Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Charged trait and hemorrhage status effect

LittlePinkDot
LittlePinkDot
✭✭✭✭✭
Does the charged trait on a flame staff increase the chance to proc hemorrhage status effect?

Best Answer

  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    as far as im aware the charged trait increases chance to apply any status effect, doesnt matter which status effect it is

    status effect chance differs quite a lot depending if its coming from:

    aoe vs single target
    dot vs direct
    or weapon enchant (which i think has the highest base chance)

    So does this mean that if I'm using a Warden bleed build, it's best to use a charged flame staff because of the destruction staff passives.

    Ancient knowledge: Inferno Staves increases your damage done with damage over time and Status Effects by 12%.

    And..

    Elemental Force: Increases your chance to apply status effects by 100%.

    Fyi it's a PvP build.

    it makes sense if thats the direction your going for

    charged increases chance of all status effects, and the destro passive would boost burning and bleeding, of which you could do both (one with ele sus and one with the warden skills)

    This is a highly experimental build.
    Im basically making a stamina mage with blood drinkers set so cutting dive hits harder. Subterranean assault is poison damage.

    Can't decide if I want to use the bleed version of fetcher flies which is a DoT, or magic soul with warden class mastery and major Defile.

    yeah i get that ive had experimental builds like that lol

    i dont really like the stam version of fetcher because it can only be applied to 1 target at a time, this is not great for large scale pvp, it might be OK in BGs due to smaller scale encounters, but theres too many targets in cyro

    magical soul is more of a spammable than a dot, so i dont know if i would compare it to fetcher, but it could offer some more utility (you could also get the anchorite cruelty if you want a dot, the oblivion dot on it is pretty decent pressure)

    Ive got the warden class signature script on magical soul because it charms and Warden doesnt have a stun.
    Sometimes it doesn't work though. Maybe that's because of CC immunity. But at least I get resources back if it doesn't charm. Doesn't magic damage also have a status effect? I know the major Defile affix script is a status effect. Wondering if I can hit somebody with every status effect under the sun.
    But I'm finding it very hard to to hit people with sub assault. I'm not a fan of delayed damage.

    im not a huge fan of the shalks either honestly

    yes there is a status effect for every dmg type

    magic dmg = overcharged (burst dmg + minor magickasteal)
    fire dmg = burning (dot only)
    shock dmg = concussed (burst dmg + minor vulnerability)
    ice dmg = chilled (burst dmg + minor maim)
    bleed dmg = hemorrhaging (dot only, stacks up to 3 times)
    poison dmg = poisoned (dot only, has execute scaling)
    disease dmg = diseased (single target dot + light dmg aoe dot + minor defile)
    physical dmg = sundered (burst dmg + minor breach + 100 weapon/spell dmg for short duration)

    its really easy to stack status effects when you are using serpents disdain set which does +16 sec duration for status effects (effectively making all status effects last 20 seconds)

    i use a similar idea on my one necromancer character for archive, i use an ice staff sort of tank build, and i can guarantee apply: burning, chilled, consussed (from ele sus), hemorrhaging (ruinous scythe), diseased (pestilent colossus), and have chance to apply other status effects such as overcharged from weapon enchant
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
    Answer ✓
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    It will if you have a source of Bleed Damage. If not, then no.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    as far as im aware the charged trait increases chance to apply any status effect, doesnt matter which status effect it is

    status effect chance differs quite a lot depending if its coming from:

    aoe vs single target
    dot vs direct
    or weapon enchant (which i think has the highest base chance)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • robpr
    robpr
    ✭✭✭✭✭
    Traits work on everything as long as they are on active bar. Exception is infused that will keep empowering the enchantment from the weapon as long as that weapon casted a ground aoe from weapon line (wall, volley, stampede, deadly cloak is not ground but for whatever reason it will work).
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    as far as im aware the charged trait increases chance to apply any status effect, doesnt matter which status effect it is

    status effect chance differs quite a lot depending if its coming from:

    aoe vs single target
    dot vs direct
    or weapon enchant (which i think has the highest base chance)

    So does this mean that if I'm using a Warden bleed build, it's best to use a charged flame staff because of the destruction staff passives.

