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Please let us purchase Infinite Archive drop gear with AP

RaikaNA
RaikaNA
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Dear ZOS... I have almost 160 million AP in the bank, and I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena. Some of the gear that drops are useful in PvP so please give us PvPers the opportunity to use Cyrodill currency to purchase gear from IA.
  • JavaRen
    JavaRen
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    Hmm, and maybe let me buy Cyro or IC stuff with Undaunted keys?
  • ApoAlaia
    ApoAlaia
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    JavaRen wrote: »
    Hmm, and maybe let me buy Cyro or IC stuff with Undaunted keys?

    Let the vendors in the IA accept AP in lieu of fortunes for bound gear only.

    Put a vendor at the start of each dungeon/arena that sells the relevant gear (weapons non-perfected, excluding monster helms, the golden needs to earn a living after all) for AP.

    Not sure about trials, in two minds about this.

    Set the minimum AR required to purchase to at least 39.

    Conversely set the IC/Cyro vendors to accept undaunted keys as payment for bound gear (not that PvP monster sets have a lot of use in PvE but who knows...)

    That should somewhat alleviate the whole oh so really want to PvP huh? Excellent, here's 100s of hours of PvE for you conundrum?


    Edited by ApoAlaia on 7 September 2024 08:19
  • Kisakee
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    RaikaNA wrote: »
    I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena.

    No. If i have to play PvP to get PvP related stuff you have to play PvE to get PvE related stuff.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Thysbe
    Thysbe
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    I dont see why you should get PVE stuff for PVP currency and vice versa and think it would be better to introduce new tradeable things you can get for AP (sitting myself on several million AP) than doing this.

    Maybe just introduce the chance to buy Tri-Stat and Heroic Pots to re-introduce one of the old uses for AP.
  • ApoAlaia
    ApoAlaia
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    Kisakee wrote: »
    RaikaNA wrote: »
    I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena.

    No. If i have to play PvP to get PvP related stuff you have to play PvE to get PvE related stuff.

    The vast majority of PvP gear is 'bind on equip' therefore obtainable without ever engaging in PvP.

    Only PvP monster sets are 'bound on pickup'.

    Therefore the statement above is false; you do not have 'play PvP to get PvP related stuff' unless 'stuff' includes consumables or cosmetic rewards which as I understand it are outside OP's scope of request


    Edited by ApoAlaia on 7 September 2024 09:04
  • Hapexamendios
    Hapexamendios
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    You want to use AP, I want to use gold.
  • Kisakee
    Kisakee
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    ApoAlaia wrote: »
    Kisakee wrote: »
    RaikaNA wrote: »
    I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena.

    No. If i have to play PvP to get PvP related stuff you have to play PvE to get PvE related stuff.

    The vast majority of PvP gear is 'bind on equip' therefore obtainable without ever engaging in PvP.

    Only PvP monster sets are 'bound on pickup'.

    Therefore the statement above is false; you do not have 'play PvP to get PvP related stuff' unless 'stuff' includes consumables or cosmetic rewards which as I understand it are outside OP's scope of request

    OP wants to bypass a complete game mode which includes everything like gear, cosmetics and a lot of misc items. They may only ask for the gear but that's simply not everything that comes with it so you can't exclude everything else from the list. That's like me asking to never set food into Cyro but getting all the gear, cosmetics, consumables, housing items and more you can get there with PvE currency.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • I_killed_Vivec
    I_killed_Vivec
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    RaikaNA wrote: »
    I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena.

    I have millions of gold, can I buy Emperor instead of doing any actual PvP? (I've heard that people do...)

    I have gold, AP and undaunted keys too, can I buy all arena gear (Maelstrom, Dragonstar, etc.) without having to do the actual arena?

    Come to think of it, can I buy all the trials gear too (with gold, AP, keys, whatever), without having to do any of the content please?

  • TDVM
    TDVM
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    No
  • Dragonnord
    Dragonnord
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    ApoAlaia wrote: »
    Kisakee wrote: »
    RaikaNA wrote: »
    I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena.

    No. If i have to play PvP to get PvP related stuff you have to play PvE to get PvE related stuff.

    The vast majority of PvP gear is 'bind on equip' therefore obtainable without ever engaging in PvP.

    Only PvP monster sets are 'bound on pickup'.

    Therefore the statement above is false; you do not have 'play PvP to get PvP related stuff' unless 'stuff' includes consumables or cosmetic rewards which as I understand it are outside OP's scope of request


    Your statement is misleading, because in your statement someone had to do PvP to get those "Bind on Equip" sets.

    What OP asks doesn't need anyone to ever play IA to get the gear.

    Big difference.
     
