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How about make Necro actually usable in pvp

seventy_kg
seventy_kg
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Maybe spend a fraction of the time you spend on nightblade, on necro, idk if it's because you don't care about pvp or you don't care about necro, but this class doesn't do anything well in pvp
You went out of your way to nerf harmony to the point that the only thing necro was good at is now incredibly mid on this class
1vx? nb is better
ganking? nb is better
bombing? nb is better
dueling? nb is better

Not asking you to nerf your precious nightblade but are you so out of touch with the state of pvp that this useless class that has been useless for over a year seems fine to you?
Edited by seventy_kg on 2 October 2024 04:36
  • RaikaNA
    RaikaNA
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    What are you talking about? Necro is quite usable in PVP... maybe you don't know how to play a necro? Necros has one of the most powerful ultimates in the game... How exactly are necros useless in PvP?
  • StarOfElyon
    StarOfElyon
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    RaikaNA wrote: »
    What are you talking about? Necro is quite usable in PVP... maybe you don't know how to play a necro? Necros has one of the most powerful ultimates in the game... How exactly are necros useless in PvP?

    They're right about every other class doing everything better than Necro. Necros that I fight against get most of their kills against people who aren't fighting them. Necros pack the ability - using their class skills - to burst and/or wear their opponent down. Their damage over time skills are weak and avoidable. And they only have one burst ability. They don't have an execute. They don't have a reliable stun. They struggle with bar space. They don't have a good spammable. Things that can help the class are attached to sets. Imagine if the ability to use yourself as a corpse and explode a corpse when you consume it was actually just built into the class skills. 🤯

    Necro ideas:
    This is an updated version of my Necro ideas thread from 2023 (https://forums.elderscrollsonline.com/en/discussion/633137/suggestions-for-necromancer-changes) with adjustments accounting for the Update 43 patch notes.

    Death Scythe: (both morphs)
    Deals more damage based on the enemy's missing health.
    - Hungry Scythe: should also apply life steal to all enemies hit, in addition to healing the caster over time.

    Shocking Siphon: The AOE should remain on the ground even if the tether breaks early. (Increase the radius size too)
    - Mystic Siphon: the increased Health, Magicka, and Stamina Recovery persists even if the tether breaks early.

    Flame Skull:
    - Riccochet Skull/Venom Skull:
    applies burning/poisoned status effects. (Increase travel speed)

    Bone Totem: summons an effigy of bones up to 28 meters away. After 1 second, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. (Changed to allow both morphs to be targeted)

    Restoring Tether: the effects persist on the player character even if the tether breaks early.

    Grave Grasp: Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are stunned for 3 seconds, immobilized in the second area for 4 seconds, and snared in the final area by 50% for 5 seconds. Each patch applies Minor Maim to enemies hit for 10 seconds, reducing their damage done by 5%.

    Render Flesh:
    - Resistant Flesh: (remains unchanged)
    - Blood Sacrifice: consumes a corpse to grant you Major Courage (or Major Berserk) for 10 seconds.

    Expunge: reduces the cost of all your abilities by 3% while slotted on either bar.

    Bitter Harvest: when slotted on either bar, reduces your damage taken by 3%.

    Boneyard increase the radius to 8 meters.

    PASSIVES:
    Corpse Consumption: When you consume a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds. You also gain Major Savagery and Prophecy for 20 seconds, increasing your Weapon and Spell Critical rating by 2629.

    Undead Confederate: While you have a Sacrificial Bones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200. You also gain Major Brutality and Sorcery for 20 seconds, increasing your Weapon and Spell Damage by 20%.

    ULTIMATES:
    Frozen Colossus: Unleash a decayed Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds.
    - Glacial Colossus: does frost damage and stuns enemies on the second hit instead of the third.
    - Pestilent Colossus: smashes the ground only once and does disease damage. Afflicts enemies with a pestilence that does damage over time.
  • CameraBeardThePirate
    CameraBeardThePirate
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    RaikaNA wrote: »
    What are you talking about? Necro is quite usable in PVP... maybe you don't know how to play a necro? Necros has one of the most powerful ultimates in the game... How exactly are necros useless in PvP?

    Necro's only saving grace in PvP is coordinated bombing with Colossus.

    In any other environment, basically any class will do better than them (or at least require fewer hoops to jump through).

    Necro's kit is an absolute mess of clunky skills, bugs, and half-baked mechanics.
  • o_Primate_o
    o_Primate_o
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    1 v 1 cro sucks.
    Xbox NA as o Primate o
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