Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Why not move The Elder Scrolls: Legends in TESO?

TDVM
TDVM
✭✭✭✭
The Elder Scrolls: Legends stopped being officially supported a long time ago, why not bring this card game to ESO? It looks and plays much better than the current card game.
Sound effects, visuals, mechanics, everything is top notch. Also the lore will not be a problem

P.S - If you noticed on the first screen there are symbols from an ancient scroll, and all these are visions from an ancient scroll that can show the future and the past (this is in case anyone has any questions or claims that the maps will be out of lore).

5n6el2v1k534.png
VS
qsnbb7j0vfc2.jpg

@ZOS_GinaBruno @ZOS_RichLambert
  • flizomica
    flizomica
    ✭✭✭✭✭
    This is exactly what I was hoping ToT would be, or something like Gwent - where I could collect cards from around the world and create my own deck.

    I'd also like to add that the card art in Legends is absolutely fantastic.
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    Yeah Legends is an awesome game....I just could never get into ToT...but the devs love what they created, and we just don't have a say in it unfortunately.... At least we can still play Legends....it's such a fun game too bad it didn't take off, they could have done a mobile app that would have allowed us to play with folks in game...how cool would that have been?
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • JemadarofCaerSalis
    JemadarofCaerSalis
    ✭✭✭✭
    I really don't see why we can't have both?

    Not everyone likes ToT, not everyone likes a game like Gwent or Legends. So having both in the game would be the best of both worlds, especially for those that DO like both.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    "The lore will not be a problem"? Do you realize that Legends is set in the far future as compared to ESO?

    This same request was made in the forums a few years ago by players who want Legends to continue being developed, and the action which ZOS took in response to those players' request was to add Tales of Tribute to ESO. Why would anyone think that ZOS would choose a different action when faced with the same request as before?

    Frankly, I suspect that Legends would still be in active development if it had been, and continued to be, a lucrative endeavor for Bethesda and the company(ies) who designed it. The fact that no new content is being actively developed for Legends would seem to suggest that it wasn't as lucrative as everyone hoped.
    I've fought mudcrabs more fearsome than me!
  • TheBardAtTheInn
    TheBardAtTheInn
    ✭✭✭
    An issue with Legends is that a large chunk of the cards are characters and people that won't exist for close to a thousand years from now. They'd have to be removed or replaced for it to make sense in the Second Era.
    TheBardAtTheInn | PC/NA | CP 2600+ | For King and Covenant!
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's a different separate game more or less, different timeline etc. but I'd agree that it's a better game than tot.
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    An issue with Legends is that a large chunk of the cards are characters and people that won't exist for close to a thousand years from now. They'd have to be removed or replaced for it to make sense in the Second Era.





    But they could have done that a lot easier than developing a new game....but it doesn't matter now what's done is done.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Also, there are already players who complain about how Tales of Tribute is supposedly taking development time and money away from the main game and the fixing of bugs. If by some miracle Legends were to be imported into ESO and new content were to be developed for it, those same complaints would probably be made against Legends.
    I've fought mudcrabs more fearsome than me!
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    I played Legends quite a bit. It was enough play to be able to correctly predict the cards that my opponent would use and participate in one of the world championship events.

    The biggest downside of legends was that whoever was making development choices didn't learn form their mistakes.

    They went with the wrong people when utilizing Direwolf Digital and it was a disappointment that they stuck to drawing from that same pool of friends when getting design talent under Sparky.

    In the end, there ended up being too many overpowered cards. This include right as the designers were walking out the door. Why introduce new broken game pieces at that point which will not be adjusted as needed?

    I'd hate to see those who enjoy that game further undermined by an all new design team adding more unfun things to play with.
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    "The lore will not be a problem"? Do you realize that Legends is set in the far future as compared to ESO?

    To be fair, ToT is nonsensical as well. Not even the NPCs know whether the game is brand new or ages old (there's dialogue claiming both - from characters who belong to that club and advertise it, so they should have a clue). The whole concept and the neccessary equipment look much too complicated and expensive for a wide-spread tavern game in a medieval era (even if the world knows magic). What sense does it make to center the theme of some decks around enemies, even recent ones and those that normal people would probably never had heard about (So how could anyone have made a card about them)? And then the founders or masters just camp in the wilderness their whole life because someone might pass by and demand to play cards with them...?!

