xylena_lazarow wrote: »
Simple, follow proc set "rules".
Heals scale from max mag/stam, only.
Damage scales from max wep/spell damage only.
Defensive skills scale from max health, only: damage shields, block cost/percentage, dodge roll cost
If you did that....Hardened Ward would not have been a problem, or needed any adjustments at all. Want a big shield, stack health, but that kills your damage and healing. Want healing stack max mag, but that kills your damage and defense. Players would organically find a middle way or intentionally build into one of the trinity roles.
It's less the strat itself and more that it's historically often been the only strat. Optimized defense and sustain usually far outpaces optimized offense, so you can't proactively win, you can only reactively play the exact same strat, ending up literally spending most of the match waiting and hoping your opponent blinks first (aka tank meta). The longtime dominance of stall and attrition has really kneecapped the popularity of playing competitive, from dueling to ball groups.people only waiting for their ult to go offensive
propertyOfUndefined wrote: »Remember when RPGs let you be creative with your playstyle instead of shoehorning you into one of three cookie-cutter roles? Yeah... I despised the 'holy trinity' when it first became a thing and I'm still not a fan.
propertyOfUndefined wrote: »Remember when RPGs let you be creative with your playstyle instead of shoehorning you into one of three cookie-cutter roles? Yeah... I despised the 'holy trinity' when it first became a thing and I'm still not a fan.
And that is why 1 player can face tank 20 in an open field, turn around and wipe them!
And we wonder why new players don't stick around for PVP
It wouldn't just kill solo play, it'd also make PvP pugging impossible because you wouldn't have the right balance of roles. If you think ball groups are a problem now... well this would make them literally the only viable playstyle.But you revealed that holy trinity fans want enforce holy trinity at least particularly to remove solo players that have to cover all 3 roles by themselves (because nobody else does for them) which is what you want to make impossible.
ZoS cant reconcile with the MMO GODS and restore holy trinity, balance in the force and order in tamriel as it did never conciled/exist since the game was released 10 years ago, it can only concile now but why should they if they could violate the holy trinity for all of TESOs 10 year existance without consequence and recruit players that want exactly that? Because some MMORPGers that could also play another MMORPG want that?The MMO Holy Trinity of DPS/HEALS/TANK has been violated.
I think the fundamental issue is this: Healing scaling off of damage modifiers. This has to be fixed!
Healing power should only come from healing modifiers, with crit rolls further boosting those numbers. In other words, stacking damage to the moon should NOT increase your healing power. This gives high DPS builds higher healing and thus violates the HOLY TRINITY
The MMO GODS are pissed. The trinity has been desecrated!
Since gear is so important in this game, the solution is simple. Force HEALERS to actually slot HEALING sets that makes them better healers without also making them killing machines. Tanks need to slot actual DEFENSIVE sets and not also enjoying insane KILLING POWER. DPS players need to choose to slot DPS sets to do more damage without also enjoying ROFL jump around all day in the field cant kill me TEE HEE defenses for free
Please reconcile with the MMO GODS and restore balance in the force. The trinity MUST be restored for there to be order in Tamriel!
Having constant healing like surge/dark deal/living dark increased only by healing modifiers(like vitality or mending) for all healing skills would at least give everyone decent healing rather than only healers (like when scaling with other stats like the healing sets), but why is it ok for heals to crit when crit is the most important dmg stat but not to scale with weapon dmg?Healing power should only come from healing modifiers, with crit rolls further boosting those numbers.
xylena_lazarow wrote: »It wouldn't just kill solo play, it'd also make PvP pugging impossible because you wouldn't have the right balance of roles. If you think ball groups are a problem now... well this would make them literally the only viable playstyle.But you revealed that holy trinity fans want enforce holy trinity at least particularly to remove solo players that have to cover all 3 roles by themselves (because nobody else does for them) which is what you want to make impossible.
propertyOfUndefined wrote: »Remember when RPGs let you be creative with your playstyle instead of shoehorning you into one of three cookie-cutter roles? Yeah... I despised the 'holy trinity' when it first became a thing and I'm still not a fan.
And that is why 1 player can face tank 20 in an open field, turn around and wipe them!
And we wonder why new players don't stick around for PVP