PTS Update 44 - Bug Reports for 2-Sided Battlegrounds

ZOS_Kevin
ZOS_Kevin
Community Manager
Please report any issues you run into while testing 2-Sided Battlegrounds in this thread. This applies to both 4v4 and 8v8 content. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Edited by ZOS_Kevin on 23 September 2024 19:14
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • chessalavakia_ESO
    chessalavakia_ESO
    ✭✭✭✭✭
    I got put into a Death Match for Temple of the War Hunt today and it didn't load for several minutes then lost lobby connection.

    I'd hit the same thing with it on Monday but, I assumed then it was just a normal Battlgrounds issue rather than potentially being related to the new content.

    3hjfsacyo2io.png

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    This Death Match did not appear to keep score properly for the teams.

    I also was rewarded the Ranked Competitor achievement from my first 8 v8 match which I believe isn't intended
    Edited by chessalavakia_ESO on 21 September 2024 00:59
  • Hammer_TF
    Hammer_TF
    Soul Shriven
    The ball from ball of lightning is counting as a pet. Whenever the ball is up, my hardened ward is not casting the heal for me (This is devastating for pvp). I also receive the expert summoner passive while the ball is up since it counts as a pet (puts me in execute faster).

    Is this functioning as intended?

    Thanks!
  • Maitsukas
    Maitsukas
    ✭✭✭✭✭
    Seems that in-progress Battleground Quests (at least To the Victor) will be broken once the update goes live, with the objective grayed out in the Quest Journal and no objective visible at the Quest Tracker:
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    Edited by Maitsukas on 2 October 2024 12:23
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • ruskiii
    ruskiii
    Copied from my recent post:
    ruskiii wrote: »
    7 out of 9 of my last games this morning haven't started because "Not enough players". Instead of filling the space, with people I know are in queue it is spinning up a new game for them and leaves you in the starting point for 5 minutes before it closes the game. Incredibly frustrating. Sometimes both teams have 7 players and the game still won't start.

    5 minutes to check for players seems too long, I'm yet to see it fill after it's been looking for over 60 seconds. Maybe we need a "forfeit" vote also, that wouldn't just let us leave the bugged lobbies without getting the new (frankly insane) 30 minute deserter penalty, it would also let teams leave instead of camping their base after they have a bad first round.

    Maybe there is a different solution, but something needs to be done about the queue bug urgently. Most matches since u44 are taking less than 4 minutes, having to wait 7 x 5 minutes = 35 minutes in the spawn point to play 2 four minute games, is not sustainable, and along with all the other problems is making BGs hard to play at a time the community should be excited for it.
  • ruskiii
    ruskiii
    Just realised this is PTS board and not about Live, my bad. The bug I mentioned wasn't present on PTS when we were testing but is very, very common on Live. 10 out of 13 failures now. 4v4 seems to happen less, but it still happens.
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