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Theorycraft: Third Class Sets possibilities

KaironBlackbard
KaironBlackbard
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We have sets for 2/3 of class paths as of now. I'm going to try to theorize potential sets for the third, after listing the current sets.

Current
  • Nightblade
    • Soulcleaver: Siphoning
      • 2 piece: damage
      • 3 piece: max magicka
      • 4 piece: damage
      • 5 piece: increase the power and reduce the cost of non-ultimate siphoning abilities by 18%, but at the cost of 1 ultimate per cast.
    • Umbral Edge: Shadow
      • 2 piece: Max Health
      • 3 piece: Armor
      • 4 piece: Max Stamina
      • 5 piece: Umbral Riposte dodge and Major Vulnerability application on attacker
  • Templar
    • Aetheric Lancer: Aedric Spear
      • 2 piece: Damage
      • 3 piece: Crit Chance
      • 4 piece: Damage
      • 5 piece: Burning Light proc, aedric spear ability buff
    • Wrathsun: Dawn's Wrath
      • 2 piece: Damage
      • 3 piece: Crit Chance
      • 4 piece: Damage
      • 5 piece: Sunlight from Dawns Wrath
  • Dragonknight
    • Basalt-Blooded Warrior: Earthen Heart
      • 2 piece: Mag Recovery
      • 3 piece: Max Health
      • 4 piece: Damage
      • 5 piece: Rock Stance. Primary grants Major Heroism. Secondary grants insane healing buff that brings them on par with a full siphoning nightblade, when they pair it with Fragmented Shield (Obsidian Shield Morph - Earthen Heart, so it procs it).
    • Pyrebrand: Ardent Flame
      • 2 piece: Penetration
      • 3 piece: Damage
      • 4 piece: Damage
      • 5 piece: DoTs, explosions, and consumption of DoTs to boost explosion. All Fire, and Ardent Flame has a lot of DoTs, so assuming Ardent Flame. Doesn't outright say it though.
  • Sorcerer
    • Beacon of Oblivion: Daedric Summoning
      • 2 piece: Armor
      • 3 piece: Damage
      • 4 piece: Max Health
      • 5 piece: armor and health with pet, healing and damage without a pet
    • Monolith of Storms: Storm Calling
      • 2 piece: Crit Chance
      • 3 piece: Damage
      • 4 piece: Damage
      • 5 piece: Monoliths from Storm Calling
  • Warden
    • Aerie's Cry: Animal Companions
      • 2 piece: Penetration
      • 3 piece: Damage
      • 4 piece: Damage
      • 5 piece: light attacks and animal companions boosts
    • Gardener of Seasons: Green Balance
      • 2 piece: Healing Done
      • 3 piece: Mag Recovery
      • 4 piece: Damage
      • 5 piece: Harbinger of Spring and Fall
  • "Necromancer"
    • Corpseburster: Grave Lord
      • 2 piece: Damage
      • 3 piece: Damage
      • 4 piece: Crit Chance
      • 5 piece: corpses consumed explode and apply minor breach. Grave Lord abilities slotted boosts explosions' damage.
    • Nobility in Decay: Bone Tyrant
      • 2 piece: Max Health
      • 3 piece: Healing Taken
      • 4 piece: Max Health
      • 5 piece: After casting a bone tyrant ability, be treated as a corpse and gain Deaths Favor for a period of time, increasing healing
  • Arcanist
    • Reawakened Heirophant: Curative Runeforms
      • 2 piece: Max Magicka and Max Stamina
      • 3 piece: Max Magicka and Max Stamina
      • 4 piece: Max Magicka and Max Stamina
      • 5 piece: Curative Runeform abilities gain additional effects based on active crux when cast
    • Spattering Disjunction: Herald of the Tome
      • 2 piece: Crit Chance
      • 3 piece: Damage
      • 4 piece: Damage
      • 5 piece: Arcanist Abilities gain extra effects, Herald of the Tome reduces cooldown of these effects.

