Renato90085 wrote: »Theist_VII wrote: »This also nerfs Warden since Chilled is direct damage as far as i know.
Not quite sure about that interaction, but it goes without a doubt that every class was negatively impacted by this change, except for Arcanist and maybe Dragonknight.
Reason I put so much focus on Templar in the title of the thread is because @ZOS_GinaBruno handed @ZOS_Kevin a satire piece about Puncturing Strikes overperforming, to publish, which I found hilarious.
Talk about getting set up. 😂
dk nerf too, runecarver’s blaze need vma greatsword buff do good dmg
Theist_VII wrote: »Renato90085 wrote: »Theist_VII wrote: »This also nerfs Warden since Chilled is direct damage as far as i know.
Not quite sure about that interaction, but it goes without a doubt that every class was negatively impacted by this change, except for Arcanist and maybe Dragonknight.
Reason I put so much focus on Templar in the title of the thread is because @ZOS_GinaBruno handed @ZOS_Kevin a satire piece about Puncturing Strikes overperforming, to publish, which I found hilarious.
Talk about getting set up. 😂
dk nerf too, runecarver’s blaze need vma greatsword buff do good dmg
Does Runecarver proc that frequently? Wasn’t it every 3rd tick of a dot?
Renato90085 wrote: »Theist_VII wrote: »Renato90085 wrote: »Theist_VII wrote: »This also nerfs Warden since Chilled is direct damage as far as i know.
Not quite sure about that interaction, but it goes without a doubt that every class was negatively impacted by this change, except for Arcanist and maybe Dragonknight.
Reason I put so much focus on Templar in the title of the thread is because @ZOS_GinaBruno handed @ZOS_Kevin a satire piece about Puncturing Strikes overperforming, to publish, which I found hilarious.
Talk about getting set up. 😂
dk nerf too, runecarver’s blaze need vma greatsword buff do good dmg
Does Runecarver proc that frequently? Wasn’t it every 3rd tick of a dot?
This proc dmg is direct damage just set check dot ,so live runecarver can do 11-12k with greatsword
Now PTS we test is 9k-10k
and maybe it a buff for nb and Necro(if class main direct dmg is a high direct damage skill
Theist_VII wrote: »Renato90085 wrote: »Theist_VII wrote: »Renato90085 wrote: »Theist_VII wrote: »This also nerfs Warden since Chilled is direct damage as far as i know.
Not quite sure about that interaction, but it goes without a doubt that every class was negatively impacted by this change, except for Arcanist and maybe Dragonknight.
Reason I put so much focus on Templar in the title of the thread is because @ZOS_GinaBruno handed @ZOS_Kevin a satire piece about Puncturing Strikes overperforming, to publish, which I found hilarious.
Talk about getting set up. 😂
dk nerf too, runecarver’s blaze need vma greatsword buff do good dmg
Does Runecarver proc that frequently? Wasn’t it every 3rd tick of a dot?
This proc dmg is direct damage just set check dot ,so live runecarver can do 11-12k with greatsword
Now PTS we test is 9k-10k
and maybe it a buff for nb and Necro(if class main direct dmg is a high direct damage skill
Okay, good to know it’s been tested.
Yeah so pretty much every class except for Arcanist is going to feel this change.
While I agree having one weapon dominating the scene in PvE is bad, it’s downright hilarious that one of the reasons it was nerfed was Puncturing Strikes, a poor man’s Fatecarver.
Galeriano2 wrote: »Theist_VII wrote: »Renato90085 wrote: »Theist_VII wrote: »Renato90085 wrote: »Theist_VII wrote: »This also nerfs Warden since Chilled is direct damage as far as i know.
Not quite sure about that interaction, but it goes without a doubt that every class was negatively impacted by this change, except for Arcanist and maybe Dragonknight.
Reason I put so much focus on Templar in the title of the thread is because @ZOS_GinaBruno handed @ZOS_Kevin a satire piece about Puncturing Strikes overperforming, to publish, which I found hilarious.
Talk about getting set up. 😂
dk nerf too, runecarver’s blaze need vma greatsword buff do good dmg
Does Runecarver proc that frequently? Wasn’t it every 3rd tick of a dot?
This proc dmg is direct damage just set check dot ,so live runecarver can do 11-12k with greatsword
Now PTS we test is 9k-10k
and maybe it a buff for nb and Necro(if class main direct dmg is a high direct damage skill
Okay, good to know it’s been tested.
Yeah so pretty much every class except for Arcanist is going to feel this change.
While I agree having one weapon dominating the scene in PvE is bad, it’s downright hilarious that one of the reasons it was nerfed was Puncturing Strikes, a poor man’s Fatecarver.
To be fair it feels like jabs were just an escape goat argument for ZoS. The real reason why they made this change is most propably a new set called Shared Pain which was getting some broken results while combined with maelstrom 2h on PTS.
Theist_VII wrote: »
Thanks for specifically referencing Puncturing Strikes, I would hate for there to be any confusion.
Blackbird_V wrote: »It's not giving you 800 damage. It's just a 12% boost at max.
Blackbird_V wrote: »It's not giving you 800 damage. It's just a 12% boost at max.
No, it's a 12% boost period. At max it's 800 compared to the previous max that was 560.
ArctosCethlenn wrote: »It increases your direct damage by up to 12 percent, scaling based on your spell/weapon damage. not by 12% of 6666 spell damage. So before, a 1000 hit would become 1560, now it'd be 1000 *1.12 = 1120.
ArctosCethlenn wrote: »It increases your direct damage by up to 12 percent, scaling based on your spell/weapon damage. not by 12% of 6666 spell damage. So before, a 1000 hit would become 1560, now it'd be 1000 *1.12 = 1120.
Fun Fact: End game requires more than 1,000 WD/SD.
I mean seriously:
My raid-buffed Templar DD:
My self-buffed Templar solo:
Heck, even my unbuffed Templar Tank has 2,592 WD/SD:
Just say you don't know how either old OR new maelstrom 2h works. There's only a little shame in not understanding second grade math.ArctosCethlenn wrote: »It increases your direct damage by up to 12 percent, scaling based on your spell/weapon damage. not by 12% of 6666 spell damage. So before, a 1000 hit would become 1560, now it'd be 1000 *1.12 = 1120.
Fun Fact: End game requires more than 1,000 WD/SD.
ArctosCethlenn wrote: »Just say you don't know how either old OR new maelstrom 2h works. There's only a little shame in not understanding second grade math.ArctosCethlenn wrote: »It increases your direct damage by up to 12 percent, scaling based on your spell/weapon damage. not by 12% of 6666 spell damage. So before, a 1000 hit would become 1560, now it'd be 1000 *1.12 = 1120.
Fun Fact: End game requires more than 1,000 WD/SD.
Theist_VII wrote: »They’ve outright stated that was the reasoning behind their decision, that they felt Puncturing Sweeps was overperforming, just read the quoted section from the OP.