stybbe17b16_ESO wrote: »Will it not also be better to deliberately lose the match to lower your mmr and farm medal score easier?
ForumSavant wrote: »Should've known when there was a comment on my post with no update.
I'd say a conversative estimate of 95% of the people who want to play 4v4s would prefer leaderboard based on MMR, nothing else makes any sense, and introducing a que for the express intent of competitiveness, only to make it based off medal score is the biggest let down.
ForumSavant wrote: »Should've known when there was a comment on my post with no update.
I'd say a conversative estimate of 95% of the people who want to play 4v4s would prefer leaderboard based on MMR, nothing else makes any sense, and introducing a que for the express intent of competitiveness, only to make it based off medal score is the biggest let down.
Rating systems vary between games and not all PvP games make the MMR visible. A great example is PUGB uses MMR for regular matches but ditched MMR for a Rank Point system in their competitive PvP. It measures what the player actually contributed in the match than MMR.
I personally would prefer a system that weighted what people did so someone that contributed heavily gets more points in a win than someone who barely did anything. I also think that someone who contributed much in a teams loss should still get points while those who contributed less lose points.
It makes more sense and prevents someone from being carried by their friends to get a good ranking.
TheAwesomeChimpanzee wrote: »Why can’t we have a normal win/loss mmr system like every other competitive game in existence.
Thumbless_Bot wrote: »Should be KDR and absolutely 💯% nothing else. These are BATTLEgrounds. These two sided bgs are all going to devolve into kill as the first objective and take objectives second. Therefore killing AND not dying is the best indication of helping your team... KDR FTW
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TheAwesomeChimpanzee wrote: »Why can’t we have a normal win/loss mmr system like every other competitive game in existence.
Necrotech_Master wrote: »TheAwesomeChimpanzee wrote: »Why can’t we have a normal win/loss mmr system like every other competitive game in existence.
its been noted in the patch notes that the MMR is based on win/loss for the actual matchmaking
the leaderboards however are not using MMR, they are just using cumulative medal score, basically an entirely different metric
so you could both have a terrible MMR, but at the same time be #1 on the leaderboard for having a lot of medal score due to playing a lot lol
ForumSavant wrote: »Cool lets get back on topic, both BG MMR and BG leaderboards should be based on win/loss. The community that plays 4v4s agrees on this by at vast majority.
ForumSavant wrote: »ForumSavant wrote: »Should've known when there was a comment on my post with no update.
I'd say a conversative estimate of 95% of the people who want to play 4v4s would prefer leaderboard based on MMR, nothing else makes any sense, and introducing a que for the express intent of competitiveness, only to make it based off medal score is the biggest let down.
Rating systems vary between games and not all PvP games make the MMR visible. A great example is PUGB uses MMR for regular matches but ditched MMR for a Rank Point system in their competitive PvP. It measures what the player actually contributed in the match than MMR.
I personally would prefer a system that weighted what people did so someone that contributed heavily gets more points in a win than someone who barely did anything. I also think that someone who contributed much in a teams loss should still get points while those who contributed less lose points.
It makes more sense and prevents someone from being carried by their friends to get a good ranking.
There is zero reality where ZOS makes any in depth MMR system. A system with MMR based on medal score is useless and can't even translate properly, a system based on win/loss, while not 100% accurate, is infinitely more accurate than that based on medal score. I would prefer one based on a multitude of factors but there's no realistic scenario in which that happens and asking for something complicated when we aren't even getting the bare minimum at this stage doesn't make sense.
If your MMR is inflated because of your friends, you will either lose MMR when not playing with them, or continue with your group and stay in the MMR that your group belongs in.