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Impenetrable trait buffed by 5 crit resist (127 -> 132 per piece)

SkaraMinoc
SkaraMinoc
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Did they stealth buff impenetrable trait in Update 43? Or was it before and I just didn't notice until now.

Impenetrable was 127 crit resist per gold armor
Impenetrable now 132 crit resist per gold armor

Change: +3.937%
PC NA
  • taugrim
    taugrim
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    I'd still rather have Reinforced and mitigate all damage.

    At least on chest or head / shoulders / legs / boots.

    And Well-Fitted for sustain on any non-Reinforced piece.
    Edited by taugrim on 15 September 2024 16:35
    PC | NA | CP 2.3k
    • Active: Dark Elf Stamina Templar | Dark Elf Stamina Arcanist | Dark Elf Stamina Necromancer
    • Inactive: Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • Aurielle
    Aurielle
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    SkaraMinoc wrote: »
    Did they stealth buff impenetrable trait in Update 43? Or was it before and I just didn't notice until now.

    Impenetrable was 127 crit resist per gold armor
    Impenetrable now 132 crit resist per gold armor

    Change: +3.937%

    They may have done that to put it in line with the CP star for crit resistance (Resilience). Many people run two reinforced pieces and five inpen; the five impen adds up to 660 crit resist, same as Resilience when it’s fully maxed out. Also, each individual stage of Resilience equals 132 crit resistance, or one impen armor piece.

    On my stat-focused Torc of the Last Ayleid King builds, I swap Ironclad out for Resilience, as that essentially frees up five slots for different armor traits that can better round out the build, depending on what I’m going for. I don’t need Ironclad when I have Torc on, as the mythic already gives a flat 15% damage reduction and I’d rather have the freedom to increase my penetration via Divines or whatever.
  • gamma71
    gamma71
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    Aurielle wrote: »
    SkaraMinoc wrote: »
    Did they stealth buff impenetrable trait in Update 43? Or was it before and I just didn't notice until now.

    Impenetrable was 127 crit resist per gold armor
    Impenetrable now 132 crit resist per gold armor

    Change: +3.937%

    They may have done that to put it in line with the CP star for crit resistance (Resilience). Many people run two reinforced pieces and five inpen; the five impen adds up to 660 crit resist, same as Resilience when it’s fully maxed out. Also, each individual stage of Resilience equals 132 crit resistance, or one impen armor piece.

    On my stat-focused Torc of the Last Ayleid King builds, I swap Ironclad out for Resilience, as that essentially frees up five slots for different armor traits that can better round out the build, depending on what I’m going for. I don’t need Ironclad when I have Torc on, as the mythic already gives a flat 15% damage reduction and I’d rather have the freedom to increase my penetration via Divines or whatever.

    Do you find using the torq good enough to replace normal builds? Pvp wise
  • West93
    West93
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    gamma71 wrote: »
    Aurielle wrote: »
    SkaraMinoc wrote: »
    Did they stealth buff impenetrable trait in Update 43? Or was it before and I just didn't notice until now.

    Impenetrable was 127 crit resist per gold armor
    Impenetrable now 132 crit resist per gold armor

    Change: +3.937%

    They may have done that to put it in line with the CP star for crit resistance (Resilience). Many people run two reinforced pieces and five inpen; the five impen adds up to 660 crit resist, same as Resilience when it’s fully maxed out. Also, each individual stage of Resilience equals 132 crit resistance, or one impen armor piece.

    On my stat-focused Torc of the Last Ayleid King builds, I swap Ironclad out for Resilience, as that essentially frees up five slots for different armor traits that can better round out the build, depending on what I’m going for. I don’t need Ironclad when I have Torc on, as the mythic already gives a flat 15% damage reduction and I’d rather have the freedom to increase my penetration via Divines or whatever.

    Do you find using the torq good enough to replace normal builds? Pvp wise

    Yes, but mostly for open world pvp, not 1v1 duels
  • Aurielle
    Aurielle
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    gamma71 wrote: »
    Aurielle wrote: »
    SkaraMinoc wrote: »
    Did they stealth buff impenetrable trait in Update 43? Or was it before and I just didn't notice until now.

    Impenetrable was 127 crit resist per gold armor
    Impenetrable now 132 crit resist per gold armor

    Change: +3.937%

    They may have done that to put it in line with the CP star for crit resistance (Resilience). Many people run two reinforced pieces and five inpen; the five impen adds up to 660 crit resist, same as Resilience when it’s fully maxed out. Also, each individual stage of Resilience equals 132 crit resistance, or one impen armor piece.

    On my stat-focused Torc of the Last Ayleid King builds, I swap Ironclad out for Resilience, as that essentially frees up five slots for different armor traits that can better round out the build, depending on what I’m going for. I don’t need Ironclad when I have Torc on, as the mythic already gives a flat 15% damage reduction and I’d rather have the freedom to increase my penetration via Divines or whatever.

    Do you find using the torq good enough to replace normal builds? Pvp wise

    Yeah, but it’s entirely class and role / goal dependent. If you’re playing a strong class with abilities that are enhanced significantly by certain sets (and vice versa), Torc is pretty mediocre. See, for instance, magsorcs, NBs, DKs — all those classes benefit way more from running sets that synergize well with their already strong toolkit.

    On comparatively weaker classes that benefit more from stat builds in open world PVP, like Templar, Torc can be quite nice. My magplar, for instance, is able to play fully ranged 2H/4M/1L with a lightning staff front bar hitting over 8k pen before major breach is applied with around 7k spell damage when fully buffed. With Jewels of Misrule (or Orzoga’s Smoked Bear Haunch, when I’m feeling rich), recovery is around 1700 before regen potions are applied. I’m not hitting max resistances on the build (just under 30k on my defensive back bar) and only have 33k health, but that’s not so bad given the flat 15% reduced incoming damage — which you can enhance further with a source of Major Protection, like Flare. I also use Torc on one of my lazy Warden snipe spam bow builds, mainly because it allows me to be really annoyingly tanky if and when I run into trouble, while still giving me decent tooltips on Snipe. Torc could probably work with Necro too, but I hardly ever play my Necro because I absolutely hate how clunky the corpse consumption mechanic is.

    Speaking of clunky, one thing you need to remember too about Torc is that there’s minimal micromanagement involved. You can easily get the same stats Torc provides with other set-based builds, but you also have to micromanage a bunch of stuff. Think potion cooldowns with Clever Alchemist, Major/Minor buffs with Wretched Vitality, crit heals with Rallying Cry, etc. If the megaserver is particularly laggy (which, let’s face it, is most of the time these days), you might not be able to barswap to refresh Wretched Vitality on your backbar, or a ping spike might mean you try to barswap to your Clever Alc bar and automatically pop a potion due to muscle memory, except you’re still on your front bar because that 999+ ping spike prevented you from properly barswapping, so you can’t use Clever Alchemist until you come off potion cooldown, etc. Torc takes away ALL those concerns, so you can just focus on PVP.
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