Brian mentioned that the 4v4 leaderboard will be based on Medal Score. While he did not specify if it was Cumulative Medal Score (the way it is currently on live) or Average Medal Score (slightly better, still problematic), the idea of basing the leaderboard on Medal Score completely misses the mark on what a "competitive" queue should be.
The medal score system is easily gamed. You can very easily farm crit heals for 15k+ medal score in a game. People have done this in the current leaderboard system as a joke to reach an astronomically high score on the leaderboard. You don't have to win the match or even perform well to do this, just throw out some crit heals.
Medal Score completely disregards Necromancers and damage shield support builds. It doesn't really matter on the live servers, since the leaderboards don't give very good rewards, but tying the "competitive" mode to medal score will mean that Necromancers will be at a severe disadvantage, since their main skills (Blastbones and Mender) do not count for anything on the leaderboard. Similarly, damage shield supports can be just as effective (if not more effective) as a dedicated healer, but do not earn any medal score, as Damage Shields don't count for healing on the scoreboard.
If the leaderboard remains as Cumulative Medal Score, the leaderboard will reflect # of games played rather than skill. You cannot call this a Competitive Queue if the leaderboard is merely # of games played. Someone that performs half as good as someone else but plays twice as many games will have the same leaderboard score as the better performing player. This is silly.
ZOS, the Competitive Leaderboard for 4v4s cannot be tied to medal score, as the system is poorly designed, unfairly weighted against certain classes and builds, and will not reflect true skill/win-loss.
Edited by CameraBeardThePirate on 11 September 2024 15:56