Actually, it's an addition to the lore, because Bethesda not only agreed to Ithelia, they agreed to the way ZOS envisioned not only Ithelia, but West Weald.
This game is not a static single player title; it's a living breathing entity. And thank the divines for that.
Bradyfjord wrote: »Please remember that most 'lore' in the elder scrolls games is told in unreliable narrator. Even our actions in ESO are probably going to be erased with the arrival of Talos and all the shenanigans he is going to be up to.
I tend to feel that the "player character" is as much an "unreliable narrator" as anyone else....
o_Primate_o wrote: »West Weald itself is quite beautiful, but the shards and Lucent Citadel and some delves are so much a departure from lore that I find WWeald is difficult to play. I get that some zones have stretched what can be considered ES lore, but this is too much. I can't wrap my head around it.
I tend to feel that the "player character" is as much an "unreliable narrator" as anyone else....
But they aren't narrating. We're looking through their eyes and over their head. It's not like the game starts with the Vestige talking about their adventure to their grandchildren or someone in 2E616.
o_Primate_o wrote: »West Weald itself is quite beautiful, but the shards and Lucent Citadel and some delves are so much a departure from lore that I find WWeald is difficult to play. I get that some zones have stretched what can be considered ES lore, but this is too much. I can't wrap my head around it.
Bradyfjord wrote: »Please remember that most 'lore' in the elder scrolls games is told in unreliable narrator. Even our actions in ESO are probably going to be erased with the arrival of Talos and all the shenanigans he is going to be up to.
It only works that way when it's narrated, and even then the reliability of sources varies. The player character witnessed Ithelia and Mirrormoor first hand.
Yes, they did, but as soon as they put it into writing, or tell someone, they become part of the unreliable narration. Unreliable narration does not mean "wrong", it means that it can't be trusted to be accurate. In 800 years, how does anyone know what is accurate and what is someone's imaginary tale?
Yes, they did, but as soon as they put it into writing, or tell someone, they become part of the unreliable narration. Unreliable narration does not mean "wrong", it means that it can't be trusted to be accurate. In 800 years, how does anyone know what is accurate and what is someone's imaginary tale?
That's right. But most of the game isn't reading an in-universe book written 800 years after the fact. A book in which Cinnabar of Taneth explains tower theory is a medium of unreliable narration. That dragons attacked Elsweyr isn't. This isn't Elder Scrolls Legends, in which the plot is introduced by a Moth Priest telling a story around a campfire.
o_Primate_o wrote: »West Weald itself is quite beautiful, but the shards and Lucent Citadel and some delves are so much a departure from lore that I find WWeald is difficult to play. I get that some zones have stretched what can be considered ES lore, but this is too much. I can't wrap my head around it.
It appears to me that in those locations the very substance of Nirn is being infused with chaotic creatia, which then responds to the will of the invading Daedric Prince, adopting the 'template,' as it were, of matter from the intruding realm—in this case, Coldharbour. Though we see this as a collateral side-effect in the vicinity of Oblivion portals, it could be deliberately invoked even at a considerable range by spell-casting cultists
Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.