    Ancient knowledge: Inferno Staves increases your damage done with damage over time and Status Effects by 12%.

    And..

    Elemental Force: Increases your chance to apply status effects by 100%.

    Fyi it's a PvP build.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    as far as im aware the charged trait increases chance to apply any status effect, doesnt matter which status effect it is

    status effect chance differs quite a lot depending if its coming from:

    aoe vs single target
    dot vs direct
    or weapon enchant (which i think has the highest base chance)

    So does this mean that if I'm using a Warden bleed build, it's best to use a charged flame staff because of the destruction staff passives.

    Ancient knowledge: Inferno Staves increases your damage done with damage over time and Status Effects by 12%.

    And..

    Elemental Force: Increases your chance to apply status effects by 100%.

    Fyi it's a PvP build.

    it makes sense if thats the direction your going for

    charged increases chance of all status effects, and the destro passive would boost burning and bleeding, of which you could do both (one with ele sus and one with the warden skills)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    as far as im aware the charged trait increases chance to apply any status effect, doesnt matter which status effect it is

    status effect chance differs quite a lot depending if its coming from:

    aoe vs single target
    dot vs direct
    or weapon enchant (which i think has the highest base chance)

    So does this mean that if I'm using a Warden bleed build, it's best to use a charged flame staff because of the destruction staff passives.

    Ancient knowledge: Inferno Staves increases your damage done with damage over time and Status Effects by 12%.

    And..

    Elemental Force: Increases your chance to apply status effects by 100%.

    Fyi it's a PvP build.

    it makes sense if thats the direction your going for

    charged increases chance of all status effects, and the destro passive would boost burning and bleeding, of which you could do both (one with ele sus and one with the warden skills)

    This is a highly experimental build.
    Im basically making a stamina mage with blood drinkers set so cutting dive hits harder. Subterranean assault is poison damage.

    Can't decide if I want to use the bleed version of fetcher flies which is a DoT, or magic soul with warden class mastery and major Defile.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    as far as im aware the charged trait increases chance to apply any status effect, doesnt matter which status effect it is

    status effect chance differs quite a lot depending if its coming from:

    aoe vs single target
    dot vs direct
    or weapon enchant (which i think has the highest base chance)

    So does this mean that if I'm using a Warden bleed build, it's best to use a charged flame staff because of the destruction staff passives.

    Ancient knowledge: Inferno Staves increases your damage done with damage over time and Status Effects by 12%.

    And..

    Elemental Force: Increases your chance to apply status effects by 100%.

    Fyi it's a PvP build.

    it makes sense if thats the direction your going for

    charged increases chance of all status effects, and the destro passive would boost burning and bleeding, of which you could do both (one with ele sus and one with the warden skills)

    This is a highly experimental build.
    Im basically making a stamina mage with blood drinkers set so cutting dive hits harder. Subterranean assault is poison damage.

    Can't decide if I want to use the bleed version of fetcher flies which is a DoT, or magic soul with warden class mastery and major Defile.

    yeah i get that ive had experimental builds like that lol

    i dont really like the stam version of fetcher because it can only be applied to 1 target at a time, this is not great for large scale pvp, it might be OK in BGs due to smaller scale encounters, but theres too many targets in cyro

    magical soul is more of a spammable than a dot, so i dont know if i would compare it to fetcher, but it could offer some more utility (you could also get the anchorite cruelty if you want a dot, the oblivion dot on it is pretty decent pressure)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    as far as im aware the charged trait increases chance to apply any status effect, doesnt matter which status effect it is

    status effect chance differs quite a lot depending if its coming from:

    aoe vs single target
    dot vs direct
    or weapon enchant (which i think has the highest base chance)

    So does this mean that if I'm using a Warden bleed build, it's best to use a charged flame staff because of the destruction staff passives.

    Ancient knowledge: Inferno Staves increases your damage done with damage over time and Status Effects by 12%.

    And..

    Elemental Force: Increases your chance to apply status effects by 100%.