    At that point, realism and lore don't matter anymore and it could just as well be TES Legends.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • karthrag_inak
    karthrag_inak
    ✭✭✭✭✭
    ✭✭
    You know, they could move Legends into ESO and keep everything the same and explain all the anachronistic lore by saying, very simply, that the cards foretell the/(a possible) future.
    Edited by karthrag_inak on 1 October 2024 19:05
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • Franchise408
    Franchise408
    ✭✭✭✭✭
    Legends is probably among my favorite online card games. I thought it was really well done.

    And that's as someone who had no initial interest in it whatsoever and thought it would be bad.
  • JemadarofCaerSalis
    JemadarofCaerSalis
    ✭✭✭✭
    Syldras wrote: »
    SeaGtGruff wrote: »
    "The lore will not be a problem"? Do you realize that Legends is set in the far future as compared to ESO?

    To be fair, ToT is nonsensical as well. Not even the NPCs know whether the game is brand new or ages old (there's dialogue claiming both - from characters who belong to that club and advertise it, so they should have a clue). The whole concept and the neccessary equipment look much too complicated and expensive for a wide-spread tavern game in a medieval era (even if the world knows magic). What sense does it make to center the theme of some decks around enemies, even recent ones and those that normal people would probably never had heard about (So how could anyone have made a card about them)? And then the founders or masters just camp in the wilderness their whole life because someone might pass by and demand to play cards with them...?!

    At that point, realism and lore don't matter anymore and it could just as well be TES Legends.

    Yeah, plus, there are nearly always ways to get around lore if you really want to .

    They could do what is suggested in the first post, and use the 'someone was able to foretell the future' and make the cards.

    They could explain that the people who came up with the cards were making fictional characters for this game (and lorewise, we wouldn't know. We haven't been to Vvardenfall just before the eruption of Red Mountain, nor dealt with the Oblivion crisis, or had the Skyrim Civil war yet.)

    Shoot, couldn't they use a 'dragon break' like event and have it where some time in the future, something happened and it sent packs of cards into the past and scattered them all over Tamriel?

    If it is something they really don't want to do, sure, why not have new cards based upon characters that are known at this time? There isn't any shortage of characters, and it would be really interesting to get some of that lore in game and maybe expand on some of the characters we hear about, but don't really know a lot about (such as some of the rulers) They could also make up new characters.
  • TheImperfect
    TheImperfect
    ✭✭✭✭✭
    I'd like Elder Scrolls: Castles to be able to be linked to ESO so you can get rewards in either game from playing them. I have to say it's very addictive.
    I'd also like a character viewer app for ESO, to offline look at your characters or show people but it's not the highest priority, just something that would be nice. I'd prefer the game be worked on as priority though.
    Edited by TheImperfect on 1 October 2024 20:45
  • TDVM
    TDVM
    ✭✭✭✭
    SeaGtGruff wrote: »
    "The lore will not be a problem"? Do you realize that Legends is set in the far future as compared to ESO?

    In the P.S I pointed out why this would not be a problem, please read more carefully than writing comments of this nature
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah, plus, there are nearly always ways to get around lore if you really want to .
    They could do what is suggested in the first post, and use the 'someone was able to foretell the future' and make the cards.

    They could make the whole thing a weird vision after staring into an Elder Scroll ;)
    Shoot, couldn't they use a 'dragon break' like event and have it where some time in the future, something happened and it sent packs of cards into the past and scattered them all over Tamriel?

    They don't even need a dragon break for that, now that suddenly scribing items appear in random boxes. As well as Azandar's notes, for whatever reason (I won't complain, but it doesn't really make any sense).
    If it is something they really don't want to do, sure, why not have new cards based upon characters that are known at this time?

    I wish they had rather done that than creating ToT.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • JemadarofCaerSalis
    JemadarofCaerSalis
    ✭✭✭✭
    Syldras wrote: »
    Yeah, plus, there are nearly always ways to get around lore if you really want to .
    They could do what is suggested in the first post, and use the 'someone was able to foretell the future' and make the cards.

    They could make the whole thing a weird vision after staring into an Elder Scroll ;)
    Shoot, couldn't they use a 'dragon break' like event and have it where some time in the future, something happened and it sent packs of cards into the past and scattered them all over Tamriel?

    They don't even need a dragon break for that, now that suddenly scribing items appear in random boxes. As well as Azandar's notes, for whatever reason (I won't complain, but it doesn't really make any sense).
    If it is something they really don't want to do, sure, why not have new cards based upon characters that are known at this time?

    I wish they had rather done that than creating ToT.

    The Elder Scroll thing is a great idea!

    For the dragon break thing, I just meant as an explanation as to why there are characters that haven't been born yet on the cards, not for how they got scattered across tamriel. But, yeah, there are a lot of areas where lore has to take a backseat to gameplay.

