VenomSheru wrote: »
If it works only against monsters now, why is it being discussed in reference to PvP?
On live, AB works in PVP. But one ball group operative (who did not at first admit they were a ball grouper) led a disinformation campaign complaining Azure was killing small, unorganized groups (not true) and killing performance (no evidence--performance everywhere with every set is inconsistent right now). The OP in that thread was aided by 2-3 UIs, and ZOS fell for it hook, line, and sinker.
SeaUnicorn wrote: »In PVE we rarely have 7 targets in any meaningful way. We use it for 3-4 target fights, but with the change to scaling its very much dead in those scenarios.
Can someone explain the overall buff to Azure at 7 enemies that was promised in the dev comment? I'm not sure I'm understanding it.
If x = current base damage, here's what I'm figuring for the math:
Right now, it starts at 1.3x (since the 30% applies even with just one enemy), then goes up to 1.6x for two, 1.9x for three, 2.2x for four, 2.5x for five, and 2.8x for six enemies. Then it stops scaling (2.8x representing a bonus of 180% over 1x).
As of this PTS incremental, it will start at 0.4x (losing 60% of the base damage) for one enemy, then it will start scaling with additional enemies by 100% (of the new 0.4x base) per enemy: 0.8x for two, 1.2x for three, 1.6x for four, 2x for five, 2.4x for six, 2.8x for seven. Then it stops scaling. 2.8x is the expected increase of 600% over 0.4x, in line with the notes.
But 2.8x (current cap on live) is equal to 2.8x (current cap on PTS), with the only difference being it takes one more enemy to reach it. Where is the "slight buff" coming from on PTS at 7 enemies?
there is no buff, its actually a nerf, because it requires 1 more target for it to match the current 6 targets for capped damage which is the same for both prenerf and the proposed nerf to AB
A user in Skinny's discord tested the PTS version of AB and the cooldown is now 1s instead of 0.5s so even in situations when you could conceivably stack seven banners (which are rare as hen's teeth) you are still doing half the damage the set would have done on live.
It is well an truly dead.
At this point they may as well 'have a change of heart' next patch and reinstate it for PvP. It has now all the changes that had been requested anyway, may as well.
In PvE we ate U35 and we are still here so at this point we've basically signalled loud and clear that there are no mental gymnastics we won't go through to justify [to ourselves] any uncalled for changes after the fact.
acastanza_ESO wrote: »Devs please listen to this man. The [Snip] are here in force, while the average player is on their local Discord rejoicing and considering coming back to ESO for real group PvP. Blackreach PC NA is dead most nights. GH is not far out. You have no idea the reception this gets.
Now AB should exist to counter balls. The average group of 5-6 ABers should be able to harass a ball and even wipe a bad one. But it should in no one's hand be able to singularly bomb a group of 12 with m+M Evasion up.
But if its between a sledgehammer to the set and the continued death of organized PvP, I choose the Sledgehammer. But the rollback solution to the original "nerf" could be a real compromise. I highly suggest pursuing it.
[Snip]LMAO No. The average player is bemoaning this unwarranted gift [Snip]. The only people rejoicing are the ballgroupers that are actually killing PVP.The [Snip] are here in force, while the average player is on their local Discord rejoicing and considering coming back to ESO for real group PvP.