    Fyi it's a PvP build.

    it makes sense if thats the direction your going for

    charged increases chance of all status effects, and the destro passive would boost burning and bleeding, of which you could do both (one with ele sus and one with the warden skills)

    This is a highly experimental build.
    Im basically making a stamina mage with blood drinkers set so cutting dive hits harder. Subterranean assault is poison damage.

    Can't decide if I want to use the bleed version of fetcher flies which is a DoT, or magic soul with warden class mastery and major Defile.

    yeah i get that ive had experimental builds like that lol

    i dont really like the stam version of fetcher because it can only be applied to 1 target at a time, this is not great for large scale pvp, it might be OK in BGs due to smaller scale encounters, but theres too many targets in cyro

    magical soul is more of a spammable than a dot, so i dont know if i would compare it to fetcher, but it could offer some more utility (you could also get the anchorite cruelty if you want a dot, the oblivion dot on it is pretty decent pressure)

    Ive got the warden class signature script on magical soul because it charms and Warden doesnt have a stun.
    Sometimes it doesn't work though. Maybe that's because of CC immunity. But at least I get resources back if it doesn't charm. Doesn't magic damage also have a status effect? I know the major Defile affix script is a status effect. Wondering if I can hit somebody with every status effect under the sun.
    But I'm finding it very hard to to hit people with sub assault. I'm not a fan of delayed damage.
    Edited by LittlePinkDot on 30 August 2024 22:14
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    as far as im aware the charged trait increases chance to apply any status effect, doesnt matter which status effect it is

    status effect chance differs quite a lot depending if its coming from:

    aoe vs single target
    dot vs direct
    or weapon enchant (which i think has the highest base chance)

    So does this mean that if I'm using a Warden bleed build, it's best to use a charged flame staff because of the destruction staff passives.

    Ancient knowledge: Inferno Staves increases your damage done with damage over time and Status Effects by 12%.

    And..

    Elemental Force: Increases your chance to apply status effects by 100%.

    Fyi it's a PvP build.

    it makes sense if thats the direction your going for

    charged increases chance of all status effects, and the destro passive would boost burning and bleeding, of which you could do both (one with ele sus and one with the warden skills)

    This is a highly experimental build.
    Im basically making a stamina mage with blood drinkers set so cutting dive hits harder. Subterranean assault is poison damage.

    Can't decide if I want to use the bleed version of fetcher flies which is a DoT, or magic soul with warden class mastery and major Defile.

    yeah i get that ive had experimental builds like that lol

    i dont really like the stam version of fetcher because it can only be applied to 1 target at a time, this is not great for large scale pvp, it might be OK in BGs due to smaller scale encounters, but theres too many targets in cyro

    magical soul is more of a spammable than a dot, so i dont know if i would compare it to fetcher, but it could offer some more utility (you could also get the anchorite cruelty if you want a dot, the oblivion dot on it is pretty decent pressure)

    Ive got the warden class signature script on magical soul because it charms and Warden doesnt have a stun.
    Sometimes it doesn't work though. Maybe that's because of CC immunity. But at least I get resources back if it doesn't charm. Doesn't magic damage also have a status effect? I know the major Defile affix script is a status effect. Wondering if I can hit somebody with every status effect under the sun.
    But I'm finding it very hard to to hit people with sub assault. I'm not a fan of delayed damage.

    im not a huge fan of the shalks either honestly

    yes there is a status effect for every dmg type

    magic dmg = overcharged (burst dmg + minor magickasteal)
    fire dmg = burning (dot only)
    shock dmg = concussed (burst dmg + minor vulnerability)
    ice dmg = chilled (burst dmg + minor maim)
    bleed dmg = hemorrhaging (dot only, stacks up to 3 times)
    poison dmg = poisoned (dot only, has execute scaling)
    disease dmg = diseased (single target dot + light dmg aoe dot + minor defile)
    physical dmg = sundered (burst dmg + minor breach + 100 weapon/spell dmg for short duration)

    its really easy to stack status effects when you are using serpents disdain set which does +16 sec duration for status effects (effectively making all status effects last 20 seconds)

    i use a similar idea on my one necromancer character for archive, i use an ice staff sort of tank build, and i can guarantee apply: burning, chilled, consussed (from ele sus), hemorrhaging (ruinous scythe), diseased (pestilent colossus), and have chance to apply other status effects such as overcharged from weapon enchant

    Hmmm looked at serpents disdain. 16 seconds is alot but the 2,3 and 4 piece bonus's are just mag, Stam and health.