    I don't really mind ToT (been a long time since I played it though, got through all the quests for solo, and then haven't touched it :P Probably should try it, though I hear it was made harder?), but it does take some getting used to.

    I am nearly always of the opinion that more is better. So, instead of one or the other, give us both! I love little mini-games in larger games, because it allows me to play that game, and potentially earn money (most common reward) or other little things for a game I love, while still being able to take a break from the normal gameplay of that game.

    So, being able to go 'okay, I want to go play a card battle game, but I also need to do some things in ESO' and having an option available in ESO is something I would love, and if I decide 'okay, I don't want to deal with the card battle game, so I lets go play ToT' there is still that option.
  • Morvan
    Morvan
    ✭✭✭✭
    Bruh I miss that game so much, it's really a shame they abandoned it.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am nearly always of the opinion that more is better. So, instead of one or the other, give us both!

    Oh, now that it's already there, I don't want it to be removed either. I'm just wondering whether Legends would have been better received than ToT. I tried to get into ToT, but in the end, I found it boring somehow (While I still play Legends regularly - how many years is it now since release?), and I had the impression that many other players aren't really fond of it either.
    I love little mini-games in larger games, because it allows me to play that game, and potentially earn money (most common reward) or other little things for a game I love, while still being able to take a break from the normal gameplay of that game.

    There have always been requests to made the game furnishings into actual minigames. Also, it would be easy to add different dice games. I think it wouldn't be bad - although I don't want it to become the main feature of a release, and there's probably much more urgent things to do right now.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    An issue with Legends is that a large chunk of the cards are characters and people that won't exist for close to a thousand years from now. They'd have to be removed or replaced for it to make sense in the Second Era.

    eso features books that shouldnt exist until the future thanks to libraries like gandaren pulling books from across time. a similar thing can be done with the cards.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Syldras wrote: »
    SeaGtGruff wrote: »
    "The lore will not be a problem"? Do you realize that Legends is set in the far future as compared to ESO?

    To be fair, ToT is nonsensical as well. Not even the NPCs know whether the game is brand new or ages old (there's dialogue claiming both - from characters who belong to that club and advertise it, so they should have a clue). The whole concept and the neccessary equipment look much too complicated and expensive for a wide-spread tavern game in a medieval era (even if the world knows magic). What sense does it make to center the theme of some decks around enemies, even recent ones and those that normal people would probably never had heard about (So how could anyone have made a card about them)? And then the founders or masters just camp in the wilderness their whole life because someone might pass by and demand to play cards with them...?!

    At that point, realism and lore don't matter anymore and it could just as well be TES Legends.

    The necessary equipment? What is so Nirn-shatteringly complicated and expensive about a table, a cloth with stuff sewn on it, a deck of cards, and an hour glass? I have seen that comment mentioned before in these forums, and I gotta say, I didn't get it then, and I don't get it now. Take a look around Tamriel at all of the sophisticated architecture, exquisite furniture, fine art, etc., and tell me again exactly what is so incredibly too-advanced-for-Tamrielic-society about a card table, a table cloth, a deck of cards, and an hour glass?
    I've fought mudcrabs more fearsome than me!
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    The necessary equipment? What is so Nirn-shatteringly complicated and expensive about a table, a cloth with stuff sewn on it, a deck of cards, and an hour glass? I have seen that comment mentioned before in these forums, and I gotta say, I didn't get it then, and I don't get it now. Take a look around Tamriel at all of the sophisticated architecture, exquisite furniture, fine art, etc., and tell me again exactly what is so incredibly too-advanced-for-Tamrielic-society about a card table, a table cloth, a deck of cards, and an hour glass?

    Considering your wording, I'm not sure whether I should take the time for a serious answer, but I will in case anyone else might be interested in this: It's not mainly about missing technology (of course everyone with a piece of parchment, ink and some drawing utensil could produce some kind of "playing card"), it's about the efforts and costs. Even with magic, we're talking about a pseudo-medieval fantasy world.

    For a long time, paper was quite expensive. Paper machines weren't a thing until 1800, the process to make paper before that was a bigger effort. And then you have to consider that there are no means of printing. The first woodcut prints came up around 1500, but were still very uncommon back then. They got a little more common a century later. Although for the print quality you see on the ToT cards, you'd probably need other techniques like copperplate printing or lithography at least. Both weren't a thing until around 1800. So you'd probably have to paint all these cards by hand, which is a big effort for some simple tavern game, especially considering how complex the pictures are and how many different ones there are. Then you also have the enameled patron token which also seem quite elaborate and would also be costly to produce. That's just not the thing that would be common for a widely available tavern game. The typical games in the Middle Ages were dice games for a reason. Very simple, very cheap, all that you needed were some dice that even a layman could carve from bone or wood.

