What's the point of the adjustment? If you want to stand still, you can just crouch. The drain is still going while you are unmoving (and I'm wondering, with the magicka bar constantly moving like a pendulum when you are still, isn't than an additional calculation burden?), and if you've emptied your pool before standing still, it takes ages to fill up again. And any micro-movement activates the full drain again. It's a nonsensical change from a practical perspective. The main problem players had with the change was with the toggle, yet in the dev comments they sais the toggle feels natural. My question is where are you getting the feedback for this @ZOS_BrianWheeler? The overwhelming majority of NB players strongly object to it. I've been playing for almost a decade and I've never heard anyone ever complain about the actual usage of cloak. What about our feedback?
DrSlaughtr wrote: »What's the point of the adjustment? If you want to stand still, you can just crouch. The drain is still going while you are unmoving (and I'm wondering, with the magicka bar constantly moving like a pendulum when you are still, isn't than an additional calculation burden?), and if you've emptied your pool before standing still, it takes ages to fill up again. And any micro-movement activates the full drain again. It's a nonsensical change from a practical perspective. The main problem players had with the change was with the toggle, yet in the dev comments they sais the toggle feels natural. My question is where are you getting the feedback for this @ZOS_BrianWheeler? The overwhelming majority of NB players strongly object to it. I've been playing for almost a decade and I've never heard anyone ever complain about the actual usage of cloak. What about our feedback?
I have two issues with the toggle.
1. Cloak is unreliable. Every now and then you have to reapply it. If it works through as a toggle, I know have to turn it off and turn it back on. Two buttons rather than one.
2. I still need to hit with 3 seconds to get crit strike. So this might often require me to disable and reenable cloak in the middle of the battlefield, which isn't smart. So I'll probably be getting this benefit less often.
CameraBeardThePirate wrote: »DrSlaughtr wrote: »What's the point of the adjustment? If you want to stand still, you can just crouch. The drain is still going while you are unmoving (and I'm wondering, with the magicka bar constantly moving like a pendulum when you are still, isn't than an additional calculation burden?), and if you've emptied your pool before standing still, it takes ages to fill up again. And any micro-movement activates the full drain again. It's a nonsensical change from a practical perspective. The main problem players had with the change was with the toggle, yet in the dev comments they sais the toggle feels natural. My question is where are you getting the feedback for this @ZOS_BrianWheeler? The overwhelming majority of NB players strongly object to it. I've been playing for almost a decade and I've never heard anyone ever complain about the actual usage of cloak. What about our feedback?
I have two issues with the toggle.
1. Cloak is unreliable. Every now and then you have to reapply it. If it works through as a toggle, I know have to turn it off and turn it back on. Two buttons rather than one.
2. I still need to hit with 3 seconds to get crit strike. So this might often require me to disable and reenable cloak in the middle of the battlefield, which isn't smart. So I'll probably be getting this benefit less often.
You do not have to "turn it off and back on". If something breaks your cloak or the ability fails, it turns off the toggle.
You also don't need to turn it off to attack. Any action that breaks cloak will turn the toggle off.
DrSlaughtr wrote: »
I'm assuming the 3 second requirement is still on the skill on PTS. Let me know if that isn't the case.
DrSlaughtr wrote: »What's the point of the adjustment? If you want to stand still, you can just crouch. The drain is still going while you are unmoving (and I'm wondering, with the magicka bar constantly moving like a pendulum when you are still, isn't than an additional calculation burden?), and if you've emptied your pool before standing still, it takes ages to fill up again. And any micro-movement activates the full drain again. It's a nonsensical change from a practical perspective. The main problem players had with the change was with the toggle, yet in the dev comments they sais the toggle feels natural. My question is where are you getting the feedback for this @ZOS_BrianWheeler? The overwhelming majority of NB players strongly object to it. I've been playing for almost a decade and I've never heard anyone ever complain about the actual usage of cloak. What about our feedback?
2. I still need to hit with 3 seconds to get crit strike. So this might often require me to disable and reenable cloak in the middle of the battlefield, which isn't smart. So I'll probably be getting this benefit less often.
