Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Problematic sets should have different 5pc stat for PVE/PVP based on whether battle spirit is active

baconaura
baconaura
✭✭✭
Hear me out.

We have the ability to apply the 5pc set bonus of a set when *Battle Spirit* is active as seen in sets like Rallying Cry.
We have the ability to apply certain conditions of the damage/proc if its on a player or monster.

Instead of just totally murdering sets and tossing them in the graveyard of dead sets, why cant we just make it conditional based on if Battle Spirit is active? and further make any adjustments to only affect/target players so people dont abuse it and proc it off an IC pve add or the player's pet?

Sure tooltips are going to be longer, but I feel it's the only correct choice to properly balance and address the needs of 2 very different communities, and maintain/grow set diversity in the game. and perhaps finally revamp some of the older sets.

Like base damage and/or bonuses can remain the same, but perhaps for trickier balancing conditions, have conditional proc modifiers based on whether battle spirit is active and whether it can affect a player or monster?

I think this is a good place to start. and we have to start somewhere, otherwise its just insanity making the same mistakes over and over again.
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    This has been brought up over the years. I agree - I wish more sets would utilize the battle spirit. Would be an easier way for them to balance stuff in my opinion.

    Monsters vs Players is a smaller way to do that I guess.. but overall think battle spirit would be easier.
    Will the real LadyGP please stand up.
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    I'm all for balancing PvP and PvE separately.
  • Kisakee
    Kisakee
    ✭✭✭✭✭
    I'm all for balancing PvP and PvE separately.

    In the name of Sheogorath YES PLEASE! No more PvE nerfs because people abuse something in PvP!
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • LadyGP
    LadyGP
    ✭✭✭✭✭
    I couldn't find the link but I could have sworn at one point Rich addressed this suggestion directly and said they weren't going to do it.
    Will the real LadyGP please stand up.
  • baconaura
    baconaura
    ✭✭✭
    LadyGP wrote: »
    I couldn't find the link but I could have sworn at one point Rich addressed this suggestion directly and said they weren't going to do it.

    Like even if he says they arent going to do it, we are already getting sets that are targeting players only, or monsters only(plaguebreak, etc...). Hopefully it means they are already open to exploring ideas, and not just stonewalling for the sake of just continuing the status quo and not growing with the needs of the game community.

    @ZOS_Gilliam @ZOS_Kevin can you pass this on to the team? like it doesnt hurt to give this a try. Could probably test it out with 1 set first like azureblight, or roll out a few new sets in the next big update that have this.

    Its going to be easier to more granularly adjust balance on this set in pvp at the set level, than making changes at the battle spirit level, or skill/passive level.



  • ApoAlaia
    ApoAlaia
    ✭✭✭✭✭
    ✭✭✭
    Ngl, this nerf is going to hurt.

    For a moment I thought I'd have until at least U45 when it wasn't on week one's patch notes.

    Guess it was time to lower the floor again :disappointed:
Sign In or Register to comment.