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • ApoAlaia
    ApoAlaia
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    Dragonnord wrote: »
    ApoAlaia wrote: »
    Kisakee wrote: »
    RaikaNA wrote: »
    I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena.

    No. If i have to play PvP to get PvP related stuff you have to play PvE to get PvE related stuff.

    The vast majority of PvP gear is 'bind on equip' therefore obtainable without ever engaging in PvP.

    Only PvP monster sets are 'bound on pickup'.

    Therefore the statement above is false; you do not have 'play PvP to get PvP related stuff' unless 'stuff' includes consumables or cosmetic rewards which as I understand it are outside OP's scope of request


    Your statement is misleading, because in your statement someone had to do PvP to get those "Bind on Equip" sets.

    What OP asks doesn't need anyone to ever play IA to get the gear.

    Big difference.
     

    Well, personally I wouldn't mind going back to how it was 'back in the day' when dungeon gear was unbound and tradeable (extending it to arenas and IA as well) but I do understand that this is not 'universally loved' so my original proposal seemed a reasonable compromise.

    I am open to ZOS being more flexible with the way PvP players acquire their gear without rending my vestments (not that it matters because ZOS will do as ZOS does anyway, look back to Rich's take on the MA perfected weapons for an example, but w/e, I have an opinion and the chance of inflicting it upon others so here we are).

    Furthermore I don't subscribe to the philosophy of 'I had to go through all these hoops and loops so everyone that ever lives until the heat death of the universe should have to follow suit in order to give meaning to my existence'.

    Full disclosure, I don't PvP myself, I only do stonemasonry/general repairs or PvDoor during Mayhem; furthermore there is nothing I loathe more in ESO than IC, ToT came close for a brief period but it looks like ZOS has calmed down now in how much they want to push it. However I do understand that if PvP is what sold one ESO - and by Z'en did they push that angle on their marketing - being presented with 100s of 'complementary PvE hours' might leave one feeling woefully misled and looking for a reprieve.


    Edited by ApoAlaia on 7 September 2024 12:02
  • ApoAlaia
    ApoAlaia
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    Kisakee wrote: »
    ApoAlaia wrote: »
    Kisakee wrote: »
    RaikaNA wrote: »
    I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena.

    No. If i have to play PvP to get PvP related stuff you have to play PvE to get PvE related stuff.

    The vast majority of PvP gear is 'bind on equip' therefore obtainable without ever engaging in PvP.

    Only PvP monster sets are 'bound on pickup'.

    Therefore the statement above is false; you do not have 'play PvP to get PvP related stuff' unless 'stuff' includes consumables or cosmetic rewards which as I understand it are outside OP's scope of request

    OP wants to bypass a complete game mode which includes everything like gear, cosmetics and a lot of misc items. They may only ask for the gear but that's simply not everything that comes with it so you can't exclude everything else from the list. That's like me asking to never set food into Cyro but getting all the gear, cosmetics, consumables, housing items and more you can get there with PvE currency.

    Yes, for me personally is perfectly OK to entirely bypass a game mode.

    In a product, offered as a service, where the end user owns nothing, not even the assets used to interact with the product (ie: characters), has only (being generous) cursory input on the development and the service can be terminated [by the owner] unilaterally at any point for any reason with little to no recourse everything is objectively inconsequential.

    Subjectively [for myself] bypassing an entire game mode is inconsequential too. It might not be to you, but it is to me.

    It wasn't always like this, but after giving the matter [of consequence or lack thereof] some consideration over they years this is my current position and it would take some solid arguments to shift it.


    Edited by ApoAlaia on 7 September 2024 12:30
  • CatoUnchained
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    RaikaNA wrote: »
    Dear ZOS... I have almost 160 million AP in the bank, and I would love to use my AP to purchase Infinite Archive gear as an alternative to doing the actual arena. Some of the gear that drops are useful in PvP so please give us PvPers the opportunity to use Cyrodill currency to purchase gear from IA.

    This is a fantastic idea!

    The exchange rate has to be pretty steep as AP not worth near as much as archival fortunes, but this is a great idea.
  • CatoUnchained
    CatoUnchained
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    You want to use AP, I want to use gold.

    Gold would be fair too, also at a very high exchange rate, but not quite as high as the AP exchange rate.
  • sarahthes
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    Just make IA sets (and other sets acquired via pve) not work when battle spirit is present and the whole argument becomes moot.

