Here, I recorded down a week of my gamplay on live, to do some math with ghostly embrace.
I will not talk about damage numbers, effects duration, mana costs, etc.
I wanted to look at spell's efficency, and probability of hitting each individual circle as well as all 3 circles with one cast on a player in PVP.
Results:
Iterpretation:
Lets adress 6% rate of hitting a strike (3/3 hit with one cast, animation looks like you are throwind a bowling ball, so i would refer to 3/3 hit as a strike).
Yea its that low for me. Some can argue that its l2p moment, but even if you better then me on the necromancer by tenfold, its still isnt a 100%. All the other classes doesnt have such
inconviniances. When you spend a resourse on the ability, you expcet an outcome. If you casted Haunting Curse on target, it will pop twice, if not cleansed. If you cast a Burning Talons you will
Root if targets arent immune to snares, deal Direct Damage, apply DoT for a targets in the area. And for Ghostly embrace its not true. Ghostly embrace tooltip is lying. Whatever is written there
wont happen, unless - target is backed against a wall, or moving without any bonus movement speed strait on ghostly embrace vector, or roll backwards strait on ghostly embrace vector. Which
is for me specificly is 6% of all the use cases of this ability in PvP. What is more likely to happen is you hitting first patch only. less likely is first-second if im meele, second-third if im ranged.
Conclusion:
As for now, cc effects on each patch actively help to hit a subsequent patch. First slows to help land second, second roots to help hit third, and even like that, you able to hit a strike in super
niche scenarios. And in the next patch with cc removed chanse to hit a strike would be even lower. No ability in the game is a biggest gamble that this one. At this point ZoS can make it a
single patch that is random out of three outcomes,reduce cost by 66%,, and it would be better, since we would have 100% chanse of hitting 1/3 on every cast. Current ability design is simply
something that shouldnt belong in this game, as it will always be replaced by a spell that has a predictable outcome.
Feel free to debunk me on my casts/hits counting, always open for discussion. If any math nerd is readind this, feel free to correct me if Im wrong in my calculations. And if any of ZoS devs are reading this, feel free to fix this mess and make Ghostly Embrace a solid, viable option, by removing all the clunk and randomness tied to this ability.