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Ideas for Templar class Grimoires (Scribing)

The_Isatope8
The_Isatope8
✭✭✭
The topic of class grimoires has been floating around since scribing was first announced. Unfortunately the scribing abilities were rather limited on release, but with update 44 bringing a new grimoire there is hope that we can see specific grimoires made for the 7 classes. I have the most experience with Templar out of any of the classes and as such I would like to share my ideas for scribing abilities exclusive to Templar.

Many of the ideas presented in this post are theoretical, so numbers, timing, scaling etc. might seem over or under powered. The numerical values and effects aren't set in stone and doubtlessly need adjusting, but the concepts presented are what matter here. Explanations or more information will be available in the Spoilers where I think it is necessary.

Aedric Spear
  • Summoned Spear
    Target: Self
    Maximum Range: 28 meters
    Summon your Aedric Spear, increasing the range of your light and heavy attacks to 28 meters and increasing the cost of your offensive abilities by 15%. Effects are applied when attacking an enemy. Bar swapping does not deactivate this ability.
    This ability essentially allows you to toggle the spear on and off, using it as your main weapon at the cost of additional resources. There is a lot of information to go through with this skill regarding functionality, animations, passive interactions and damage.

    The way that scribing affects this skill is similar to Ulfsild's Contingency in that the effects only occur once another action has been performed. For the sake of clarity, the skill requires you to do direct damage to proc the effects, DOT's and ground bases abilities won't trigger the effects and neither will utility/ heals. The part about light and heavy attacks range increase might seem bizarre at first, but the reason for this is that the spear can be thrown at range, light and heavy attacks will also proc the skills effects since the attacks are now made with the spear.
  • Focus Scripts:
    • Taunt: Deals 5% more damage to the enemy and taunts them to attack you for 15 seconds
    • Bleed Damage: Deals 411 extra bleed damage to your target.
    • Flame Damage: Deal 411 extra flame damage to your target.
    • Frost Damage: Deal 411 extra frost damage to your target.
    • Physical Damage: Deal 411 extra physical damage to your target
    • Shock Damage: Deal 411 extra shock damage to your target.
  • Signature Scripts
    • Class Mastery
    • Druids Resurgence: Restores 900 Magicka and Stamina over 6 seconds.
    • Hunters Snare: Reduces movement speed of enemies by 30% for 2 seconds.
    • Knights Valor: Increases Block mitigation by 8% and reduces cost of Block by 8% for 6 seconds.
    • Leeching Thirst: Heals you for 12% of your damage done.
    • Wayfarers Mastery: Adds improved functionality of the passives of the weapon you are using.
      • Bow: Increases the critical chance granted by your Accuracy passive by 438 for 3 seconds.
      • Destruction Staff: Grants the bonus of the Penetrating Magic passive ability for 3 seconds to all your abilities.
      • Dual Wield: Increase the weapon and spell damage bonus granted by the Dual Wield Expert passive ability to 10% for 3 seconds.
      • One Hand and Shield: Increase the weapon and spell damage bonus granted by the Sword and Board passive ability to 10% for 3 seconds.
      • Restoration Staff: Increase the Healing done with Restoration Staff spells granted by the restoration Master passive ability to 8% for 3 seconds.
      • Two Handed: Grants you the effect of the Battle rush passive for 3 seconds.
    • Divine Vigor: Decrease the cost of your core combat abilities by 15% for 3 seconds.
  • Affix Scripts
    • Berserk: Grants Minor Berserk for 3 seconds, Increasing damage done by 5%.
    • Breach, Afflicts Minor Breach, reducing physical and spell resistance by 2974 for 6 seconds this effect.
    • Brittle: Afflicts Minor Brittle, increasing critical damage taken by 10% for 6 seconds.
    • Brutality and Sorcery: grants Major Brutality and Sorcery, increasing your weapon and spell damage by 20% for 6 seconds.
    • Intellect and Endurance: Grants you Minor Intellect and Endurance, increasing your Magicka and Stamina recovery by 15% for 6 seconds.
    • Savagery and Prophecy: Grants you Savagery and Prophecy, increasing your weapon and spell critical rating by 2029 for 6 seconds.
    • Vulnerability: Afflicts Minor Vulnerability, increasing damage taken by 5% for 6 seconds.
  • Animation Changes
    Since the spear is your main weapon while toggled on, new animations will be needed to replace the animations used for the normal weapons. This section focuses on how I think new animations could look for the normal weapon skills and attacks.
    • Ranged Light and Heavy attacks
      • Light attacks: just a quick throw of the spear. The spear dissipates when striking an enemy and reappears in your hand thereafter.
