For the past few years, we’ve noticed the game’s direction shifting (for better or worse) towards being more casual and focused on seasonal players, rather than those who log in regularly. The game and its features are becoming increasingly accessible, and naturally, we’re seeing more new players starting out. Many of them don’t understand the in-game systems, and often it’s their first encounter with the MMORPG genre, which can make their initial experience a bit of a struggle. This naturally leads to players helping them in various ways.
In other games, helping new players is often rewarded with extra experience points, currencies, special achievements, mentor ranks, and more. Some games even mark new players with a special status next to their character’s name, so others know they are beginners. Running dungeons with them may not be a typical speedrun (which is a whole other discussion), but the game systems compensate for the extra time and effort with various rewards.
I haven’t been able to find similar mechanisms in ESO, but maybe they already exist. How is helping new players rewarded in the game? What incentives does ESO offer for this? If there aren’t any, what motivates you personally to help new players? Wouldn’t a better new player experience and veteran support help improve player retention in the long run? Could helping others be considered... a form of narcissism or selfishness?
Happy to hear your opinions!