TheBardAtTheInn wrote: »An issue with Legends is that a large chunk of the cards are characters and people that won't exist for close to a thousand years from now. They'd have to be removed or replaced for it to make sense in the Second Era.
SeaGtGruff wrote: »"The lore will not be a problem"? Do you realize that Legends is set in the far future as compared to ESO?
SeaGtGruff wrote: »"The lore will not be a problem"? Do you realize that Legends is set in the far future as compared to ESO?
To be fair, ToT is nonsensical as well. Not even the NPCs know whether the game is brand new or ages old (there's dialogue claiming both - from characters who belong to that club and advertise it, so they should have a clue). The whole concept and the neccessary equipment look much too complicated and expensive for a wide-spread tavern game in a medieval era (even if the world knows magic). What sense does it make to center the theme of some decks around enemies, even recent ones and those that normal people would probably never had heard about (So how could anyone have made a card about them)? And then the founders or masters just camp in the wilderness their whole life because someone might pass by and demand to play cards with them...?!
At that point, realism and lore don't matter anymore and it could just as well be TES Legends.
SeaGtGruff wrote: »"The lore will not be a problem"? Do you realize that Legends is set in the far future as compared to ESO?
JemadarofCaerSalis wrote: »Yeah, plus, there are nearly always ways to get around lore if you really want to .
They could do what is suggested in the first post, and use the 'someone was able to foretell the future' and make the cards.
JemadarofCaerSalis wrote: »Shoot, couldn't they use a 'dragon break' like event and have it where some time in the future, something happened and it sent packs of cards into the past and scattered them all over Tamriel?
JemadarofCaerSalis wrote: »If it is something they really don't want to do, sure, why not have new cards based upon characters that are known at this time?
JemadarofCaerSalis wrote: »Yeah, plus, there are nearly always ways to get around lore if you really want to .
They could do what is suggested in the first post, and use the 'someone was able to foretell the future' and make the cards.
They could make the whole thing a weird vision after staring into an Elder ScrollJemadarofCaerSalis wrote: »Shoot, couldn't they use a 'dragon break' like event and have it where some time in the future, something happened and it sent packs of cards into the past and scattered them all over Tamriel?
They don't even need a dragon break for that, now that suddenly scribing items appear in random boxes. As well as Azandar's notes, for whatever reason (I won't complain, but it doesn't really make any sense).JemadarofCaerSalis wrote: »If it is something they really don't want to do, sure, why not have new cards based upon characters that are known at this time?
I wish they had rather done that than creating ToT.
JemadarofCaerSalis wrote: »I am nearly always of the opinion that more is better. So, instead of one or the other, give us both!
JemadarofCaerSalis wrote: »I love little mini-games in larger games, because it allows me to play that game, and potentially earn money (most common reward) or other little things for a game I love, while still being able to take a break from the normal gameplay of that game.
TheBardAtTheInn wrote: »An issue with Legends is that a large chunk of the cards are characters and people that won't exist for close to a thousand years from now. They'd have to be removed or replaced for it to make sense in the Second Era.
SeaGtGruff wrote: »"The lore will not be a problem"? Do you realize that Legends is set in the far future as compared to ESO?
To be fair, ToT is nonsensical as well. Not even the NPCs know whether the game is brand new or ages old (there's dialogue claiming both - from characters who belong to that club and advertise it, so they should have a clue). The whole concept and the neccessary equipment look much too complicated and expensive for a wide-spread tavern game in a medieval era (even if the world knows magic). What sense does it make to center the theme of some decks around enemies, even recent ones and those that normal people would probably never had heard about (So how could anyone have made a card about them)? And then the founders or masters just camp in the wilderness their whole life because someone might pass by and demand to play cards with them...?!
At that point, realism and lore don't matter anymore and it could just as well be TES Legends.
SeaGtGruff wrote: »The necessary equipment? What is so Nirn-shatteringly complicated and expensive about a table, a cloth with stuff sewn on it, a deck of cards, and an hour glass? I have seen that comment mentioned before in these forums, and I gotta say, I didn't get it then, and I don't get it now. Take a look around Tamriel at all of the sophisticated architecture, exquisite furniture, fine art, etc., and tell me again exactly what is so incredibly too-advanced-for-Tamrielic-society about a card table, a table cloth, a deck of cards, and an hour glass?
JemadarofCaerSalis wrote: »I am nearly always of the opinion that more is better. So, instead of one or the other, give us both!