It seems like it is always crit on your next attack, as there is no durationDrSlaughtr wrote: »What's the point of the adjustment? If you want to stand still, you can just crouch. The drain is still going while you are unmoving (and I'm wondering, with the magicka bar constantly moving like a pendulum when you are still, isn't than an additional calculation burden?), and if you've emptied your pool before standing still, it takes ages to fill up again. And any micro-movement activates the full drain again. It's a nonsensical change from a practical perspective. The main problem players had with the change was with the toggle, yet in the dev comments they sais the toggle feels natural. My question is where are you getting the feedback for this @ZOS_BrianWheeler? The overwhelming majority of NB players strongly object to it. I've been playing for almost a decade and I've never heard anyone ever complain about the actual usage of cloak. What about our feedback?
2. I still need to hit with 3 seconds to get crit strike. So this might often require me to disable and reenable cloak in the middle of the battlefield, which isn't smart. So I'll probably be getting this benefit less often.
Woooahh....are you saying that if I toggle on cloak, I have 3 seconds from the start of the toggle to get a crit?
If it is a toggle it needs to work like this...toggle clock on for as long as you want and as soon as you break the toggle with an attack that attack is 100% crit.
DrSlaughtr wrote: »What's the point of the adjustment? If you want to stand still, you can just crouch. The drain is still going while you are unmoving (and I'm wondering, with the magicka bar constantly moving like a pendulum when you are still, isn't than an additional calculation burden?), and if you've emptied your pool before standing still, it takes ages to fill up again. And any micro-movement activates the full drain again. It's a nonsensical change from a practical perspective. The main problem players had with the change was with the toggle, yet in the dev comments they sais the toggle feels natural. My question is where are you getting the feedback for this @ZOS_BrianWheeler? The overwhelming majority of NB players strongly object to it. I've been playing for almost a decade and I've never heard anyone ever complain about the actual usage of cloak. What about our feedback?
2. I still need to hit with 3 seconds to get crit strike. So this might often require me to disable and reenable cloak in the middle of the battlefield, which isn't smart. So I'll probably be getting this benefit less often.
Woooahh....are you saying that if I toggle on cloak, I have 3 seconds from the start of the toggle to get a crit?
If it is a toggle it needs to work like this...toggle clock on for as long as you want and as soon as you break the toggle with an attack that attack is 100% crit.
Tommy_The_Gun wrote: »Cloak next patch will be far too unreliable to be usable actually.
I kinda confirmed my suspicions that "toggle" cloak will be like that, especially in lag. In PvE, I had all kinds of weird issues on PTS that are non-issue on live server. There were multiple situations when some enemies were just "ignoring" the fact that cloak is on, or just by "staring at me" cloak was turned off. Sometimes it worked, but sometimes it was just "I want to fight you" and poof ! On live you can just re-cast cloak, but on PTS, it is janky as heck.
Situations like this will be notorious in IC or Cyrodiil, when some random wolf or mudcrab will detect you & de-cloak you & whole enemy zerg will wipe you. Same stuff will be happening when capturing a resource (fighting PvP "Guards NPCs) & in an event when you are alone & 5 players appear, it will be close to impossible to get away - as again - toggle cloak is very janky. Most PvP NBs will prolly switch to ranged or bombing, as melee will be too risky as cloak will be 50/50 chance if it works or not.
Biggest issue I see is ZOS kinda "indirectly butchered" Shadow Barrier Passive. NBs can no longer proc it with their spammable as it was moved to assasination. Cloak on PTS is now a toggle and It only enables this passive when it is toggled on. If you turn it off, it is not procing it. So vast majority of NB builds lost a way to naturally & fluidly proc this passive. And historically, NBs since day1 always had very high uptime on this passive.
There are all kinds of wired issue that seems to be simply a huge oversight (I hope that they are). For instance, NB's Dark Veil passive is same on PTS as on live and it reads:Increases the duration of your non-invisibility based Shadow abilities by 2 seconds.
^ The issue is that cloak no longer has duration, so this description has no sense at all. So I would not be surprised if they just quickly converted cloak to a toggle and called it a day, without looking carefully at every single piece of the machinery that is interacting with each other. And Invisbity & stealth in ESO has a lot of things that do interact (like detection skills, potions, NPCs, Guards, Mobs etc).
It just seems like everything that interacts with cloak & invisibility was never made to interact with a "toggle-able" skill & I suspect that cloak itself was also not coded to be a "toggle-able" skill, as it was never meant to be a toggle. I would not be surprised if "under the hood" cloak was still a skill with a duration, but they just changed 3 seconds to 9999999999 seconds and added a line of code that changes the duration to 0.000001 second when you cast it again - giving the impression of a "toggle". I mean PTS cloak kinda behaves like that.