Ideas for the missing
  • Nightblade: Assassination
    • 2 piece: Crit Chance
    • 3 piece: Crit Chance
    • 4 piece: Crit Chance
    • 5 piece version 1: When you deal critical damage, you have a chance to turn invisible for 1 second and make your next direct damage attack a guaranteed critical strike. This effect has a cooldown.
    • 5 piece version 2: When you cast an assassination ability and stun targets from sneak, the attack deals 300% more damage to those stunned by the sneak attack.
    • 5 piece version 3: When you cast an ability from sneak and it stuns a target, the attack deals 300% more damage to those stunned by the sneak attack.
    • 5 piece version 4: For every assassination ability slotted, increase critical damage dealt.
    • 5 piece version 5: Version 4 but also more crit chance per assassination ability. Almost guarantees they fight in critical strikes.
    • 5 piece version 6: Version 1 but every assassination ability slotted reduces the cooldown.
  • Templar: Restoring Light
    • 2 piece: Magicka Recovery or Max Magicka
    • 3 piece: Healing Done
    • 4 piece: Magicka Recovery or Healing Done
    • 5 piece version 1: Soulcleaver but for Restoring Light
    • 5 piece version 2: With a Restoring Light ability slotted, gain a healing aura whenever you cast a healing ability or buff ability, boosted if it was a restoring light ability. Potentially boosted for every restoring light ability slotted.
    • 5 piece version 3: While under the effects of Restoring Aura, allies nearby will receive the buffs as well. Healing done to you is radiated to allies affected by your Aura, but possibly at a reduced potency. Healing Received by yourself and allies in your Aura is improved for every Restoring Light ability slotted.
  • Dragonknight: Draconic Power
    • 2 piece: Health Recovery
    • 3 piece: Healing Received
    • 4 piece: Armor
    • 5 piece version 1: While a Draconic Power ability is active, you retaliate damage dealt to you, or a portion thereof, or a set value, back at the attacker.
    • 5 piece version 2: Gain armor for every Draconic Ability slotted, and boost while a draconic ability is active.
  • Sorcerer: Dark Magic
    • 2 piece: Damage
    • 3 piece: Healing Received
    • 4 piece: Damage
    • 5 piece version 1: Something to do with suppressing enemies.
    • 5 piece version 2: Something to do with reducing sorc ability costs, bolstered by dark magic slotted.
    • 5 piece version 3: Health recovery per dark magic ability slotted.
    • 5 piece version 4: I'm not creative enough to make a special thing like earthen heart's rock stances.
  • Warden: Winter's Embrace
    • 2 piece: Armor
    • 3 piece: Healing Taken
    • 4 piece: Armor
    • 5 piece version 1: Your frost damage attacks have a greater chance to apply chilled and brittle, this increases for every Winter's Embrace ability slotted. You Also gain resistance to chilled and brittle and also have a reduced chance to be afflicted with them, both are increased for every Winter's Embrace ability slotted. While under the effects of a winters embrace ability, your magic and physical damage becomes frost damage.
    • 5 piece version 2: a portion of version 1. I'd prefer the full thing though.
  • "Necromancer": Living Death
    • 2 piece: Max Health
    • 3 piece: Healing Done
    • 4 piece version 1: Your spirit mender acts like a Twilight Matriarch, remaining perpetually until killed or unsummoned, and recasting heals the caster and the mender. However, it will periodically accrue you bounty while in sight of witnesses, and guards will be hostile towards you while it remains active. As for its attack, it heals allies as normal, not attacking.
    • 4 piece version 2: Something basic, like healing done or max health or max magicka or something,
    • 5 piece version 1: When you die, combat does not end, and you will consume your ultimate to return to life with 3 seconds of invincibility, but unable to cast anything. Basically it's that silencing buff in imperial city that protects from enemy attacks but also prevents attacks. Requires at least 335 ultimate, essentially auto casting reanimate on yourself when you die. May also revive a couple allies near them as well. (Buff is called Sanctuary, and has various suppressions, like nature's grasp suppression and unrelenting grip suppression.)
    • 5 piece version 2: I like version 1 a lot, but I should theorize others. TBD.
  • Arcanist: Soldier of Apocrypha
    • 2 piece: Armor
    • 3 piece: Healing Taken
    • 4 piece version 1: Something basic, like armor or healing taken.
    • 4 piece version 2: Reduce damage taken per active crux, stacking with runic defense.
    • 5 piece version 1: While a beneficial Soldier of Apocrypha ability is active on you, you retaliate a portion of damage dealt to your health back to attackers. If the retaliation damage is less than 300, it is retaliated as oblivion damage, otherwise it is the damage type they hit you with. Note that it is by damage taken to your health, so your armor and damage shields will reduce or mitigate any potential damage. If you take a hit for 6k, but it is eaten by your damage shield or you armor and/or block mitigates over 90% of the damage, you only take about 600, which would then only deal 300 back to the attacker depending on the percentile scaling, assuming 50%, but it could be different.
    • 5 piece version 2: TBD
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