      • Heavy attacks: An animation similar to a javelin thrower, lining up the shot, drawing the spear back and throwing it. The spear dissipates when striking an enemy and reappears in your hand thereafter.
    • Bow
      • Melee Light Attacks: a quick one-handed jab with the spear.
      • Blocking: Same animation as blocking with a staff, just with the spear in place of a staff.
      • Vault (scribing): throw the spear down and jump back. when the jump is done the spear dissipates and reappears in your hand
      • snipe: Same animation as heavy attack, just sped up to match the skill.
      • Volley: same startup animation as spear shards, but when spear reaches it's apex it splits into tiny shards and rains down at the target location. after launching the spear a new one appears in your hands.
      • Scatter shot: same animation as the Piercing Javelin skill.
      • Arrow Spray: swing the spear in a small arc in front of you, sending out shards of light.
      • Poison Arrow: same animation as the Piercing Javelin skill.
      • Rapid Fire (Ultimate): Project slivers of light from the tip of the spear over the duration of the channel.
        • Ballista (Morph): Plant the spear in the ground, which starts projecting slivers of light at the enemy. After activating, a new spear appears in your right hand. When the ability finishes, the planted spear dissipates.
    • Destruction staff
      • Same animations for abilities, ultimate's and blocking, just with the spear in place of the staff.
      • Melee Light Attacks: a quick two-handed jab with the spear.
    • Dual Wield
      • Melee Light Attacks: a quick one-handed jab with the spear.
      • Melee Heavy Attacks: Swing the spear around you twice very quickly.
      • Blocking: Same animation as blocking with a staff, just with the spear in place of a staff.
      • Travelling knife (scribing): Flick the spear in front of you, sending out a shard of light that returns to the spear. The shard of light is a replacement texture for the traveling knife effect and does whatever it would do depending on the way that the skill was scribed.
      • Flurry: 4 extremely fast, short range jabs with the spear.
      • Twin Slashes: hold the spear with both hands and do 2 Quick slices with the tip of the spear.
      • Whirlwind: spin around, twirling the spear around your body as you do so.
      • Blade Cloak: The startup animation has you holding the spear above your head triumphantly, thereafter the same effects occur with the tiny knives being replaced with sharp shards of light. The visual effect persists until the ability is recast while the ultimate is not active or it expires.
      • Hidden Blade: An underhand toss of the spear at the target.
        • Flying Dagger: when you activate the ability again to jump at the target you perform the same animation as the Focused Charge skill.
        • Shrouded Daggers: The visual effect of the bouncing dagger is replaced by the spear. When you use the skill, a new spear appears in your hand. The spear that was launched dissipates after hitting all of its targets.
      • Lacerate (Ultimate): Violently swing the spear from your left side, bringing it behind your back, then returning to neutral position.
    • One Hand and Shield
      • Melee Light Attacks: A quick jab with the spear over the shield that you have positioned in front of you.
      • Blocking: Hold the spear next to your head and over the shield, classic phalanx stance.
      • Puncture: turn your torso to the left and perform an underhand thrust with the spear.
      • Low Slash: Swing the spear in a low arc from your left side.
      • Defensive Posture: Position the shield in front of you and aggressively slam the shaft of the spear into the shield like a drum.
      • Shield Charge:Hold the spear back when charging with the tip pointing downward.
      • Shield Wall (Ultimate): Same animation, just with spear in place of primary weapon.
    • Restoration Staff
      • Same animations for abilities, ultimate's and blocking, just with the spear in place of the staff.
      • Melee Light Attacks: a quick one-handed jab with the spear.
    • Two Handed
      • Melee Light Attacks: Quickly swipe the spear in a diagonal arc in front of you with both hands.
      • Blocking: Same animation as blocking with a staff, just with the spear in place of a staff.
      • Uppercut: Draw the spear back with both hands and thrust in into the targets chest with an underhand strike.
      • Stampede: Same animation as the Focused Charge skill.
      • Cleave: Same animation as the melee heavy attack granted by this ultimate, as explained in its description.
      • Reverse slash: Spin around while twirling the spear around your body, slashing the target with a diagonal strike when you have finished spinning around.
      • Momentum: Same animation, but with the spear in place of the weapon.
      • Berserker Strike (Ultimate): Slam the spear into the ground in front of you with an overhead swing.