Shadow Barrier should also proc when Cloak is toggled off & count that as "a cast" since it counts activating cloak and it also costs nothing & Dark Veil descriptions needs to be updated.
Unless I was very lucky with the crits, it seems like it is every "next" direct damage you do via skill or LA or HA etc. It seems to even work if you leave cloak and your next attack will be a crit. But again... I might have just been very lucky, but all my attacks were crits. So basically, kinda like it is now on live, but without 3 second requirement.DrSlaughtr wrote: »DrSlaughtr wrote: »What's the point of the adjustment? If you want to stand still, you can just crouch. The drain is still going while you are unmoving (and I'm wondering, with the magicka bar constantly moving like a pendulum when you are still, isn't than an additional calculation burden?), and if you've emptied your pool before standing still, it takes ages to fill up again. And any micro-movement activates the full drain again. It's a nonsensical change from a practical perspective. The main problem players had with the change was with the toggle, yet in the dev comments they sais the toggle feels natural. My question is where are you getting the feedback for this @ZOS_BrianWheeler? The overwhelming majority of NB players strongly object to it. I've been playing for almost a decade and I've never heard anyone ever complain about the actual usage of cloak. What about our feedback?
2. I still need to hit with 3 seconds to get crit strike. So this might often require me to disable and reenable cloak in the middle of the battlefield, which isn't smart. So I'll probably be getting this benefit less often.
Woooahh....are you saying that if I toggle on cloak, I have 3 seconds from the start of the toggle to get a crit?
If it is a toggle it needs to work like this...toggle clock on for as long as you want and as soon as you break the toggle with an attack that attack is 100% crit.
Cool dude above confirmed the 3 second timer is gone so that's good
It works exactly like on live, but I just mentioned it as ZOS did not even bothered to change the description. I mean cloak does not have a duration any more, so why even mention it in the passive description ? It will just confuse people. But again, the fact that they did not updated the description gives some insights on how they do stuff lol.Necrotech_Master wrote: »
that passive (dark veil) says "increases duration of non-invisibility based shadow abilities", as shadow cloak is an invisibility skill it is currently unaffected by that, changing cloak to a toggle its still an invisibility skill and would thus be unaffected by this passive still
so im not sure how that passive is a problem, at least related to cloak
Tommy_The_Gun wrote: »Unless I was very lucky with the crits, it seems like it is every "next" direct damage you do via skill or LA or HA etc. It seems to even work if you leave cloak and your next attack will be a crit. But again... I might have just been very lucky, but all my attacks were crits. So basically, kinda like it is now on live, but without 3 second requirement.DrSlaughtr wrote: »DrSlaughtr wrote: »What's the point of the adjustment? If you want to stand still, you can just crouch. The drain is still going while you are unmoving (and I'm wondering, with the magicka bar constantly moving like a pendulum when you are still, isn't than an additional calculation burden?), and if you've emptied your pool before standing still, it takes ages to fill up again. And any micro-movement activates the full drain again. It's a nonsensical change from a practical perspective. The main problem players had with the change was with the toggle, yet in the dev comments they sais the toggle feels natural. My question is where are you getting the feedback for this @ZOS_BrianWheeler? The overwhelming majority of NB players strongly object to it. I've been playing for almost a decade and I've never heard anyone ever complain about the actual usage of cloak. What about our feedback?
2. I still need to hit with 3 seconds to get crit strike. So this might often require me to disable and reenable cloak in the middle of the battlefield, which isn't smart. So I'll probably be getting this benefit less often.
Woooahh....are you saying that if I toggle on cloak, I have 3 seconds from the start of the toggle to get a crit?
If it is a toggle it needs to work like this...toggle clock on for as long as you want and as soon as you break the toggle with an attack that attack is 100% crit.
Cool dude above confirmed the 3 second timer is gone so that's goodIt works exactly like on live, but I just mentioned it as ZOS did not even bothered to change the description. I mean cloak does not have a duration any more, so why even mention it in the passive description ? It will just confuse people. But again, the fact that they did not updated the description gives some insights on how they do stuff lol.Necrotech_Master wrote: »
that passive (dark veil) says "increases duration of non-invisibility based shadow abilities", as shadow cloak is an invisibility skill it is currently unaffected by that, changing cloak to a toggle its still an invisibility skill and would thus be unaffected by this passive still
so im not sure how that passive is a problem, at least related to cloak
deadpool3431 wrote: »Wasn't skinnycheeks the one that mentioned a toggle for cloak on stream and then it was put in almost immediately?