    How do I quantify the damage 16 seconds makes compared to orders wrath and Crit and WEP/spell damage? Or any other straight DPS stat boosting set... Or heck, even a proc set like tarnished nightmare.
    Edited by LittlePinkDot on 31 August 2024 00:58
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    as far as im aware the charged trait increases chance to apply any status effect, doesnt matter which status effect it is

    status effect chance differs quite a lot depending if its coming from:

    aoe vs single target
    dot vs direct
    or weapon enchant (which i think has the highest base chance)

    So does this mean that if I'm using a Warden bleed build, it's best to use a charged flame staff because of the destruction staff passives.

    Ancient knowledge: Inferno Staves increases your damage done with damage over time and Status Effects by 12%.

    And..

    Elemental Force: Increases your chance to apply status effects by 100%.

    Fyi it's a PvP build.

    it makes sense if thats the direction your going for

    charged increases chance of all status effects, and the destro passive would boost burning and bleeding, of which you could do both (one with ele sus and one with the warden skills)

    This is a highly experimental build.
    Im basically making a stamina mage with blood drinkers set so cutting dive hits harder. Subterranean assault is poison damage.

    Can't decide if I want to use the bleed version of fetcher flies which is a DoT, or magic soul with warden class mastery and major Defile.

    yeah i get that ive had experimental builds like that lol

    i dont really like the stam version of fetcher because it can only be applied to 1 target at a time, this is not great for large scale pvp, it might be OK in BGs due to smaller scale encounters, but theres too many targets in cyro

    magical soul is more of a spammable than a dot, so i dont know if i would compare it to fetcher, but it could offer some more utility (you could also get the anchorite cruelty if you want a dot, the oblivion dot on it is pretty decent pressure)

    Ive got the warden class signature script on magical soul because it charms and Warden doesnt have a stun.
    Sometimes it doesn't work though. Maybe that's because of CC immunity. But at least I get resources back if it doesn't charm. Doesn't magic damage also have a status effect? I know the major Defile affix script is a status effect. Wondering if I can hit somebody with every status effect under the sun.
    But I'm finding it very hard to to hit people with sub assault. I'm not a fan of delayed damage.

    im not a huge fan of the shalks either honestly

    yes there is a status effect for every dmg type

    magic dmg = overcharged (burst dmg + minor magickasteal)
    fire dmg = burning (dot only)
    shock dmg = concussed (burst dmg + minor vulnerability)
    ice dmg = chilled (burst dmg + minor maim)
    bleed dmg = hemorrhaging (dot only, stacks up to 3 times)
    poison dmg = poisoned (dot only, has execute scaling)
    disease dmg = diseased (single target dot + light dmg aoe dot + minor defile)
    physical dmg = sundered (burst dmg + minor breach + 100 weapon/spell dmg for short duration)

    its really easy to stack status effects when you are using serpents disdain set which does +16 sec duration for status effects (effectively making all status effects last 20 seconds)

    i use a similar idea on my one necromancer character for archive, i use an ice staff sort of tank build, and i can guarantee apply: burning, chilled, consussed (from ele sus), hemorrhaging (ruinous scythe), diseased (pestilent colossus), and have chance to apply other status effects such as overcharged from weapon enchant

    Hmmm looked at serpents disdain. 16 seconds is alot but the 2,3 and 4 piece bonus's are just mag, Stam and health.

