Aggrovious wrote: »
When you leave an instance, Sload's Call stacks are removed. The mythic does not clearly state this and you should be allowed to keep the stacks.
This mythic can give a player 1150 w/s damage maximum at the cost of -6000 Health and slight reduction in shields. We already have Mora's Whispers (do not nerf, just a comparison), which gives 1528 Critical Chance at no negatives. So I see an easy fix to this mythic. Allow the stacks to stay while leaving in instance.
BXR_Lonestar wrote: »Aggrovious wrote: »
When you leave an instance, Sload's Call stacks are removed. The mythic does not clearly state this and you should be allowed to keep the stacks.
This mythic can give a player 1150 w/s damage maximum at the cost of -6000 Health and slight reduction in shields. We already have Mora's Whispers (do not nerf, just a comparison), which gives 1528 Critical Chance at no negatives. So I see an easy fix to this mythic. Allow the stacks to stay while leaving in instance.
That is intended to do that and likely won't change to keep players from "pre-buffing" in PVP - in a delve for example - and then they head out into PVP to gank/bomb. I agree, it'd be nice if you could keep your stacks in more situations, but they knew this would probably get abused to hell in PVP, so they added some pretty punishing qualifiers.
El_Borracho wrote: »This set is nowhere near what it was when it was first released. Used to be 20 stacks of 150 spell damage with a 2% increase in damage taken per stack. Ironically, I believe the change was made because it was overperforming in PVE, though it was a powerful set in Imperial City and Cyrodiil if you could find enough adds to keep the stacks up.
Aggrovious wrote: »El_Borracho wrote: »This set is nowhere near what it was when it was first released. Used to be 20 stacks of 150 spell damage with a 2% increase in damage taken per stack. Ironically, I believe the change was made because it was overperforming in PVE, though it was a powerful set in Imperial City and Cyrodiil if you could find enough adds to keep the stacks up.
The stacks always left when you leave instance. My point is that the mythic doesn't clearly state you lose stacks when you leave zones like it use too. I just want that part to be removed from the mythic. It will allow DPS and solo players to have more viable options
Aggrovious wrote: »BXR_Lonestar wrote: »Aggrovious wrote: »
When you leave an instance, Sload's Call stacks are removed. The mythic does not clearly state this and you should be allowed to keep the stacks.
This mythic can give a player 1150 w/s damage maximum at the cost of -6000 Health and slight reduction in shields. We already have Mora's Whispers (do not nerf, just a comparison), which gives 1528 Critical Chance at no negatives. So I see an easy fix to this mythic. Allow the stacks to stay while leaving in instance.
That is intended to do that and likely won't change to keep players from "pre-buffing" in PVP - in a delve for example - and then they head out into PVP to gank/bomb. I agree, it'd be nice if you could keep your stacks in more situations, but they knew this would probably get abused to hell in PVP, so they added some pretty punishing qualifiers.
you can already pre-buff in PVP and simply mount to your location. This reasoning is ridiculous and effects PVE more..again
BXR_Lonestar wrote: »Aggrovious wrote: »BXR_Lonestar wrote: »Aggrovious wrote: »
When you leave an instance, Sload's Call stacks are removed. The mythic does not clearly state this and you should be allowed to keep the stacks.
This mythic can give a player 1150 w/s damage maximum at the cost of -6000 Health and slight reduction in shields. We already have Mora's Whispers (do not nerf, just a comparison), which gives 1528 Critical Chance at no negatives. So I see an easy fix to this mythic. Allow the stacks to stay while leaving in instance.
That is intended to do that and likely won't change to keep players from "pre-buffing" in PVP - in a delve for example - and then they head out into PVP to gank/bomb. I agree, it'd be nice if you could keep your stacks in more situations, but they knew this would probably get abused to hell in PVP, so they added some pretty punishing qualifiers.
you can already pre-buff in PVP and simply mount to your location. This reasoning is ridiculous and effects PVE more..again
Yes you can, but you HAVE to get the kills to do it. This is much harder to do in the open world than you would think, and the easiest place to do it would be cyrodil delves, which are different instances. They basically wanted it so that you have to pre-buff in the open world which you need 50 kills to do - and unless you are hitting objectives with guards, it is really hard to pre-buff getting PVE kills in cyrodil without risk of death, which resets your stacks. This is why you NEVER see people use this mythic in PVE.
BXR_Lonestar wrote: »Aggrovious wrote: »BXR_Lonestar wrote: »Aggrovious wrote: »
When you leave an instance, Sload's Call stacks are removed. The mythic does not clearly state this and you should be allowed to keep the stacks.
This mythic can give a player 1150 w/s damage maximum at the cost of -6000 Health and slight reduction in shields. We already have Mora's Whispers (do not nerf, just a comparison), which gives 1528 Critical Chance at no negatives. So I see an easy fix to this mythic. Allow the stacks to stay while leaving in instance.
That is intended to do that and likely won't change to keep players from "pre-buffing" in PVP - in a delve for example - and then they head out into PVP to gank/bomb. I agree, it'd be nice if you could keep your stacks in more situations, but they knew this would probably get abused to hell in PVP, so they added some pretty punishing qualifiers.
you can already pre-buff in PVP and simply mount to your location. This reasoning is ridiculous and effects PVE more..again
Yes you can, but you HAVE to get the kills to do it. This is much harder to do in the open world than you would think, and the easiest place to do it would be cyrodil delves, which are different instances. They basically wanted it so that you have to pre-buff in the open world which you need 50 kills to do - and unless you are hitting objectives with guards, it is really hard to pre-buff getting PVE kills in cyrodil without risk of death, which resets your stacks. This is why you NEVER see people use this mythic in PVE.