Izanagi.Xiiib16_ESO wrote: »Miats notifies you of incoming range attacks still
I think it's probably just intuition. Especially when you are the type who plays every class, you tend to know how they behave. I know if a nightblade cloaks before approaching me they're probably trying to line up burst. So my choice is to either dodge away from them, reveal, or turtle up.
Templars are easy to counter if you bash weave, because more often than not most templars in PVP use radiant and if you bash weave you will probably 1/3 times interrupt a templar the moment they go to radiant you.
I think that's probably more what you're dealing with. When you're seasoned and you've played every class you come to know what to expect from that class so pre-emptively dodging dangerous combos is essential counterplay.
Now that's just me guessing because your original post is ambiguous and doesn't give specific examples so I can only theorize
Just_Attivi wrote: »So, as someone who cant come off 'offline mode' without whispers filling with 'nice hax' and such messages, I will say this on the matter:
There are definitely some people doing shady things, but I think that number is far fewer than people think.
Most experienced pvp'ers have some intuition toward what is coming in a brawl (seeing that a burst is being lined up, seeing that theyre waiting for your resources to be low based on how you play, etc) and this CAN lead to some dodge rolls that may seem fishy. I will use 2 obvious examples of it for ease of description: Nightblade cloaked mid fight- likely incoming merciless resolve or incap, I'd dodge roll half a second after I see them go cloak, barring lag issues. DK cast breath, flames of oblivion, and searing strikes, then hits a fossilize- i KNOW a triple stacked whip and/or leap is coming, break free and dodge.
Additionally, depending on the class you are fighting, some people pretty much automatically dodge 7 seconds after breaking free from a stun if the class they are fighting has a dodgeable stun
Sometimes players also do odd things. For example, if I even think anyone is near, Ill do a random dodge roll sometimes, and hug line of sight objects, especially if crossing an open-ish field (think sej porch, or the field between fare/alessia, places gankers love to hang out). If i have a bow build, Ill occasionally dodge roll for major expedition. When on a NB, i drink pots on cooldown to build ulti, the pots I use are detects, because I may as well see if anyones around me, and this has spotted people lining up a gank on me more times than i could count- and earned whispers/mail claiming i am cheating because how could i know lol.
If you use the 'Sentry" set, anyone not currently invisible but actively crouching in stealth will get alerted by their 'eye' popping fully 4 times. anytime this happens, I dodge roll toward some line of sight, every 2 seconds and hopefully can make it there within 8 seconds or I will be struggling in stam, and about 4-6 seconds in i drink my detect pot if its ready, to try to see whos around and where, so I can try to defend better.
Some skills, such as Lethal Arrow/Snipe, make an audible sound you can hear when it is launched (assuming your ping isnt through the roof). If i hear it, I block or dodge, detect pot and look around. Skills like incap and merciless resolve also have an audible cue about half a second before they land, and can be reacted to accordingly.
speaking of audio cues, combat music is a thing, as is a red aura around your screen while in menus, anytime someone initiates combat with you. this can sometimes give someone a clue that somethings about to happen (and a great many people seem to play with no sound at all, some just no music, and you honestly miss a ton of audio tips without it. for example, you can hear an enemy drink a potion, and realize they were pressed for resources. quiet music = you know combat is happening near if not directly to you, because the music changes)
The biggest problem right now, which makes all manner of things seem extra fishy (and I cant say none of these people are doing anything fishy, I watched someone walking through the sky recently, and a Warden using arcanist tentacles within the last 2 weeks, same name from both northern storm and flail in my kill recap, not like it was a stealth buddy i just didnt see, so def some shady things happening) but the absolutely abysmal performance and latency issues make everything seem bogus. seen people dodge my heavy attack from stealth, wondering how they knew, and my partner tells me I lagged, was out of stealth for a full second, and then started the heavy animation, and it was *OBVIOUS* even though from my end I did not witness that at all. Ive had the same thing happen to her, where I called out a really bad play and she witnessed something totally different. This isnt always the explanation obviously, and its worth noting that even when your in game latency meter says a great ping, it only reads your ping every 10-20 seconds it seems. Ive lagged out, hard, full stop for 9 seconds, and my ping kept reading 100 lol, so often times with how bad performance is right now, you or the opposing party may be experiencing lag without it being clearly apparent, and depending on the priority of data, this can lead to some unfair advantages (ive fought people that seemingly were always 1 step ahead, were always behind me, always around a LOS etc, and its genuinely just poor server performance). I absolutely hate calling what very well could be shady actions ''just lag bro'' but it is unfortunately the case more often than not right now. Theres entire threads going back to May about this performance and how its just getting worse daily and has been for 4 months now, that have many examples of such actions in them, if you want to reference it, and again, theres definitely some shady things, but hopefully the above scenarios can give some insight and at least help rule out some actions of legitimate players.
