karthrag_inak wrote: »What exactly does over-tuned mean?
Are they sharp? Flat? Are they too perfectly pitched to participate in ensembles? Are the tuning keys fatigued?
Khajiit has opinions to share, but is not sure if he agrees or disagrees with premise.
Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
I think the see through wall aspect is going to apply a bit differently than the other ways of gaining it right now.
With the ults, and tab targeting, it is incredibly situational and limited. You need to use your ult for example to gain it and it runs out. And tab targeting is only a single person.
With this set, you can have it permanently on siege. Which has the potential to remove the surprise element in siege fights entirely. If the enemy is stacking up in the keep to rush the attackers, someone on siege can now call that out and the attackers can completely adjust their focus to handle that attack before they are surprised by it. It will remove any inside the keep tactical advantages that defenders have.
Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
I think the see through wall aspect is going to apply a bit differently than the other ways of gaining it right now.
With the ults, and tab targeting, it is incredibly situational and limited. You need to use your ult for example to gain it and it runs out. And tab targeting is only a single person.
With this set, you can have it permanently on siege. Which has the potential to remove the surprise element in siege fights entirely. If the enemy is stacking up in the keep to rush the attackers, someone on siege can now call that out and the attackers can completely adjust their focus to handle that attack before they are surprised by it. It will remove any inside the keep tactical advantages that defenders have.
Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
CameraBeardThePirate wrote: »Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
800 crit resist is equivalent to about 12% crit damage (800/66). Farstrider is a very strong crit damage set. It's not necessarily the highest damage, but you're also getting crit resist out of it to make yourself tankier.
MincMincMinc wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
800 crit resist is equivalent to about 12% crit damage (800/66). Farstrider is a very strong crit damage set. It's not necessarily the highest damage, but you're also getting crit resist out of it to make yourself tankier.
I mean rally cry gives 1650 + 300wd to all allies. Although you have a point that compared to crit damage sets it is equivalent in damage + the tankiness.
around 800-1200 crit resist removal to aoe enemies with only you becoming tanky is fairly equivalent. If anything I would say Rally cry still comes out on top.
CameraBeardThePirate wrote: »MincMincMinc wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
800 crit resist is equivalent to about 12% crit damage (800/66). Farstrider is a very strong crit damage set. It's not necessarily the highest damage, but you're also getting crit resist out of it to make yourself tankier.
I mean rally cry gives 1650 + 300wd to all allies. Although you have a point that compared to crit damage sets it is equivalent in damage + the tankiness.
around 800-1200 crit resist removal to aoe enemies with only you becoming tanky is fairly equivalent. If anything I would say Rally cry still comes out on top.
Well no, Rally does not give 1650 + 300 to all allies. It only gives that much if you're solo.
In a 4 man it'll be giving ~1300 crit resist and 240 weapon damage, which is still very good, but it's important to note that it scales down in effectiveness with numbers.
MincMincMinc wrote: »CameraBeardThePirate wrote: »MincMincMinc wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
800 crit resist is equivalent to about 12% crit damage (800/66). Farstrider is a very strong crit damage set. It's not necessarily the highest damage, but you're also getting crit resist out of it to make yourself tankier.
I mean rally cry gives 1650 + 300wd to all allies. Although you have a point that compared to crit damage sets it is equivalent in damage + the tankiness.
around 800-1200 crit resist removal to aoe enemies with only you becoming tanky is fairly equivalent. If anything I would say Rally cry still comes out on top.
Well no, Rally does not give 1650 + 300 to all allies. It only gives that much if you're solo.
In a 4 man it'll be giving ~1300 crit resist and 240 weapon damage, which is still very good, but it's important to note that it scales down in effectiveness with numbers.
Has anyone actually tested if farstrider even applies in an aoe? Or only on one target? Purgeable? If it is not an aoe, its trash flat out except for duel scenarios. Even in a 6 man scenario for both sets I think RC still provides more.
CameraBeardThePirate wrote: »MincMincMinc wrote: »CameraBeardThePirate wrote: »MincMincMinc wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
800 crit resist is equivalent to about 12% crit damage (800/66). Farstrider is a very strong crit damage set. It's not necessarily the highest damage, but you're also getting crit resist out of it to make yourself tankier.
I mean rally cry gives 1650 + 300wd to all allies. Although you have a point that compared to crit damage sets it is equivalent in damage + the tankiness.
around 800-1200 crit resist removal to aoe enemies with only you becoming tanky is fairly equivalent. If anything I would say Rally cry still comes out on top.
Well no, Rally does not give 1650 + 300 to all allies. It only gives that much if you're solo.