    Make pvp sets only work in the presence of battle spirit also.
  • kargen27
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    MMOs need new content to survive. They also need players participating in and repeating that content. Players participating in a variety of content helps keep the game viable.
    Allowing AP to be used would not be good for the long term health of the game.
    and then the parrot said, "must be the water mines green too."
  • ApoAlaia
    ApoAlaia
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    kargen27 wrote: »
    MMOs need new content to survive. They also need players participating in and repeating that content. Players participating in a variety of content helps keep the game viable.
    Allowing AP to be used would not be good for the long term health of the game.

    Is that a fact? Or something that we repeat because 'it kinda sounds right probably' but we have no evidence for?

    Personally I have no idea what keeps ESO viable; I don't have access to their financial records, or their monetising strategies or anything that would provide context to that often repeated statement, and even if I did it is entirely possible that I would not be qualified to interpret the data.

    However there are plenty of MMOs that have kept going for a long time (some for more than a decade) with barely any players and no notable updates beyond the inescapable cash shop - Josh Strife Hayes for instance is a bit of a connoisseur of those - so what does longevity mean in this context and how does the... shift in strategy if you will that OP proposes threaten it?

    Furthermore, given that we don't really have any say on the matter - this is an agreement where the provider of the service holds all the cards, and the venue where the game is being played - is the viability of the game even incumbent on us (players/end users)?


    Edited by ApoAlaia on 7 September 2024 19:03
  • N00BxV1
    N00BxV1
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    sarahthes wrote: »
    Just make IA sets (and other sets acquired via pve) not work when battle spirit is present and the whole argument becomes moot.

    Make pvp sets only work in the presence of battle spirit also.

    I couldn't agree more.

    I've always thought that it was dumb to allow pve gear to be used in pvp, and pvp gear to be used in pve. Just think about all of the pve gear that has been changed/nerfed because of pvp, and all of the pvp gear that has been changed/nerfed because of pve. Sure, ESO has battle spirit in pvp, but it's clear that they don't bother using it very much like they should be.

    Destiny 2 has the same kinds of balance problems, and that game's gear is always getting changed/nerfed because of the ability to use the gear in different game modes... But at least in Destiny 2 they actually make some gear/abilities/etc. function slightly differently in the different game modes (other than just "against monsters" or "against players").
    Edited by N00BxV1 on 7 September 2024 20:22
  • kargen27
    kargen27
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    ApoAlaia wrote: »
    kargen27 wrote: »
    MMOs need new content to survive. They also need players participating in and repeating that content. Players participating in a variety of content helps keep the game viable.
    Allowing AP to be used would not be good for the long term health of the game.

    Is that a fact? Or something that we repeat because 'it kinda sounds right probably' but we have no evidence for?

    Personally I have no idea what keeps ESO viable; I don't have access to their financial records, or their monetising strategies or anything that would provide context to that often repeated statement, and even if I did it is entirely possible that I would not be qualified to interpret the data.

    However there are plenty of MMOs that have kept going for a long time (some for more than a decade) with barely any players and no notable updates beyond the inescapable cash shop - Josh Strife Hayes for instance is a bit of a connoisseur of those - so what does longevity mean in this context and how does the... shift in strategy if you will that OP proposes threaten it?

    Furthermore, given that we don't really have any say on the matter - this is an agreement where the provider of the service holds all the cards, and the venue where the game is being played - is the viability of the game even incumbent on us (players/end users)?


    Kept going and healthy are two completely separate things. As it relates to this thread the Infinite Archive is still fairly new content. Allowing players to bypass that content for the same rewards by spending currency previously earned takes away from time spent in the new activity.
    Buying Infinite Archive items from a guild trader or from another player in zone chat would be a better way to go. Doing it that way at least the content is being run.
    and then the parrot said, "must be the water mines green too."
  • Nharimlur_Finor
    Nharimlur_Finor
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    Hang on. I haven't done any IA yet. Am I wrong, but I thought IA was a concept of a dungeon with increasing difficulty? Elsewhere in the forum is a call for 'harder overland'. Isn't IA 'overland content'?
    RaikaNA wrote: »
    as an alternative to doing the actual arena.

    Players are asking for 'harder overland' content.
    Players get IA as 'harder overland' content (could be wrong I s'pose)
    Players don't actually want to do the 'harder content'

    :|

  • BananaBender
    BananaBender
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    LaintalAy wrote: »
    Hang on. I haven't done any IA yet. Am I wrong, but I thought IA was a concept of a dungeon with increasing difficulty? Elsewhere in the forum is a call for 'harder overland'. Isn't IA 'overland content'?
    RaikaNA wrote: »
    as an alternative to doing the actual arena.