    How do I quantify the damage 16 seconds makes compared to orders wrath and Crit and WEP/spell damage? Or any other straight DPS stat boosting set... Or heck, even a proc set like tarnished nightmare.

    its a lot easier to maintain 3 stacks of hemorrhaging with the set, without it, you have to basically reapply hemorrhaging every 3 sec to maintain uptime on the status effect

    it would basically mean the opponent would need a purge or the status effects would last a really long time, which includes all the debuffs associated with them

    ele sus for example lasts for 30 sec, with status effect reapplication every 7.5 sec

    this would mean that overall the uptime is ~30 seconds, it has slight downtime during its duration and it procs the effects 1 more time when ele sus expires

    if you used serpents then it would maintain 100% uptime on the status effects for the full 30 seconds, + 20 additional seconds after ele sus expires

    if they have no purge they would be stuck with burning dot + a few burst procs of concussed/chilled, and minor maim and minor vuln for 50 seconds

    i use this more for archive due to focused efforts, but this character oddly does OK in BGs with team support

    mentioned the set mainly if you were trying to focus on status effects, in terms of overall power, i think its weaker than other sets such as tarnished, though there is nothing saying you couldnt use both this set and tarnished, and get the sundered status effect from tarnished to last for 20 seconds, you would basically have 100% uptime on the 100 dmg buff and minor breach then
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    as far as im aware the charged trait increases chance to apply any status effect, doesnt matter which status effect it is

    status effect chance differs quite a lot depending if its coming from:

    aoe vs single target
    dot vs direct
    or weapon enchant (which i think has the highest base chance)

    So does this mean that if I'm using a Warden bleed build, it's best to use a charged flame staff because of the destruction staff passives.

    Ancient knowledge: Inferno Staves increases your damage done with damage over time and Status Effects by 12%.

    And..

    Elemental Force: Increases your chance to apply status effects by 100%.

    Fyi it's a PvP build.

    it makes sense if thats the direction your going for

    charged increases chance of all status effects, and the destro passive would boost burning and bleeding, of which you could do both (one with ele sus and one with the warden skills)

    This is a highly experimental build.
    Im basically making a stamina mage with blood drinkers set so cutting dive hits harder. Subterranean assault is poison damage.

    Can't decide if I want to use the bleed version of fetcher flies which is a DoT, or magic soul with warden class mastery and major Defile.

    yeah i get that ive had experimental builds like that lol

    i dont really like the stam version of fetcher because it can only be applied to 1 target at a time, this is not great for large scale pvp, it might be OK in BGs due to smaller scale encounters, but theres too many targets in cyro

    magical soul is more of a spammable than a dot, so i dont know if i would compare it to fetcher, but it could offer some more utility (you could also get the anchorite cruelty if you want a dot, the oblivion dot on it is pretty decent pressure)

    Ive got the warden class signature script on magical soul because it charms and Warden doesnt have a stun.
    Sometimes it doesn't work though. Maybe that's because of CC immunity. But at least I get resources back if it doesn't charm. Doesn't magic damage also have a status effect? I know the major Defile affix script is a status effect. Wondering if I can hit somebody with every status effect under the sun.
    But I'm finding it very hard to to hit people with sub assault. I'm not a fan of delayed damage.

    im not a huge fan of the shalks either honestly

    yes there is a status effect for every dmg type

    magic dmg = overcharged (burst dmg + minor magickasteal)
    fire dmg = burning (dot only)
    shock dmg = concussed (burst dmg + minor vulnerability)
    ice dmg = chilled (burst dmg + minor maim)
    bleed dmg = hemorrhaging (dot only, stacks up to 3 times)
    poison dmg = poisoned (dot only, has execute scaling)
    disease dmg = diseased (single target dot + light dmg aoe dot + minor defile)
    physical dmg = sundered (burst dmg + minor breach + 100 weapon/spell dmg for short duration)

    its really easy to stack status effects when you are using serpents disdain set which does +16 sec duration for status effects (effectively making all status effects last 20 seconds)

    i use a similar idea on my one necromancer character for archive, i use an ice staff sort of tank build, and i can guarantee apply: burning, chilled, consussed (from ele sus), hemorrhaging (ruinous scythe), diseased (pestilent colossus), and have chance to apply other status effects such as overcharged from weapon enchant

    Hmmm looked at serpents disdain. 16 seconds is alot but the 2,3 and 4 piece bonus's are just mag, Stam and health.

