My idea for a greater influence of the guild on the gameplay and increased communication between players.
I think, as an MMORPG, there is not enough interaction between players in the guild and the influence of the guild on the game. Therefore, I propose a system for developing and leveling up guilds in different directions that will diversify the gameplay.
You can only upgrade one guild branch at a time, after which you can upgrade others. To raise the guild level, you need to complete the available tasks that give experience to this guild. The cost of raising the guild level is 1 million gold * the level is being raised. The maximum level of each guild type is 50. The total maximum guild level is 200 (if new guild types appear, then the overall guild level may increase). Since a player can have up to 5 guilds, similar tasks for leveling them will be marked with the mark of the guild for which the player performs it.
My Ideas on skills for guilds
The Roleplay Guild:
From level 1, tasks for the delivery of letters and parcels between NPCs within the location appear, for which they will give the bulk of the guild's experience, it will not always be possible to complete tasks in only one location, after a one-time completion it will become available again in a week, but you can search in other locations, travel, explore. Also, a small share of the guild's experience will be brought by the fulfillment of daily contracts of the guilds of fighters, magicians, intrepid, thieves, assassins, psijics. As well as completing the main plot tasks and participating in the fate of the NPCs in random meetings.
On 2/12/22/32/42 +1-5% to all experience gained by the player.
5 – The fame of your guild allows you to use "Influence", which will make it possible not to bribe NPCs in disputes, but to convince them by referring to the valor of your guild.
10/20/30/40/49 - 10-50% reduction in the cost of increasing the guild rank.
Level 50 The widespread influence of the "guild name". An ultimate ability. 500 points. It is reduced by 20 points for each guild member in the squad. You raise the guild flag and half (rounded up) of your NPC enemies, with the exception of bosses, go over to your side and provoke opponents if possible, the surviving NPCs will disappear at the end of the battle, giving you experience for defeating them. Access to the ability can be limited by the status of the player in the guild.
The Trade Guild:
From level 1, new tasks for the sale of NPCs "trinkets" and valuable items for leveling up. As well as completing trading tasks (for X gold, as in the Zenithar event) for sale and purchase in the guild store of this trading guild.
2/12/22/32 there is access to the equipment of NPC caravans to invest gold and receive it in 1,5/2/2,5/3 a multiple of the size. Caravans appear moving around the location between remote settlements. You can invest at least 10,000 gold in a caravan. Several guilds can invest.
3/13/23/33 you can negotiate with the shelters of criminals and hire them to plunder the caravan in the appropriate locations. You will receive 40/50/60/80% of the gold invested in the caravan (a caravan without guilds carries 1000 gold).
42 you can find out for a small fee at the criminals' hideout how much gold is loaded into the caravan. (Criminals attack in waves, amplified by the resistance of players, if >10 players are called upon by a boss leader with 10+ million hp, preferably at least 5 different gang bosses).
4/14/24/34/44 - trading with NPCs is 1-5% more profitable.
On 5/15/25/35/45, you return 10-50% of the gold spent on guild merchants to the guild treasury.
7/17/27/37/47 guild artisans get 2-10% more inspiration and 1-5% increase the chance of double resource extraction (added with the corresponding ability from CP).
50 you get access to a guild representative who will give access to the bank of this guild and the guild store anywhere in Tamriel. Access to a representative for guild members can be limited by their status.
PVP guild. 1. Completing tasks in pvp activities gives experience for the guild level. 2/12/22/32/42 +1-5% to Alliance points and Telvar stones from all sources (does not affect the achievement of Emperor rank)
3/13/23/33/43 +2-10% damage from siege weapons
4/14/24/34/44 you lose 2-10% less Telvar in case of death.
5 you have the opportunity to repair the siege weapons that you use while reloading, while continuing to fire.
15/25/35/45 - the speed of repairing walls, gates and siege guns, and reloading siege guns is reduced by 5-20%
50 For the glory of the "name of the guild". An ultimate ability. The cost is 250. You set the guild's battle banner for 20 seconds. All players in the squad at a radius of 28 meters, and your guild members within a radius of 56 meters, receive a shield for 10% health for 20 seconds and 3 seconds of protection from control. The shield increases by 5% of health, and protection from control by 1 second for each guild member in the squad. The shield is updated every 5 seconds while the banner is installed, which can be destroyed manually or with siege weapons. The banner has has 100,000 strength. Access to the ability can be limited by the status of the player in the guild.
The PVE guild. 1. Daily tasks are available to destroy world bosses in the base game to level up the guild. The entire guild will be directed at one boss. The level also pumps up a little the first performance of a repeatable task on the day in trials and the vows of the undaunted.
2/12/22/32/42 we get 2-10% more experience to upgrade the guild.
3/13/23/33/43 +2-10% to speed in dungeons, arenas and trials.
5/15/25/35/45 +1,2,3,4,5% damage in PVE.
50 Supporters' appeal. An ultimate ability.
Out of the fight. 25 points. You set up a guild banner and find an ally in it, whom you will call for help. He will receive an invitation, after which he can instantly move to the banner. (Does not fully spend superpower points.)
In battle. 250 points. You set up a guild banner and for 30 seconds summon three avatars of the strongest (with the greatest emergency) allies from the guild (mostly those that are online are selected). Avatars take significantly less damage and try to provoke enemies. Prototype avatars, if possible, will receive a notification and will be able to join the battle by moving to the banner. Access to the ability can be limited by the status of the player in the guild.