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Charms Need a Rework

Just_Attivi
Just_Attivi
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I remember years ago, a boss in Crypt of Hearts (i think it was CoH2) the Ghost boss near the middle of the dungeon, it used to use a Fear skill that would make your character run away. This animation really consistently got player stuck in the surrounding terrain. Eventually, it seemed like fear was reworked to be a stationary hold-your-head-and-scream animation, avoiding people getting stuck in terrain.

Charms have been minimal in this game, however the arcanist introduced a player castable charm that often caused these same problems in a PVP environment. Now, with scribing, we have warden charms doing exactly the same thing. Its been just about every day that I manage to play and not get kicked before of poor performance of the servers, that I get charmed into the surrounding terrain (today it was the stairs at the back flag of Sejanus, and eventually I fell underneath the outpost. Yesterday it was a wooden wall in bruma. the day prior a Resource tower doorway where it connects to the front stairs.) everytime this happens, you are 'Too close to a resource/keep/outpost" and cant use a recall stone (assuming youre not stuck in combat, which you are most of the time). You usually cant be killed in these locations either. this means, if you want to get out, you better have ravage health potions in your bag (inventory is tight, i shouldnt need to carry something to fix ZOS poor coding), or you need to queue out and requeue into Cyrodiil (which, is often a 30min to hour+ wait in the only populated campaign), taking people out of the action and out of guild events or runs with friends, because of a skill interaction that was realized to be broken years ago, that for whatever reason was brought back into the game.

Kind of a rant but also this is a bug, Im sure there have been other threads about this too, but skills shouldnt be reliably putting people into terrain.
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