Izanagi.Xiiib16_ESO wrote: »Miats notifies you of incoming range attacks still
Izanagi.Xiiib16_ESO wrote: »Miats notifies you of incoming range attacks still
CameraBeardThePirate wrote: »Hey everyone spouting lies about Miat's:
Miat's cannot give incoming attack notifications anymore. ZOS removed the API that allowed addons to do that.
If something is giving someone incoming attack notifications, it isn't an addon, and it's definitely not Miat's.
If Devs spent time in Cyrodiil at peak hours it would not take long for them to encounter it. Is it an add on? Hard to say. Is it CE? Also hard to say. Having seen people flying and moving underground, I’m sure something is being used. But there’s also plenty of legit players who are just very good at timing. Can’t accuse everyone of using dirty stuff, but it is certainly alive and well.
If Devs spent time in Cyrodiil at peak hours it would not take long for them to encounter it. Is it an add on? Hard to say. Is it CE? Also hard to say. Having seen people flying and moving underground, I’m sure something is being used. But there’s also plenty of legit players who are just very good at timing. Can’t accuse everyone of using dirty stuff, but it is certainly alive and well.
The devs know better than anyone how vulnerable eso is to cheating. The cost and effort of mitigating cheating in pvp is probably one of the factors that resulted in them "giving up" on Cyrodiil. It's basically vulnerable to every trick in the book and the devs don't take action against specific methods until they become widespread. Fortunately, competitive aspect of ESO aren't popular so there doesn't seem to be much of a market for commercial cheats for this game.
But what the OP is describing can't necessarily be correlated with cheating. When I considered myself a decent player many years ago, I didn't use Miats and there was always a 'tell' of some sort that I could read and react to before getting ganked. I largely had the same experience as a much worse player recently.
Izanagi.Xiiib16_ESO wrote: »CameraBeardThePirate wrote: »Hey everyone spouting lies about Miat's:
Miat's cannot give incoming attack notifications anymore. ZOS removed the API that allowed addons to do that.
If something is giving someone incoming attack notifications, it isn't an addon, and it's definitely not Miat's.
You might want to try the addon, it gives a sound notification when you're targeted. Personally I don't use it but I've seen and heard it on streams of other players
CameraBeardThePirate wrote: »Izanagi.Xiiib16_ESO wrote: »CameraBeardThePirate wrote: »Hey everyone spouting lies about Miat's:
Miat's cannot give incoming attack notifications anymore. ZOS removed the API that allowed addons to do that.
If something is giving someone incoming attack notifications, it isn't an addon, and it's definitely not Miat's.
You might want to try the addon, it gives a sound notification when you're targeted. Personally I don't use it but I've seen and heard it on streams of other players
I do use it, and guess what? It does not play a noise when you are targeted, as ZOS' API does not allow for that. It gives a sound notification when you enter combat with a new enemy, i.e., the first time an enemy shows up on your encounter log file.
Stop spreading misinformation. Miat's has been around for years, and ZOS has removed the ability for addons to do the things you are claiming it can do.
StaticWave wrote: »When I still used Miats (after ZOS removed the API), for some reason with specific abilities like Snipe, I could randomly hear a “ding” sound if someone is casting it on me. It wasn’t just a one-time thing either. Whenever I heard that “ding” sound, appropriately 2-3 seconds later I would be sniped from stealth. Not sure if it still works like that though.