I love the idea of it giving you the self corpse buff that Nobility gives.
Giving necro a sticky dot is long overdue. Not sure if that makes GLS over loaded though if it got both self corpse and dot on LA.
Would love to see skulls get a stacking dot like hemorage but unique fire or poison damage. Wouldn't over load GLS and would make skulls more appealing. Where adding a dot buff to GLS would make skulls even more obsolete.
I love the idea of it giving you the self corpse buff that Nobility gives.
Giving necro a sticky dot is long overdue. Not sure if that makes GLS over loaded though if it got both self corpse and dot on LA.
Would love to see skulls get a stacking dot like hemorage but unique fire or poison damage. Wouldn't over load GLS and would make skulls more appealing. Where adding a dot buff to GLS would make skulls even more obsolete.
necro_the_crafter wrote: »I love the idea of it giving you the self corpse buff that Nobility gives.
Giving necro a sticky dot is long overdue. Not sure if that makes GLS over loaded though if it got both self corpse and dot on LA.
Would love to see skulls get a stacking dot like hemorage but unique fire or poison damage. Wouldn't over load GLS and would make skulls more appealing. Where adding a dot buff to GLS would make skulls even more obsolete.
Skulls projectile speed and cost making it absolete rn, the damage is great actually, but its still lose in efficency to force pulse, because force pulse can proc up to 3 different status effects per cast, while cost less mana, as well as losing to arterial burst, due to it being significantly cheaper, and procing guarantee bleed on every cast.
So yea, dot on GLS buff wont make skulls obsolete. In fact if skulls stacks did something (give s/wpd per stack as whip or mersiless does),and had a quicker projectile speed, its cost issues wouldnt matter that much and it would be better then any other alternative spammable at the baseline, and a far better one with GLS, while force pulse and arterial burst would still perform better on specific builds that aimed at status procs. But even wont make necromancers switch from Blighted, because GLS is such a luckluster of a skill.
Every time i try to make it work im ending up in the situation where i feel like I forgot to put something impotant on my skillbar. Its like playing sorc, but you have only force pulses with no shards procs or curse. Or arcanist that suddenly lost its beam and now just standing there spamming tetnatcles. Or NB that have suprise attack on every skillslot. Its boring, underwhelming playstyle.
Even lightning staff HA builds feels much more interactive than GLS necro.
necro_the_crafter wrote: »I love the idea of it giving you the self corpse buff that Nobility gives.
Giving necro a sticky dot is long overdue. Not sure if that makes GLS over loaded though if it got both self corpse and dot on LA.
Would love to see skulls get a stacking dot like hemorage but unique fire or poison damage. Wouldn't over load GLS and would make skulls more appealing. Where adding a dot buff to GLS would make skulls even more obsolete.
Skulls projectile speed and cost making it absolete rn, the damage is great actually, but its still lose in efficency to force pulse, because force pulse can proc up to 3 different status effects per cast, while cost less mana, as well as losing to arterial burst, due to it being significantly cheaper, and procing guarantee bleed on every cast.
So yea, dot on GLS buff wont make skulls obsolete. In fact if skulls stacks did something (give s/wpd per stack as whip or mersiless does),and had a quicker projectile speed, its cost issues wouldnt matter that much and it would be better then any other alternative spammable at the baseline, and a far better one with GLS, while force pulse and arterial burst would still perform better on specific builds that aimed at status procs. But even wont make necromancers switch from Blighted, because GLS is such a luckluster of a skill.
Every time i try to make it work im ending up in the situation where i feel like I forgot to put something impotant on my skillbar. Its like playing sorc, but you have only force pulses with no shards procs or curse. Or arcanist that suddenly lost its beam and now just standing there spamming tetnatcles. Or NB that have suprise attack on every skillslot. Its boring, underwhelming playstyle.
Even lightning staff HA builds feels much more interactive than GLS necro.
I get that skulls needs other fixes but GLS right now actually makes Skulls appealing. Giving the dot to LA isn't going to make skulls more appealing. There is zero logic there. It means you can benefit from GLS without skulls which just like I said makes it more obsolete. For better or worse as I get that opens up other spammable options.
The update to Ghostly Embrace is a great positive change for the class, probably one of the best ever since now we finally have a sticky dot, but it would be great to still see some updates to GLS, like at least having it be an instantly applied buff. The issues with Skulls still remain, and I would still like to see an inherent damage feature be added to GLS, like a dot to light attacks, even if it's just a generic burning proc.
For what it's worth, I tried to use GLS since it was originally added to the game and I have finally given up on it. These issues prevent me from using it:
- A delayed self-buff is so annoying. It's slightly better now that it can be cast outside of combat, but needing to awkwardly stand around and wait for ~3 seconds before starting an encounter tremendously interrupts the normal flow of gameplay.
- Your own self-buff can miss you! I have to basically stand still in-combat to make sure that the skelly will hit me and not get lost of confused with pathing.
- These two issues means I have to think more about GLS in the flow of combat than simply blastbones every 3rd skill cast. It therefore doesn't even hit the original goal of simplifying Necro combat.
In my opinion:
- Delete GLS and bring stalking blastbones back since it was the stronger morph.
- Make blighted blastbones spawn a 10-20 second ground DoT that does something interesting so that it will actually result in a simplified rotation.
- Move the GLS DoT/Necro skill buff to a different skill because I like that component and Necro needs to be stronger overall.