    That expensive furniture exists doesn't change a thing about that. Ancient Rome also had expensive furniture, great architecture, extensive painted murals - they still had no printing presses.

    Edited by Syldras on 2 October 2024 00:36
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • JemadarofCaerSalis
    JemadarofCaerSalis
    ✭✭✭✭
    Syldras wrote: »
    I am nearly always of the opinion that more is better. So, instead of one or the other, give us both!

    Oh, now that it's already there, I don't want it to be removed either. I'm just wondering whether Legends would have been better received than ToT. I tried to get into ToT, but in the end, I found it boring somehow (While I still play Legends regularly - how many years is it now since release?), and I had the impression that many other players aren't really fond of it either.
    I love little mini-games in larger games, because it allows me to play that game, and potentially earn money (most common reward) or other little things for a game I love, while still being able to take a break from the normal gameplay of that game.

    There have always been requests to made the game furnishings into actual minigames. Also, it would be easy to add different dice games. I think it wouldn't be bad - although I don't want it to become the main feature of a release, and there's probably much more urgent things to do right now.

    I would love more mini-games.

    I wonder if they did multiple mini-games as the main feature would it be better recieved?

    Like, different types of dice games (there are a ton of them), maybe some darts type games, some more card games (not just elaborate ones like ToT or legends, but simpler things like hearts/spades, or some sort of cribbage like clone), with maybe some other types of games, such as board (I mean, we have wood and some way to draw on it, why wouldn't someone have come up with some sort of board game?) or lawn games. There are also tile games that could be utilized.

    Basically, give a wide variety of simpler games that don't need a lot of unique artwork (all the dice games could use the same dice, generic card games could use the same cards and so on) nor a lot of intricate rules (most of them would already have established rules). Give us things like gaming halls (I am pretty sure there are a lot of houses that we can't get into in various places that could be converted).

    Then, after they release the games, they could give us ways to customize them (go on quests to get unique dice skins, different card backs and faces etc..)

    Plus, they could also add furnishings that would allow people to play solo games, such as solitaire (along with furnishings to be able to play the other games in house)

    They could even have Legends be the main 'draw' of the update and add a lot of other games along with it.

    If they don't think it would be well recieved as the main feature of a chapter, then perhaps they could do it in a different update, or just sprinkle the games in with other updates?
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would love more mini-games.
    I wonder if they did multiple mini-games as the main feature would it be better recieved?

    Good question. I certainly would have found it more interesting and if there are several to choose from, the chance to have something for different tastes would have been bigger. With only 1 card game, it's hit or miss. Then again some people aren't interested in mini games altogether.
    Like, different types of dice games (there are a ton of them), maybe some darts type games, some more card games (not just elaborate ones like ToT or legends, but simpler things like hearts/spades, or some sort of cribbage like clone), with maybe some other types of games, such as board (I mean, we have wood and some way to draw on it, why wouldn't someone have come up with some sort of board game?) or lawn games. There are also tile games that could be utilized.
    Basically, give a wide variety of simpler games that don't need a lot of unique artwork (all the dice games could use the same dice, generic card games could use the same cards and so on) nor a lot of intricate rules (most of them would already have established rules). Give us things like gaming halls (I am pretty sure there are a lot of houses that we can't get into in various places that could be converted).

    When someone once suggested introducing tavern games, I thought of something like this, yes.
    If they don't think it would be well recieved as the main feature of a chapter, then perhaps they could do it in a different update, or just sprinkle the games in with other updates?

    Considering what this year's "big housing update" was, one dice game would probably become the new big quartal update feature ;) I'm not sure what to expect for the next years, considering the content reductions we have seen, really.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭
    I think it’s ironic that players asked for tavern games to bring some life into them, and the card game only sends you there to play npcs and your character actually vanishes from the game while playing. Playing against other players is via queuing for a separate instance outside of the game.

