Tommy_The_Gun wrote: »They have not acted for over 10 years... Seriously. "Ball Groups" have never received a single nerf since this game exists. Other play-styles got guted multiple times and even more, but BG never received a nerf... I guess it is clear now (at least to me). People were hoping, but every time where there was something that was remotely close to an effective counter towards Ball Groups - it took them quite literally "a hot fix" to nerf it (Plaguebreak set for example). I am actually surprised that Azureblight withstood so long without a nerf...
Tommy_The_Gun wrote: »They have not acted for over 10 years... Seriously. "Ball Groups" have never received a single nerf since this game exists.
Tommy_The_Gun wrote: »They have not acted for over 10 years... Seriously. "Ball Groups" have never received a single nerf since this game exists.
I dunno. Id call the decrease of group sizes a nerf to zergs and ball groups.
The problem is that some of these ballgroup leads are streamers.ZOS won't touch them because they make the game look good and interesting from their perspective.
MincMincMinc wrote: »Tommy_The_Gun wrote: »They have not acted for over 10 years... Seriously. "Ball Groups" have never received a single nerf since this game exists.
I dunno. Id call the decrease of group sizes a nerf to zergs and ball groups.
Reducing the group sizes accomplishes nothing unless they prevented cross healing/buffing between groups. Otherwise it is just an annoyance. Even then groups could just use addons to coordinate without grouping to avoid the cut, unless you prevent any heals or buffs from going between ungrouped players. Even with the group cut there are times when you would rather be grouped.
The problem is that some of these ballgroup leads are streamers.ZOS won't touch them because they make the game look good and interesting from their perspective.
Twohothardware wrote: »They need to drop the nerf hammer on all group healing and buffs inside Cyrodiil. They have no problem nerfing everything else.
The problem is that some of these ballgroup leads are streamers.ZOS won't touch them because they make the game look good and interesting from their perspective.
Ummm. Way more pvers stream than pvpers so it would make way more sense for zos to cater to the larger streaming population compared to a handful of pvpers who stream.
The problem is that some of these ballgroup leads are streamers.ZOS won't touch them because they make the game look good and interesting from their perspective.
I seriously don't understand the "nerf ball groups" mindset
I get shield and heal stacking being an issue, random cross healing even gives solo players a level of survivability that they shouldnt be able to obtain
But why on earth wouldn't an organized group that coordinates builds and actually plays together while strategizing and making call outs in a voice chat dominate?
I absolutely don't understand why those who are playing the game at the highest level in a group setting, in an environment built around doing so, should be punished.
I really just don't get it, and I'm 200% with ZOS on just ignoring all this whining.
On the topic of spawn camping, tale as old as competitive gaming, the game systems need to do their best to prevent that or any player capable of is going to take advantage of it.
Major_Mangle wrote: »I seriously don't understand the "nerf ball groups" mindset
I get shield and heal stacking being an issue, random cross healing even gives solo players a level of survivability that they shouldnt be able to obtain
But why on earth wouldn't an organized group that coordinates builds and actually plays together while strategizing and making call outs in a voice chat dominate?
I absolutely don't understand why those who are playing the game at the highest level in a group setting, in an environment built around doing so, should be punished.
I really just don't get it, and I'm 200% with ZOS on just ignoring all this whining.
On the topic of spawn camping, tale as old as competitive gaming, the game systems need to do their best to prevent that or any player capable of is going to take advantage of it.
It´s not about "being punished", it´s that group play is way too rewarding for how little effort it takes.
Major_Mangle wrote: »
It´s not about "being punished", it´s that group play is way too rewarding for how little effort it takes.
I seriously don't understand the "nerf ball groups" mindset
I get shield and heal stacking being an issue, random cross healing even gives solo players a level of survivability that they shouldnt be able to obtain
But why on earth wouldn't an organized group that coordinates builds and actually plays together while strategizing and making call outs in a voice chat dominate?
I absolutely don't understand why those who are playing the game at the highest level in a group setting, in an environment built around doing so, should be punished.
I really just don't get it, and I'm 200% with ZOS on just ignoring all this whining.
On the topic of spawn camping, tale as old as competitive gaming, the game systems need to do their best to prevent that or any player capable of is going to take advantage of it.
Joy_Division wrote: »It is especially frustrating that of all the terrible mechanics in Cyrodiil, when the one set in the game that minorly inconvenienced these groups with their dozen running Vigors, ZOS was quick to act when several organized group players complained - not even by adjusting the set, but removing it entirely from a PvP setting.
Joy_Division wrote: »I sometimes play in a group and I find these mechanics utterly boring and not fun at all.
Synapsis123 wrote: »Joy_Division wrote: »It is especially frustrating that of all the terrible mechanics in Cyrodiil, when the one set in the game that minorly inconvenienced these groups with their dozen running Vigors, ZOS was quick to act when several organized group players complained - not even by adjusting the set, but removing it entirely from a PvP setting.
Quick to act? Azureblight was change back in July 2023 to its current iteration. Over a year is quick in your mind?Joy_Division wrote: »I sometimes play in a group and I find these mechanics utterly boring and not fun at all.
[snip]
Major_Mangle wrote: »
It´s not about "being punished", it´s that group play is way too rewarding for how little effort it takes.
If it's no effort, then why don't you set up your ballgroup and do the same? Try forming a coordinated group with 12 people who are willing to do it and learn the mechanics and achieve the harmony that a team that has been playing for years has acquired, then you can tell me if it's really easy. This is certainly something that uncommitted players think about.