I tried playing with GLS in IA last night and was just so so so disappointed. The whole corpse mechanic thing dropping at your feet is awful. I'm really frustrated that the mechanic of sticking the corpse to you got removed before it went live. That wouldn't have saved it, don't get me wrong. Literally everything is wrong with this skill, but it would have at least been nice to not have to waste a 5pc for the mechanic (although I kind of can't imagine playing necro without nobility anymore - amazing set, thanks for that at least!).
Let's be real here: ZOS will not bring back Stalking. They're much too egotistic to admit that they F'ed this skill up as badly as they did.
It needs a whole rework.
However, while you're thinking about how you'll finally overhaul Necro in U54, GLS needs this to be even considered a viable option:
- Casting GLS grants you IMMEDIATE buffs. No more waiting on the smooth brained skele (that's insultingly still called Stalking Blastbones, mind you) to jump to you.
- Buffs will now grant you 20% increased dmg to your class abilities, dots, and 10% increase to your heals.
- Once the BB jumps to you, the corpse will stick to you for the duration of the buff, unless it is used by a corpse consumer ability, or refreshed with an early cast of the skill.
- While active, Animate Blastbones morph no longer raises the dead, but instead will explode all corpses in the field for x damage to all enemies within y radius.
The mechanic of Flame Skull now dropping a corpse after 3 casts is honestly just dumb. It made no logical sense to remove Stalking in favor of GLS because "some people complain about having to cast the same skill every 3 seconds", only to then make them cast Flame Skull 3 times to get the corpse that BB would have given them.
Just make the 3rd cast of Flame Skull drop a corpse anyway. The skill is already trash. Necro needs more corpses. The 3rd cast of Flame Skull should just already do it. It's a skull you're flinging anyway. It makes thematic sense.
These are honestly the bare minimum changes that need to be made to get me to use this skill in any serious capacity.
necro_the_crafter wrote: »I tried playing with GLS in IA last night and was just so so so disappointed. The whole corpse mechanic thing dropping at your feet is awful. I'm really frustrated that the mechanic of sticking the corpse to you got removed before it went live. That wouldn't have saved it, don't get me wrong. Literally everything is wrong with this skill, but it would have at least been nice to not have to waste a 5pc for the mechanic (although I kind of can't imagine playing necro without nobility anymore - amazing set, thanks for that at least!).
Let's be real here: ZOS will not bring back Stalking. They're much too egotistic to admit that they F'ed this skill up as badly as they did.
It needs a whole rework.
However, while you're thinking about how you'll finally overhaul Necro in U54, GLS needs this to be even considered a viable option:
- Casting GLS grants you IMMEDIATE buffs. No more waiting on the smooth brained skele (that's insultingly still called Stalking Blastbones, mind you) to jump to you.
- Buffs will now grant you 20% increased dmg to your class abilities, dots, and 10% increase to your heals.
- Once the BB jumps to you, the corpse will stick to you for the duration of the buff, unless it is used by a corpse consumer ability, or refreshed with an early cast of the skill.
- While active, Animate Blastbones morph no longer raises the dead, but instead will explode all corpses in the field for x damage to all enemies within y radius.
The mechanic of Flame Skull now dropping a corpse after 3 casts is honestly just dumb. It made no logical sense to remove Stalking in favor of GLS because "some people complain about having to cast the same skill every 3 seconds", only to then make them cast Flame Skull 3 times to get the corpse that BB would have given them.
Just make the 3rd cast of Flame Skull drop a corpse anyway. The skill is already trash. Necro needs more corpses. The 3rd cast of Flame Skull should just already do it. It's a skull you're flinging anyway. It makes thematic sense.
These are honestly the bare minimum changes that need to be made to get me to use this skill in any serious capacity.
They actualy removed all of the "every 3 sec" ability in the game. Haunted got a double pop over 10 sec duration, deep fissure got a double pop over 10 sec duration, subterranian is double pop over 6 sec.
And they cant replicate this on a blastbones, its simply would be much more clunky that way. Does this justify GLS being that bad? Absolutly not. Is there a better solution? Oh yes, definetly. GLS feels rushed, its got a skull bandaid mid pts cycle, because they didnd account for range corpse generation.
If they had put more effort I belive they could have come up with much better change. They could have made a delayed direct AoE ability for example, like throwing a skeleton from the sky on yours enemy head Dark Anchor style that lands after 2.5 sec delay dealind damage upon landing, and then, skeleton assemble its bones together for 3.5 sec and upon finishing assembling jumps on target to deal second portion of damage. This would have align damage/duration to a subterranian, but in order for this ability to work properly it should stick to a target that you casted it on, so the landing AoE follws a target, and then they have to decide what to do if ability is recast. So basicly if skeleton hadnt landed yet it should cancel landing on first target, and instead start animation on second, and if a blastbone had started assemble animation it should cancel, and if blastbones was already alive it should get immidiatly killed on ability recast. So yeah its pretty convoluted, and poses quite a challange for coders i think, that they cannot justify puting time and resourse to solve, so they went for "cheaper" version, which we as a players cannot justify using.
It’s just so exhausting playing a class that needs significant reworks and yet likely will never get them due to the way ZOS makes changes. They said GLS is a work in progress, so why not let us keep stalking until they have a real solution? Actively making the class worse doesn’t help whatsoever. Necro doesn’t need a series of minor changes and tweaks to each skill like other classes have, it needs complete skill redesign for half our skills.