    So not much action actually happening in the taverns.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Ph1p
    Ph1p
    ✭✭✭✭✭
    Bringing Legends into ESO would be significant effort for probably little gain, except that some people could then access an already free-to-play game from within ESO. In return, you'd have to:
    • Convince the powers that be why splitting the Legend player base in two is a good idea
    • Create a convincing business case that the incremental Legends revenue from ESO players is worth the investment
    • Reactivate the previous team that worked on it and/or transfer knowledge, assets, people to ZOS
    • Port Legends onto ESO and integrate it into its engine, gameplay, crown store, etc.
    • Adjust Legends for it to make sense within the timeline ESO is set in
    • Adjust Legends to fit the graphic style of ESO
    • Maintain two different versions of Legends for the foreseeable future
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Syldras wrote: »
    SeaGtGruff wrote: »
    The necessary equipment? What is so Nirn-shatteringly complicated and expensive about a table, a cloth with stuff sewn on it, a deck of cards, and an hour glass? I have seen that comment mentioned before in these forums, and I gotta say, I didn't get it then, and I don't get it now. Take a look around Tamriel at all of the sophisticated architecture, exquisite furniture, fine art, etc., and tell me again exactly what is so incredibly too-advanced-for-Tamrielic-society about a card table, a table cloth, a deck of cards, and an hour glass?

    Considering your wording, I'm not sure whether I should take the time for a serious answer, but I will in case anyone else might be interested in this: It's not mainly about missing technology (of course everyone with a piece of parchment, ink and some drawing utensil could produce some kind of "playing card"), it's about the efforts and costs. Even with magic, we're talking about a pseudo-medieval fantasy world.

    For a long time, paper was quite expensive. Paper machines weren't a thing until 1800, the process to make paper before that was a bigger effort. And then you have to consider that there are no means of printing. The first woodcut prints came up around 1500, but were still very uncommon back then. They got a little more common a century later. Although for the print quality you see on the ToT cards, you'd probably need other techniques like copperplate printing or lithography at least. Both weren't a thing until around 1800. So you'd probably have to paint all these cards by hand, which is a big effort for some simple tavern game, especially considering how complex the pictures are and how many different ones there are. Then you also have the enameled patron token which also seem quite elaborate and would also be costly to produce. That's just not the thing that would be common for a widely available tavern game. The typical games in the Middle Ages were dice games for a reason. Very simple, very cheap, all that you needed were some dice that even a layman could carve from bone or wood.

    That expensive furniture exists doesn't change a thing about that. Ancient Rome also had expensive furniture, great architecture, extensive painted murals - they still had no printing presses.

    None of that sways me from my belief that this is a ridiculous criticism whenever I see someone make it.

    Paper and printing presses? What about all of those books filling all of those bookshelves all over Tamriel?

    The patron tokens?

    I'm sorry, but I just don't agree. You can't compare a fantasy world to a similar-looking historical period of the real world because you can't assume that all of the technological advances in the fantasy world followed the same developmental sequence and timeline as in the real world.

    Also, if these arguments are intended to show why Tales of Tribute shouldn't have been added to ESO (as several players have argued before in these forums), then they should apply equally to the Legends card game which those same people want the devs to add to ESO.
    I've fought mudcrabs more fearsome than me!
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    Tales of Tribute rule set is easier to balance, since both players have access to the same cards.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    I'd like Elder Scrolls: Castles to be able to be linked to ESO so you can get rewards in either game from playing them. I have to say it's very addictive.
    I'd also like a character viewer app for ESO, to offline look at your characters or show people but it's not the highest priority, just something that would be nice. I'd prefer the game be worked on as priority though.

    Yea, it's a big miss that there isn't this compatibility. Elder Scrolls Legends only ever had one cross promotion with ESO and that was for the Doom Wolf Mount. Requests for that mount plagued the TESL forums, so it's not like ESO players were not paying attention. Maybe some of them could have enjoyed TESL if they had the incentive structure to join it.

    I'm surprised that the argonian trapped in an egg pet wasn't free as some kind of promotion with Castles. I was surprised by it's cheap crown cost. Maybe that is the best they could do? Weird!
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Ph1p wrote: »
    Bringing Legends into ESO would be significant effort for probably little gain, except that some people could then access an already free-to-play game from within ESO. In return, you'd have to:
    • Convince the powers that be why splitting the Legend player base in two is a good idea
    • Create a convincing business case that the incremental Legends revenue from ESO players is worth the investment
    • Reactivate the previous team that worked on it and/or transfer knowledge, assets, people to ZOS
    • Port Legends onto ESO and integrate it into its engine, gameplay, crown store, etc.
    • Adjust Legends for it to make sense within the timeline ESO is set in
    • Adjust Legends to fit the graphic style of ESO
    • Maintain two different versions of Legends for the foreseeable future

    Some of them were nice enough, but for the love of all that is good, don't reactivate the previous team. They couldn't even be bothered to correctly word Lyris Titanborn and were smug when asked about it!
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
Sign In or Register to comment.