffs their healing and damage shields in an AOE. And I don't even use any necro CC; I focus much more on generating corpses. Bone armor, skele mage, echoing vigor, spirit guardian. Blast bones, soul burst, wrecking blow, reverse slice. Eat corpses with deaden pain for even more passive healing and protection, rinse and repeat. Throw out colossus every once in a while.
Maybe I can put CC on soul burst, but damage / healing / breach has worked well for me so far. Been wanting to get corpseburster on weapons and jewels, see if it does better for me than orders wrath. Stick with leeching plate and balorg up top. Clever alchemist is monstrous on necro with balorg, but makes me too squishy.
I guess the main strength of necro is high burst potential combined with high survivability. It's for sure clunkier and less reliable than other classes, but when it's optimized, I can't think of other setups that can slot heavy armor and a tanking set and still have enough burst to get the job done.
necro_the_crafter wrote: »Are you having fun playing necro? I will much appreciate if you put your reasoining in the comments.
KingLewie_III wrote: »Necromancer was my main as a PVE DPS and PVP up until they changed the harmony trait and gutted the graverobber synergy. It has no burst anymore in PVP in comparison to the other classes. It just feels incomplete now, and you're using mostly weapon and guild abilities rather than class abilities, which makes it a little bland in comparison to classes like Warden, Sorc, Nightblade, DK, Templar... oh yeah... all the other classes.
If they somehow changed the graverobber synergy to pop when it consumes a corpse on cast so i could get that playstyle back, I'd be back on Cro in PVP. But even with the recent changes that have been presented, i have little to no faith that anything will be done to actually bring this class in line with the others in the next 3 years.
I think the options on this poll are flawed, so I'm not sure what, if anything, can get gleaned from it.
I chose the option that most fully represents my thoughts on necro.
I think necro (from my PvP perspective) can be summed up succinctly like this: Necro is overall fine, but any build you put on it would likely perform 2-10x better on any other class.
In group play I currently play a healer and I think Necro brings some excellent tools to the table in that respect. The effect of aoe maj and min defile, plus the cc from ghostly embrace (I'll swap to empowering next patch), plus aoe maj vuln is great pressure, so long as you have teammates who know how to hold their ults for when they see the smash that you set up for them.
Solo, necro is kind of meh. Corpseburster is really fun to play with, but necro is still just plagued by poor combat mechanics. We have no skill sourced snare removal, so we have to use RAT. Blighted is required. Our spammables are bad, so we use weapon sourced ones. Our burst heal defiles us. Our source of major proph/sav is linked to an arguably terrible tether with poor pressure, low range, and buggy mechanics. Our source of maj brut/sorc is linked to a low dps "dot" which makes no sense. We have no instant stun. We have no instant root. I've desperately tried to play without vigor, but coil alone is not a heavy enough heal to counter the pressure from most dmg sources. You can also los your own heal, cuz of course you can.
Everything in the necro kit is delayed, so if we run up on a sorc, we get immediately pressured by curse from a distance, stunned by streak (which can not only stun you, but also your bb, cuz that makes sense...), into a massive and hard hitting frag for massive pops, all while they hide behind 8k shields that they can spam almost infinitely.
We run up on a dk and they fossilize and dot us up, putting us on the defensive immediately.
We run up on a NB and they can cloak and smack us with likely the most stacked spammable in the game and then two tap us if we miss the roll dodge, all while having some of the best healing in the game. Neco has to go defensive almost immediately.
We run up on a warden and actually do decently well, but the warden kit is so robust with passive healing that a necro will lose most evenly matched contests. Warden's pops are also delayed, so they're one of the few match ups where we don't have to instantly go defensive.
Arc has insane pressure and huge shields as well coupled with highly effective cc options. Necros don't have to go defensive immediately, but the pressure will catch up.
Plar... well... they just tank up and 3rd party radiant when the time is right. Plar needs help too.
Delayed mechanics + non movable corpses is just bad gameplay.
I feel rewarded for playing necro because it's just so bad, so I continue to play it, but I do so recognizing that 90% of the builds I put on a necro would just do so much better on any other class.
Prior to U43 I hadn't really played with my Stamcro in maybe a year or two, but due to Corpseburster, the added Major Buffs and to a lesser extent Scribing (I use Traveling Knife with Warrior's Opportunity as a semi-spammable) I've really enjoyed playing with that character again.
Now that Traveling Knife will be able to deal Frost Damage and Ghostly Embrace will have a chance to apply a DOT, I've also began leveling up some of my Magcro's skills in preparation for U44 and I look forward to playing with that character again as well. I put together a build for that character on the PTS and I've soloed a Dragon as well as a couple of World Bosses (with a relatively large number of adds) using Ghostly Embrace as a semi-spammable, and I can see myself using that skill even in its current state on some occasions once U44 drops.
Some of my (uninteresting) Ghostly Embrace PTS statistics:
That said, I definitely think that the class would be in a better shape if at least some of the feedback that has been given on GLS, Blastbones, Skeletal Mage, the new Ghostly Embrace et cetera would have been incorporated. And even though I don't really play PvP, it's a shame that the class seems to be one of the worst classes in the game for that content. So I wish that ZOS would find a way to make the class more viable in PvP without changing the skills too much for PvE.
Credible_Joe wrote: »Btw, I'd like to sneak this into the discussion: What I want most more so than balance changes or less clunky / more reliable skills is an animation rework.
I hate, hate, HATE that class skill animations dismiss your weapon. I'm a Necromancer. With an AXE. Work with what the players are holding, don't ignore it or pretend they aren't there. When did ZOS even start doing this? Do Warden skills dismiss your weapon? Arcanist? On Sorc everything is done with weapon-in-hand. Even crystal shards sheathes your weapon during the channel; it doesn't vanish into the nether.
The only thing this direction makes sense with is weapon summons. Jabs / scythe. Whip? Probably. I don't play DK. But everything else should keep your weapon model.
Rant over.
necro_the_crafter wrote: »Prior to U43 I hadn't really played with my Stamcro in maybe a year or two, but due to Corpseburster, the added Major Buffs and to a lesser extent Scribing (I use Traveling Knife with Warrior's Opportunity as a semi-spammable) I've really enjoyed playing with that character again.
Now that Traveling Knife will be able to deal Frost Damage and Ghostly Embrace will have a chance to apply a DOT, I've also began leveling up some of my Magcro's skills in preparation for U44 and I look forward to playing with that character again as well. I put together a build for that character on the PTS and I've soloed a Dragon as well as a couple of World Bosses (with a relatively large number of adds) using Ghostly Embrace as a semi-spammable, and I can see myself using that skill even in its current state on some occasions once U44 drops.
Some of my (uninteresting) Ghostly Embrace PTS statistics:
That said, I definitely think that the class would be in a better shape if at least some of the feedback that has been given on GLS, Blastbones, Skeletal Mage, the new Ghostly Embrace et cetera would have been incorporated. And even though I don't really play PvP, it's a shame that the class seems to be one of the worst classes in the game for that content. So I wish that ZOS would find a way to make the class more viable in PvP without changing the skills too much for PvE.
That statistics considers AoE hits? I didnt understand at first why you hit more patches then you casted xD
Funny how even on AoE figts 3d patch isnt reaching 100% hit rate, this ability definetly deserves cc removed! And damage also. Just make it apply chilled on every patch, otherwise necros will go out of hand and take over both PvP and PvE and ingame economics and all of the fishing spots!