Dawn's Wrath
  • Gravity Well
    Cost: 4050 Magicka
    Cast Time: 0.8 seconds
    Target: determined by Focus Script
    Radius: 8 meters
    Maximum Range: 22 meters
    Distort the fabric of the mundus, creating a gravity well that pulls in enemies within 8 meters at the target location.
    This ability works similarly to other scribing skills with pull, but it places the pull effect up to 28 meters away and acts as a nice grouping tool. The Dawn's wrath skill line already has a lot to do with space and the phenomenon's associated with it, being able to create a gravity well fits that theme.
    • Focus Scripts
      • Dispel: Deals 1838 magic damage and Removes 1 negative area effect.
      • Flame Damage: Deals 3341 flame damage to enemies.
      • Frost Damage: deals 3341 frost damage to enemies.
      • Immobilize: Deals 1838 magic Damage Immobilizes enemies for 6 seconds.
      • Magic Damage: Deals 3341 Magic damage to enemies.
      • Shock Damage: Deals 3341 Shock damage to enemies.
      • Pull: Deals 1838 Magic damage to enemies. After 1 second, pull enemies within 8 metres to you.
        The ability is already a pull, but some people prefer to pull enemies to themselves rather than to a location. Especially useful for tanks and bombers.
    • Signature Scripts
      • Class Mastery
      • Gladiators Tenacity: Reduces your damage taken by 8% for 5 seconds.
      • Hunters Snare: Reduces Movement speed of enemies by 30% for 6 seconds.
      • Lingering Torment: Deals 3445 Magic damage over 10 seconds.
      • Warmages defence: Grants you a damage shield that absorbs 3449 damage for 6 seconds. Each enemy hit increases the strength of the shield by 20%.
      • Wayfarers Mastery: Increase the effectiveness of the Restoring Spirit Passive ability, reducing the cost of your Health, Magicka, Stamina and Ultimate abilities by 15% for 4 seconds.
    • Affix Scripts
      • Breach: Afflicts enemies with Major Breach for 10 seconds, reducing their physical and spell resistance by 5948.
      • Brittle: Afflicts Minor Brittle, increasing critical damage taken by 10% for 20 seconds.
      • Cowardice: Afflicts Manor Cowardice, reducing weapon and spell damage by 430 for 10 seconds.
      • Enervation: Afflicts Minor Enervation, reducing critical damage by 10% for 20 seconds.
      • Mangle: Afflicts Minor Mangle, reducing max health by 10% for 20 seconds.
      • Off-Balance: Enemies are set off balance for 7 seconds.
      • Vulnerability: Afflicts Minor Vulnerability, increasing damage taken by 5% for 20 seconds.

