AcadianPaladin wrote: »If you ask my healer to lose significant damage to be a healer, she will turn in her healing staff and join the hordes of dd's. I suspect I'm not alone. The reason there are less healers than dd's is because healers do less damage than dd's. The reasaon there are less tanks than healers is because tanks do less damage than healers.
AcadianPaladin wrote: »If you ask my healer to lose significant damage to be a healer, she will turn in her healing staff and join the hordes of dd's. I suspect I'm not alone. The reason there are less healers than dd's is because healers do less damage than dd's. The reasaon there are less tanks than healers is because tanks do less damage than healers.
Zodiarkslayer wrote: »Max Stat and WD/SD determine an abilities damage output together.
Every ability in the game has a formula that determines the damage before mitigation. I recommend the uesp.net build editor. Next to every ability there are three little dots. Press them and up pops the data for the respective ability.
For Wrecking Blow it's this formula:
= 0.11879 MaxStat + 1.2473 MaxDamage
So, with Less Max Stat there will always be less damage.
What actually makes a big difference is numerous combat buffs to MaxDamage that can be dynamically applied during combat. They tip the scale.
Major and Minor Brutality/Sorcery
Fighters Guild passive
some Class Passives
Dual Wield off Hand Bonus
Medium Armor bonus
Etc. Etc.
@MincMincMinc You should probably redo your math and reevaluate your conclusion with this new information in mind.
Zodiarkslayer wrote: »Max Stat and WD/SD determine an abilities damage output together.
Every ability in the game has a formula that determines the damage before mitigation. I recommend the uesp.net build editor. Next to every ability there are three little dots. Press them and up pops the data for the respective ability.
For Wrecking Blow it's this formula:
= 0.11879 MaxStat + 1.2473 MaxDamage
So, with Less Max Stat there will always be less damage.
What actually makes a big difference is numerous combat buffs to MaxDamage that can be dynamically applied during combat. They tip the scale.
Major and Minor Brutality/Sorcery
Fighters Guild passive
some Class Passives
Dual Wield off Hand Bonus
Medium Armor bonus
Etc. Etc.
@MincMincMinc You should probably redo your math and reevaluate your conclusion with this new information in mind.
Thumbless_Bot wrote: »Zodiarkslayer wrote: »Max Stat and WD/SD determine an abilities damage output together.
Every ability in the game has a formula that determines the damage before mitigation. I recommend the uesp.net build editor. Next to every ability there are three little dots. Press them and up pops the data for the respective ability.
For Wrecking Blow it's this formula:
= 0.11879 MaxStat + 1.2473 MaxDamage
So, with Less Max Stat there will always be less damage.
What actually makes a big difference is numerous combat buffs to MaxDamage that can be dynamically applied during combat. They tip the scale.
Major and Minor Brutality/Sorcery
Fighters Guild passive
some Class Passives
Dual Wield off Hand Bonus
Medium Armor bonus
Etc. Etc.
@MincMincMinc You should probably redo your math and reevaluate your conclusion with this new information in mind.
Pretty much...
Fir example:
I run jewels of misrule. If I switch to sugar skulls my dizzy damage output goes up by about 4.5%, but my sustain is hit.
My weapon damage stays the same as do the damage modifiers.
Long story short stats give you additional resources to cast more skills without considering regen, but damage has more modifiers that help buff it.
I believe the same sort of logic applies to heals... damage bumps it as do stats.
Zodiarkslayer wrote: »Yeah, I know UESP.NET has some problems. But they root in the calculation that the browser does, not the data base they keep. The intel on how abilities scale is accurate. As a matter of fact, uesp.net is the best source for this kind of information.
And that was my point. Abilities significantly scale with max ressources. Disregarding them entirely is too drastic a statement in my opinion.
AcadianPaladin wrote: »If you ask my healer to lose significant damage to be a healer, she will turn in her healing staff and join the hordes of dd's. I suspect I'm not alone. The reason there are less healers than dd's is because healers do less damage than dd's. The reasaon there are less tanks than healers is because tanks do less damage than healers.
i mean, that's not your role to do damages. You're supposed to do healing, not damage the enemy.
And he's got a rather good point.
ragnarok6644b14_ESO wrote: »I am confused about the complaint - ESO allows you to build a good all-rounder character and that's bad because *reasons*?
Is that the problem this is trying to solve? Or is this a solution in search of a problem?
MincMincMinc wrote: »ragnarok6644b14_ESO wrote: »I am confused about the complaint - ESO allows you to build a good all-rounder character and that's bad because *reasons*?
Is that the problem this is trying to solve? Or is this a solution in search of a problem?
Eso doesn't allow you to build.....there is no choice in this case. Everyone makes all of the same choices as there is no point to run anything else when there is a more efficient choice. EX: One set gives you 500wd and another gives you 1000wd, which one do you choose? The 1000wd one obviously, there is effectively no choice here.
If max stam and mag provide no benefit why choose it over max health except in raw dps builds.
Damage wise one line of wd provides 40-50% more outgoing damage. One line of pen provides 80-100% more outgoing damage.
Sustain wise, there is so much recovery in the game I'd have to go back 7+ years to when people actually ran deficit builds with 50k stam. It is so easy to run surplus to the point where you really only need 15k for a buffer.
You want tension in your choices, otherwise they are meaningless.
Zodiarkslayer wrote: »What OP means is that PvP is an unbalanced mess with no actual choices and no real diversity, because deviating from the META is tantamount to crippling yourself.
In my opinion, that is a general PvP problem, not a general "Mag and Stam are useless" problem. Because Mag and Stam are far from useless outside of PvP.