Oh, now that it's already there, I don't want it to be removed either. I'm just wondering whether Legends would have been better received than ToT. I tried to get into ToT, but in the end, I found it boring somehow (While I still play Legends regularly - how many years is it now since release?), and I had the impression that many other players aren't really fond of it either.JemadarofCaerSalis wrote: »I love little mini-games in larger games, because it allows me to play that game, and potentially earn money (most common reward) or other little things for a game I love, while still being able to take a break from the normal gameplay of that game.
There have always been requests to made the game furnishings into actual minigames. Also, it would be easy to add different dice games. I think it wouldn't be bad - although I don't want it to become the main feature of a release, and there's probably much more urgent things to do right now.
JemadarofCaerSalis wrote: »I would love more mini-games.
I wonder if they did multiple mini-games as the main feature would it be better recieved?
JemadarofCaerSalis wrote: »Like, different types of dice games (there are a ton of them), maybe some darts type games, some more card games (not just elaborate ones like ToT or legends, but simpler things like hearts/spades, or some sort of cribbage like clone), with maybe some other types of games, such as board (I mean, we have wood and some way to draw on it, why wouldn't someone have come up with some sort of board game?) or lawn games. There are also tile games that could be utilized.
Basically, give a wide variety of simpler games that don't need a lot of unique artwork (all the dice games could use the same dice, generic card games could use the same cards and so on) nor a lot of intricate rules (most of them would already have established rules). Give us things like gaming halls (I am pretty sure there are a lot of houses that we can't get into in various places that could be converted).
JemadarofCaerSalis wrote: »If they don't think it would be well recieved as the main feature of a chapter, then perhaps they could do it in a different update, or just sprinkle the games in with other updates?
SeaGtGruff wrote: »The necessary equipment? What is so Nirn-shatteringly complicated and expensive about a table, a cloth with stuff sewn on it, a deck of cards, and an hour glass? I have seen that comment mentioned before in these forums, and I gotta say, I didn't get it then, and I don't get it now. Take a look around Tamriel at all of the sophisticated architecture, exquisite furniture, fine art, etc., and tell me again exactly what is so incredibly too-advanced-for-Tamrielic-society about a card table, a table cloth, a deck of cards, and an hour glass?
Considering your wording, I'm not sure whether I should take the time for a serious answer, but I will in case anyone else might be interested in this: It's not mainly about missing technology (of course everyone with a piece of parchment, ink and some drawing utensil could produce some kind of "playing card"), it's about the efforts and costs. Even with magic, we're talking about a pseudo-medieval fantasy world.
For a long time, paper was quite expensive. Paper machines weren't a thing until 1800, the process to make paper before that was a bigger effort. And then you have to consider that there are no means of printing. The first woodcut prints came up around 1500, but were still very uncommon back then. They got a little more common a century later. Although for the print quality you see on the ToT cards, you'd probably need other techniques like copperplate printing or lithography at least. Both weren't a thing until around 1800. So you'd probably have to paint all these cards by hand, which is a big effort for some simple tavern game, especially considering how complex the pictures are and how many different ones there are. Then you also have the enameled patron token which also seem quite elaborate and would also be costly to produce. That's just not the thing that would be common for a widely available tavern game. The typical games in the Middle Ages were dice games for a reason. Very simple, very cheap, all that you needed were some dice that even a layman could carve from bone or wood.
That expensive furniture exists doesn't change a thing about that. Ancient Rome also had expensive furniture, great architecture, extensive painted murals - they still had no printing presses.
TheImperfect wrote: »I'd like Elder Scrolls: Castles to be able to be linked to ESO so you can get rewards in either game from playing them. I have to say it's very addictive.
I'd also like a character viewer app for ESO, to offline look at your characters or show people but it's not the highest priority, just something that would be nice. I'd prefer the game be worked on as priority though.
Bringing Legends into ESO would be significant effort for probably little gain, except that some people could then access an already free-to-play game from within ESO. In return, you'd have to:
- Convince the powers that be why splitting the Legend player base in two is a good idea
- Create a convincing business case that the incremental Legends revenue from ESO players is worth the investment
- Reactivate the previous team that worked on it and/or transfer knowledge, assets, people to ZOS
- Port Legends onto ESO and integrate it into its engine, gameplay, crown store, etc.
- Adjust Legends for it to make sense within the timeline ESO is set in
- Adjust Legends to fit the graphic style of ESO
- Maintain two different versions of Legends for the foreseeable future