ESO need strict targeting system
And ignore untargeted enemy.
Or need "dithering shader" to hide too much short rage big sized enemy in front of player.
When I'm in Vateshran Hollows, I tend to lost important target like the "lethal tether" by big sized enemy.
When I'm in dungeon as tank, somebody use "Maw of the Infernal set", and that disgusting Deadroth take my front view.
This is really bad visual design. It always annoys me. Please do something.
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.
2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".
2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.