In a 4 man it'll be giving ~1300 crit resist and 240 weapon damage, which is still very good, but it's important to note that it scales down in effectiveness with numbers.
Has anyone actually tested if farstrider even applies in an aoe? Or only on one target? Purgeable? If it is not an aoe, its trash flat out except for duel scenarios. Even in a 6 man scenario for both sets I think RC still provides more.
I'm not sure it does, but I'm approaching it more in comparison to something like Order's Wrath - a good boost in your damage and survivability.
Rally will always earn a spot because it's free stats for your group.
To clarify, I don't really agree with OP that either set is necessarily overtuned.
MincMincMinc wrote: »CameraBeardThePirate wrote: »MincMincMinc wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
800 crit resist is equivalent to about 12% crit damage (800/66). Farstrider is a very strong crit damage set. It's not necessarily the highest damage, but you're also getting crit resist out of it to make yourself tankier.
I mean rally cry gives 1650 + 300wd to all allies. Although you have a point that compared to crit damage sets it is equivalent in damage + the tankiness.
around 800-1200 crit resist removal to aoe enemies with only you becoming tanky is fairly equivalent. If anything I would say Rally cry still comes out on top.
Well no, Rally does not give 1650 + 300 to all allies. It only gives that much if you're solo.
In a 4 man it'll be giving ~1300 crit resist and 240 weapon damage, which is still very good, but it's important to note that it scales down in effectiveness with numbers.
Has anyone actually tested if farstrider even applies in an aoe? Or only on one target? Purgeable? If it is not an aoe, its trash flat out except for duel scenarios. Even in a 6 man scenario for both sets I think RC still provides more.
YandereGirlfriend wrote: »MincMincMinc wrote: »CameraBeardThePirate wrote: »MincMincMinc wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
800 crit resist is equivalent to about 12% crit damage (800/66). Farstrider is a very strong crit damage set. It's not necessarily the highest damage, but you're also getting crit resist out of it to make yourself tankier.
I mean rally cry gives 1650 + 300wd to all allies. Although you have a point that compared to crit damage sets it is equivalent in damage + the tankiness.
around 800-1200 crit resist removal to aoe enemies with only you becoming tanky is fairly equivalent. If anything I would say Rally cry still comes out on top.
Well no, Rally does not give 1650 + 300 to all allies. It only gives that much if you're solo.
In a 4 man it'll be giving ~1300 crit resist and 240 weapon damage, which is still very good, but it's important to note that it scales down in effectiveness with numbers.
Has anyone actually tested if farstrider even applies in an aoe? Or only on one target? Purgeable? If it is not an aoe, its trash flat out except for duel scenarios. Even in a 6 man scenario for both sets I think RC still provides more.
It doesn't. It procs on the first enemy touched with a tick of your relevant damage.
MincMincMinc wrote: »CameraBeardThePirate wrote: »MincMincMinc wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »from my understanding of farstrider is that it only reduces their resistance by the % amount
so if they have 2000 crit resist, it would be -40% or a reduction of 800 resist, im not sure how much real effective difference this would make in an actual situation
the other one, the siegemaster one, the 33% dmg reduction might be a bit strong for sure, but they would only get that while on siege, and a tank person would be giving up a full 5 pc set to use this
the see through walls is not really a new mechanic, one of the vamp ults and even just tab targeting can already do that, i dont really see that as too big of an advantage while on siege because with a fully zoomed out siege camera you could usually see where everyone was on the other side of the walls anyway
800 crit resist is equivalent to about 12% crit damage (800/66). Farstrider is a very strong crit damage set. It's not necessarily the highest damage, but you're also getting crit resist out of it to make yourself tankier.
I mean rally cry gives 1650 + 300wd to all allies. Although you have a point that compared to crit damage sets it is equivalent in damage + the tankiness.
around 800-1200 crit resist removal to aoe enemies with only you becoming tanky is fairly equivalent. If anything I would say Rally cry still comes out on top.
Well no, Rally does not give 1650 + 300 to all allies. It only gives that much if you're solo.
In a 4 man it'll be giving ~1300 crit resist and 240 weapon damage, which is still very good, but it's important to note that it scales down in effectiveness with numbers.
Has anyone actually tested if farstrider even applies in an aoe? Or only on one target? Purgeable? If it is not an aoe, its trash flat out except for duel scenarios. Even in a 6 man scenario for both sets I think RC still provides more.
Bane_Andeddu wrote: »Anything interesting or unique = "overtuned" or "op". Got it. Typical pvp crying to attempt to fundamentally change the game. Pvp will never be balanced in an mmo. Go play cod.