    How do I quantify the damage 16 seconds makes compared to orders wrath and Crit and WEP/spell damage? Or any other straight DPS stat boosting set... Or heck, even a proc set like tarnished nightmare.

    its a lot easier to maintain 3 stacks of hemorrhaging with the set, without it, you have to basically reapply hemorrhaging every 3 sec to maintain uptime on the status effect

    it would basically mean the opponent would need a purge or the status effects would last a really long time, which includes all the debuffs associated with them

    ele sus for example lasts for 30 sec, with status effect reapplication every 7.5 sec

    this would mean that overall the uptime is ~30 seconds, it has slight downtime during its duration and it procs the effects 1 more time when ele sus expires

    if you used serpents then it would maintain 100% uptime on the status effects for the full 30 seconds, + 20 additional seconds after ele sus expires

    if they have no purge they would be stuck with burning dot + a few burst procs of concussed/chilled, and minor maim and minor vuln for 50 seconds

    i use this more for archive due to focused efforts, but this character oddly does OK in BGs with team support

    mentioned the set mainly if you were trying to focus on status effects, in terms of overall power, i think its weaker than other sets such as tarnished, though there is nothing saying you couldnt use both this set and tarnished, and get the sundered status effect from tarnished to last for 20 seconds, you would basically have 100% uptime on the 100 dmg buff and minor breach then

    I'm using blood drinkers set to increase the damage of cutting dive, it's the set I have the destruction staff for golded.
    Serpents disdain would make it easier for sure to have 3 stacks of hemorrhage. But question..does blood drinkers set increase the damage of the hemorrhage status effect? or just the initial hit of the bleed damage.
  • Sluggy
    Sluggy
    ✭✭✭✭✭
    I run a status effect DK in Cyrodiil and it can be decent pressure but it lacks in any real burst. Playing with another person is almost a requirement in order to finish off someone who is spamming shields and heals. The good news is that it's possible to basically absorb their shields and heals every cast with this.

    That being said I don't care for DoTs and have moved entirely away from them. Instead I focus on instant damage status effects (diseased, chilled, concussed, etc..) the DoTs just don't tick fast enough or hard enough to matter anymore and even in a glass cannon with max pen with nothing buts DoTs on my bar I can't get a health bar to budge below 90%. On the other hand with minimal damage specs I can get the burst ones to proc basically every attack and deal some good pressure. I'd suggest that if you're looking to go with status effects then go all in on as many as you can and use something like Draugkin or Dragon's Appetite. My Dk doesn't have any way to use bleeds so DA is out for me but as Warden you have a unique opportunity there. It might be worth look in to.
    Edited by Sluggy on 31 August 2024 03:49
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    as far as im aware the charged trait increases chance to apply any status effect, doesnt matter which status effect it is

    status effect chance differs quite a lot depending if its coming from:

    aoe vs single target
    dot vs direct
    or weapon enchant (which i think has the highest base chance)

    So does this mean that if I'm using a Warden bleed build, it's best to use a charged flame staff because of the destruction staff passives.

    Ancient knowledge: Inferno Staves increases your damage done with damage over time and Status Effects by 12%.

    And..

    Elemental Force: Increases your chance to apply status effects by 100%.

    Fyi it's a PvP build.

    it makes sense if thats the direction your going for

    charged increases chance of all status effects, and the destro passive would boost burning and bleeding, of which you could do both (one with ele sus and one with the warden skills)

    This is a highly experimental build.
    Im basically making a stamina mage with blood drinkers set so cutting dive hits harder. Subterranean assault is poison damage.

