Quote chart made by Skinny, AB will be quite dead in U44 if no further changes are made. Doubling cd affects it more than the damage nerf
Major_Toughness wrote: »
Quote chart made by Skinny, AB will be quite dead in U44 if no further changes are made. Doubling cd affects it more than the damage nerf
But but but number bigger mean better.
Also not what this "parse" is meant to show other than pushing for a big damage tick. Also using the new Merciless Charge which is no where near as good on live for Azureblight, Thrive In Chaos, and like 20 dummies.
Skolandrikeb17_ESO wrote: »
No, but it is also not clear that average tick would be around 1s with new set cd in a group content.
Skolandrikeb17_ESO wrote: »
No, but it is also not clear that average tick would be around 1s with new set cd in a group content.
It needs testing but there are other math nerds who don't make YouTube videos who think it's gonna be ok, and that you stick 3-4 dds in it and the rest in runecarver and in some situations the damage goes up instead of down.
Skolandrikeb17_ESO wrote: »Skolandrikeb17_ESO wrote: »
No, but it is also not clear that average tick would be around 1s with new set cd in a group content.
It needs testing but there are other math nerds who don't make YouTube videos who think it's gonna be ok, and that you stick 3-4 dds in it and the rest in runecarver and in some situations the damage goes up instead of down.
Yeah, general impression I got that it is unclear how to adjust for cd change.
Renato90085 wrote: »and i dont know why i low 3% crit /some stam i check it same build..(race/cp/stone/food/all thing)
Renato90085 wrote: »and i dont know why i low 3% crit /some stam i check it same build..(race/cp/stone/food/all thing)
The difference is that AB's minor bonus was replaced with weapon damage, and that's all. Thus you provided a pretty informative comparison to show the damage gap between AB in PTS and live, and I'd like to point out that most of the occasions where AB is used in real combat will only have 2 or 3 tough enemies consistently, which will cause this gap to be further widened.
xylena_lazarow wrote: »Dead in PvP where it was literally the only thing randoms could reliably use to counter ball groups. Sad.