I'd like to see the 8v8 remain no MMR, but have a group queue cap of 2 players. So you can queue with a friend for a causal no MMR experience, but you can't queue as a comped four man which is enough to easily farm a group of 8 uncoordinated players.
I'd like to see the 8v8 remain no MMR, but have a group queue cap of 2 players. So you can queue with a friend for a causal no MMR experience, but you can't queue as a comped four man which is enough to easily farm a group of 8 uncoordinated players.
If the goal of this friendly get together is to stomp random solos, then yeah I'm fine punishing that behavior. If that's not the goal, then you're being punished anyway by having to waste your time against players not on your level. The only fair way to do this is to have a solo only queue, even a minmax duo is going to absolutely stomp random casuals.Aggrovious wrote: »I don't like this idea and we shouldn't be punished for wanting to play with friends.
Aggrovious wrote: »I'd like to see the 8v8 remain no MMR, but have a group queue cap of 2 players. So you can queue with a friend for a causal no MMR experience, but you can't queue as a comped four man which is enough to easily farm a group of 8 uncoordinated players.
I don't like this idea and we shouldn't be punished for wanting to play with friends.
It'll be the sort of tryhard premade groups who want to "farm pugs" not compete.ForumSavant wrote: »The people who want competitiveness aren't going to enter the 8v8 as much as people think.
xylena_lazarow wrote: »It'll be the sort of tryhard premade groups who want to "farm pugs" not compete.ForumSavant wrote: »The people who want competitiveness aren't going to enter the 8v8 as much as people think.
xylena_lazarow wrote: »8v8 solo queue is awesome so far
TBH I think i'd rather see 3v3v3 (total 9). Should result in the same que pops, but offer a more casual experience since a hardcore group of 3 will have to fight 6 casuals if they are getting stomped too hard.
They should know from WoW that two-team setups are too binary for fast games like ESO.
silky_soft wrote: »This is cyrodiil junk.
Yeah that's kinda the appeal of 8v8, that's why they also put a 4v4, but the 4v4 random is way too volatile, you can carry 1 bad player but if your team has 2 bad players it's over, don't bother. If your 8v8 team has 2 bad players the size of the team can cover for them. That's not to say the 8v8 is never lopsided but it's much less frequent than the 4v4.silky_soft wrote: »This is cyrodiil junk
This game would make for an awesome FFA and I'm not sure why the idea isn't more popular.Why not just a 16 player free for all?
xylena_lazarow wrote: »Yeah that's kinda the appeal of 8v8, that's why they also put a 4v4, but the 4v4 random is way too volatile, you can carry 1 bad player but if your team has 2 bad players it's over, don't bother. If your 8v8 team has 2 bad players the size of the team can cover for them. That's not to say the 8v8 is never lopsided but it's much less frequent than the 4v4.silky_soft wrote: »This is cyrodiil junk
The game really needs a mercy rule for lopsided matches though, personally I'd rather eat a deserter penalty than slog through 15 minutes where you're either a target dummy, or you're mowing down enemies like it's PvE.This game would make for an awesome FFA and I'm not sure why the idea isn't more popular.Why not just a 16 player free for all?
xylena_lazarow wrote: »
You could do that, or push the flags closer together, tons of possibilities, but I think going 2-sided was the right call, considering that 3-sided typically degenerated into 8v4 (against the weaker 4) anyway, and when it didn't, it's because all the players were turtling the entire time afraid to be the side that got doubled.Chilly-McFreeze wrote: »Would you say design issues of three sided matches could have been solved with eg a reduction in flags (to force more Engagement)?