    Can't decide if I want to use the bleed version of fetcher flies which is a DoT, or magic soul with warden class mastery and major Defile.

    yeah i get that ive had experimental builds like that lol

    i dont really like the stam version of fetcher because it can only be applied to 1 target at a time, this is not great for large scale pvp, it might be OK in BGs due to smaller scale encounters, but theres too many targets in cyro

    magical soul is more of a spammable than a dot, so i dont know if i would compare it to fetcher, but it could offer some more utility (you could also get the anchorite cruelty if you want a dot, the oblivion dot on it is pretty decent pressure)

    Ive got the warden class signature script on magical soul because it charms and Warden doesnt have a stun.
    Sometimes it doesn't work though. Maybe that's because of CC immunity. But at least I get resources back if it doesn't charm. Doesn't magic damage also have a status effect? I know the major Defile affix script is a status effect. Wondering if I can hit somebody with every status effect under the sun.
    But I'm finding it very hard to to hit people with sub assault. I'm not a fan of delayed damage.

    im not a huge fan of the shalks either honestly

    yes there is a status effect for every dmg type

    magic dmg = overcharged (burst dmg + minor magickasteal)
    fire dmg = burning (dot only)
    shock dmg = concussed (burst dmg + minor vulnerability)
    ice dmg = chilled (burst dmg + minor maim)
    bleed dmg = hemorrhaging (dot only, stacks up to 3 times)
    poison dmg = poisoned (dot only, has execute scaling)
    disease dmg = diseased (single target dot + light dmg aoe dot + minor defile)
    physical dmg = sundered (burst dmg + minor breach + 100 weapon/spell dmg for short duration)

    its really easy to stack status effects when you are using serpents disdain set which does +16 sec duration for status effects (effectively making all status effects last 20 seconds)

    i use a similar idea on my one necromancer character for archive, i use an ice staff sort of tank build, and i can guarantee apply: burning, chilled, consussed (from ele sus), hemorrhaging (ruinous scythe), diseased (pestilent colossus), and have chance to apply other status effects such as overcharged from weapon enchant

    Hmmm looked at serpents disdain. 16 seconds is alot but the 2,3 and 4 piece bonus's are just mag, Stam and health.

    How do I quantify the damage 16 seconds makes compared to orders wrath and Crit and WEP/spell damage? Or any other straight DPS stat boosting set... Or heck, even a proc set like tarnished nightmare.

    its a lot easier to maintain 3 stacks of hemorrhaging with the set, without it, you have to basically reapply hemorrhaging every 3 sec to maintain uptime on the status effect

    it would basically mean the opponent would need a purge or the status effects would last a really long time, which includes all the debuffs associated with them

    ele sus for example lasts for 30 sec, with status effect reapplication every 7.5 sec

    this would mean that overall the uptime is ~30 seconds, it has slight downtime during its duration and it procs the effects 1 more time when ele sus expires

    if you used serpents then it would maintain 100% uptime on the status effects for the full 30 seconds, + 20 additional seconds after ele sus expires

    if they have no purge they would be stuck with burning dot + a few burst procs of concussed/chilled, and minor maim and minor vuln for 50 seconds

    i use this more for archive due to focused efforts, but this character oddly does OK in BGs with team support

    mentioned the set mainly if you were trying to focus on status effects, in terms of overall power, i think its weaker than other sets such as tarnished, though there is nothing saying you couldnt use both this set and tarnished, and get the sundered status effect from tarnished to last for 20 seconds, you would basically have 100% uptime on the 100 dmg buff and minor breach then

    I'm using blood drinkers set to increase the damage of cutting dive, it's the set I have the destruction staff for golded.
    Serpents disdain would make it easier for sure to have 3 stacks of hemorrhage. But question..does blood drinkers set increase the damage of the hemorrhage status effect? or just the initial hit of the bleed damage.

    i dont know if blood drinker affects hemorrhage status effect, im not sure if its typed as bleed dmg itself

    should be simple to test if you do one test with and one without blood drinker if you already have the set together
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • BasP
    BasP
    ✭✭✭✭
    I'm using blood drinkers set to increase the damage of cutting dive, it's the set I have the destruction staff for golded.
    Serpents disdain would make it easier for sure to have 3 stacks of hemorrhage. But question..does blood drinkers set increase the damage of the hemorrhage status effect? or just the initial hit of the bleed damage.

    Blooddrinker does increase the damage of hemorrhage apparently.

    Damage with the complete set:
    f36ib26cvun8.png

    Damage with 4 pieces and one gold item from another set:
    uxqdyq9v01g1.png
Sign In or Register to comment.