Restoring Light
  • Divine Aura
    Cost: 355 magicka /second
    Target: Self
    Radius: 10 meters
    Emanate an aura of holy light around you. You and Allies can only benefit from one Divine aura at a time.
    This skill would function similarly to the new Banner Bearer grimoire that's coming with update 44, just without the unique bonuses and a bit smaller. ANother difference is that this ability functions like a toggle that drains resources over while active, similar to Dragonknights' Ash Cloud ability. When the grimoire is acquired, the tooltip for the Sacred Ground passive ability would change to include this ability.
    • Focus Scripts
      • Healing: Heal yourself and allies within the area 418 health every second.
      • Magic Damage: Enemies in the area take 411 Magic damage every second.
      • Flame Damage: Enemies in the area take 411 Flame damage every second.
      • Frost Damage: Enemies in the area take 411 Frost damage every second.
      • Shock damage: Enemies in the area take 411 Shock damage every second.
      • Damage Shield: Grants you and allies a damage shield that absorbs 2365 damage for 6 seconds. This effect can occur once every 4 seconds.
      • Dispel: Dispels 1 negative area effect up to once every 7 seconds. This effect can occur once every 7 seconds.
    • Signature Scripts
      • Class Mastery
      • Emboldening Presence: Adds improved functionality of class Passive abilities.
        Many scribing abilities have unique scripts that can only be used with that skill. Templar's class fantasy has a lot to do with empowering and motivating your allies. This script helps them fulfill that fantasy better by essentially making their allies better at being themselves.
        • Dragonknight
          • Increase the bonus damage of flame and poison damage granted by the World in Ruin passive ability to 7% (up from 5%)
          • Increase the block mitigation granted by the Iron Skin passive ability to 12%(up from 10%)
          • Increase the amount of Health, Magicka and Stamina restored via the Battle Roar passive ability to 60 (up from 50).
        • Sorcerer
          • Increase the Health and Stamina recovery granted by the Daedric Protection passive ability to 25% (up from 20%).
          • Increase the cost ability reduction granted by the Unholy Knowledge passive ability to 10% (up from 6%).
          • Increase the bonus damage to physical and shock damage granted by the Energised passive ability to 7%(up from 5%).
        • Nightblade
          • Increase the resources restored vis the Executioner passive ability to 1300 (up from 1000).
          • Increase the Health, Magicka and Stamina recovery granted by the Refreshing Shadows passive ability to 20% (up from 15%).
          • Increase the ultimate gained via the Catalyst passive ability to 25 (up from 20).
        • Templar
          • Increase the bonus to critical damage and damage against blocking targets granted by the Piercing Spear passive to 12% (up from 10%).
          • Increase the reduction to Health, Magicka, Stamina and Ultimate abilities granted by the Restoring Spirit passive ability to 8% (up from 5%).
          • Allies standing in the area gain the benefits of the Sacred Ground passive ability.
        • Warden
          • Increase the Magicka and Stamina recovery granted by the Flourish passive to 16% (up from 12%).
          • Allies in the area gain the effects of the Accelerated Growth passive ability when healing an ally under 50% health.
          • The increases to the chance to apply the chilled status effect granted by the Glacial Presence passive ability now applies to all frost damage.
        • Necromancer
          • Increase the resources restored via the Death Gleaning passive ability to 777 (up from 666).
          • Increase the execute threshold granted by the Death Knell passive to 35% (up from 25%).
          • Increase the healing done granted by the Curative Curxe passive ability to 12% (up from 8%).
        • Arcanist
          • Increase the size of applied damage shields granted by the Intricate Runeforms passive ability to 14% (up from 10%)
          • Increase the damage dealt by status effects granted by the Psychic Lesion passive ability to 20% (up from 15%).
          • When the Implacable Outcome passive is triggered, gain 1 crux.
      • Crusaders Defiance: You and allies in the area have 1 negative effect removed up to once every 5 seconds. This effect can occur once every 5 seconds.
      • Hunters Snare: Enemies in the area have their movement speed reduced by 30%
      • Sages remedy: Allies that leave the area heal for 3445 health over 10 seconds.
    • Affix Scripts
      • Breach: Afflicts minor breach for 5 seconds to enemies inside the area.
      • Brutality and Sorcery: You and allies in the area gain Major Brutality and Sorcery for 5 seconds, increasing your Weapon and Spell damage by 20%.
      • Courage: You and allies in the area gain Minor Courage for 5 seconds, increasing your weapon and spell damage by 215.
      • Savagery and Prophecy: Grants you and allies in the area Major Savagery and Prophecy for 5 seconds, increasing your weapon and spell critical rating by 2629.
      • MagickaSteal: Afflicts Magickasteal to enemies in the area for 5 seconds.
      • Intellect and Endurance: Applies Minor Intellect and Endurance to you and allies in the area for 5 seconds, increasing your Magicka and Stamina recovery by 15%.
      • Expedition: Grants you and allies in the area Minor Expedition for 5 seconds, increasing your movement speed by 15%.

Congratulations if you made it through all that. Feedback and constructive criticism is welcome and appreciated.
Edited by The_Isatope8 on 13 September 2024 14:03
Number 1 Templar apologist
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