    Players are asking for 'harder overland' content.
    Players get IA as 'harder overland' content (could be wrong I s'pose)
    Players don't actually want to do the 'harder content'

    :|

    The people who think overland is too easy are not the same ones who think IA is too hard.
  • N00BxV1
    N00BxV1
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    LaintalAy wrote: »
    Hang on. I haven't done any IA yet. Am I wrong, but I thought IA was a concept of a dungeon with increasing difficulty? Elsewhere in the forum is a call for 'harder overland'. Isn't IA 'overland content'?
    RaikaNA wrote: »
    as an alternative to doing the actual arena.

    Players are asking for 'harder overland' content.
    Players get IA as 'harder overland' content (could be wrong I s'pose)
    Players don't actually want to do the 'harder content'

    :|

    Infinite Archive is NOT Overland Content. It's an instanced solo/duo arena that has increasing difficulty with each Arc.

    Bastion Nymics is NOT Overland Content. It's also instanced solo/group content similar to an arena or dungeon.

    Overland Content is the stuff that appears in zones like quests, world bosses, delves, incursions etc. i.e. the overland.
  • ApoAlaia
    ApoAlaia
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    kargen27 wrote: »
    ApoAlaia wrote: »
    kargen27 wrote: »
    MMOs need new content to survive. They also need players participating in and repeating that content. Players participating in a variety of content helps keep the game viable.
    Allowing AP to be used would not be good for the long term health of the game.

    Is that a fact? Or something that we repeat because 'it kinda sounds right probably' but we have no evidence for?

    Personally I have no idea what keeps ESO viable; I don't have access to their financial records, or their monetising strategies or anything that would provide context to that often repeated statement, and even if I did it is entirely possible that I would not be qualified to interpret the data.

    However there are plenty of MMOs that have kept going for a long time (some for more than a decade) with barely any players and no notable updates beyond the inescapable cash shop - Josh Strife Hayes for instance is a bit of a connoisseur of those - so what does longevity mean in this context and how does the... shift in strategy if you will that OP proposes threaten it?

    Furthermore, given that we don't really have any say on the matter - this is an agreement where the provider of the service holds all the cards, and the venue where the game is being played - is the viability of the game even incumbent on us (players/end users)?


    Kept going and healthy are two completely separate things. As it relates to this thread the Infinite Archive is still fairly new content. Allowing players to bypass that content for the same rewards by spending currency previously earned takes away from time spent in the new activity.
    Buying Infinite Archive items from a guild trader or from another player in zone chat would be a better way to go. Doing it that way at least the content is being run.

    It could be argued that we don't know what ZOS understands by 'healthy' - at least I don't, I have never read or heard anything from them pertaining this subject outside a promotional/publicity setting; without this knowledge and my general lack of 'insider' knowledge on matters regarding development and management of games of this size and scope I don't really dare to speculate that my definition of healthy is anything like theirs.

    It could also be argued that the overall loss on engagement with IA may in fact be negligible.
    If the many threads on the subject that have cropped up over the years are to be believed, due to continuous neglect PvP has become an activity only a small minority of players engage in, even fewer being willing to engage in PvE to 'support their craft'.
    However I must admit I do not know how reliable this information is.
    Given that not just ZOS but the industry at large is not known for publishing figures and statistics it is likely that unreliable information is all we will ever have unless a verifiable leak occurs.

    Said all that I find your suggestion [of making the gear 'bind on equip' thus able to be traded] acceptable, Z'en knows that traders could do with more desirable items to... well, trade right now.

    Whether PvP players do or is 'AP or bust' though - or even if they generally care about this or is only OP that does - that I don't know.
  • kargen27
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    It isn't exclusive to ESO. Any MMO to keep a healthy population needs new content, players repeating content and players participating in a variety of content. It is by design that gear from PvE is good for PvP and skills acquired in PvP are good for PvE. I agree there does need to be an alternative way to get some of these items (but not all) to cater to the players that absolutely will never participate in some activity but want the items. Not just a direct purchase from a vendor though.

    PvP heavy games can get away with less new content because player interaction changes the dynamics of game play.
    and then the parrot said, "must be the water mines green too."
  • Grendalism
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    In Archives, you can buy a coffer that contains gold (thus converting fortunes into gold).

    ….maybe add a coffer in Cyrodiil vendors to buy with AP (say 10k AP) that contains (say) 2k fortunes…
    Building stuff on EU-PS4 since 2015
  • Kisakee
    Kisakee
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    Grendalism wrote: »
    In Archives, you can buy a coffer that contains gold (thus converting fortunes into gold).

    ….maybe add a coffer in Cyrodiil vendors to buy with AP (say 10k AP) that contains (say) 2k fortunes…

    A 5:1 ratio? That'd be insane. 500:1 seems more accurate.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • Vaqual
    Vaqual
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    RaikaNA wrote: »
    ...us PvPers...

    Speak for yourself.

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