wolfie1.0. wrote: »As in to be able to use them?
Nope, completely disagree.
Also that achievement since AWA isn't as difficult as you think it is.
wolfie1.0. wrote: »As in to be able to use them?
Nope, completely disagree.
Also that achievement since AWA isn't as difficult as you think it is.
Yeah, that's probably true. I remember doing it before AWA and it was a long and expensive process!
wolfie1.0. wrote: »wolfie1.0. wrote: »As in to be able to use them?
Nope, completely disagree.
Also that achievement since AWA isn't as difficult as you think it is.
Yeah, that's probably true. I remember doing it before AWA and it was a long and expensive process!
Ya well with AWA every character contributes and the boxes you have to check to unlock it can be done pretty easily within a few days. No crown investment needed, and with not as much gold as pre awa.
So the achievement, like many others post awa is actually not worth all that much. And is very very easy to achieve. And honestly easy achievements arnt really achievements they are check boxes.
Edit: for example 50 motif unlocks is 6 characters learning all blue motifs. 100 recipes can be completed by just learning the ones needed for every tier crafting writ. Research requirements can be spread through 8 different characters... etc etc.
katanagirl1 wrote: »Why are they called Grandmaster Crafting stations if you don’t have to be a Grandmaster Crafter to buy them?
They need to change the name then.
katanagirl1 wrote: »Why are they called Grandmaster Crafting stations if you don’t have to be a Grandmaster Crafter to buy them?
They need to change the name then.
katanagirl1 wrote: »Why are they called Grandmaster Crafting stations if you don’t have to be a Grandmaster Crafter to buy them?
They need to change the name then.
katanagirl1 wrote: »Why are they called Grandmaster Crafting stations if you don’t have to be a Grandmaster Crafter to buy them?
They need to change the name then.
You have to have Grandmaster Crafter to buy them, but the suggestion is for requiring GMC to be able to use them.
valenwood_vegan wrote: »If I'm understanding the suggestion correctly, it's that only grandmaster crafters can even *use* the stations?
A big part of the point of the stations was as a QoL update so guilds (and players with such houses too) could do away with those gigantic rooms full of attunable stations, that took up most of the furnishing slots in the house. If most players could not use the new stations, guilds in particular would have to go back to that.
I wouldn't change back for my own house, as there's no way I'm putting that amount of gold and effort in again, but it would mean that many of my friends could no longer use my house for crafting. I worked very hard to collect the attunables and set up my house *so that* my friends and others could use it. Soooo no thanks.
From an RP perspective it doesn't make sense at all. If you get hooked up with the best tools, why would your character be struggling to perform the same as on generic crafting stations?
katanagirl1 wrote: »Why are they called Grandmaster Crafting stations if you don’t have to be a Grandmaster Crafter to buy them?
They need to change the name then.
You have to have Grandmaster Crafter to buy them, but the suggestion is for requiring GMC to be able to use them.
DenverRalphy wrote: »katanagirl1 wrote: »Why are they called Grandmaster Crafting stations if you don’t have to be a Grandmaster Crafter to buy them?
They need to change the name then.
Because technically a fully functioning station requires a Grand Master Crafter to build one? After all, you can't fully load it up with without one right?
DenverRalphy wrote: »katanagirl1 wrote: »Why are they called Grandmaster Crafting stations if you don’t have to be a Grandmaster Crafter to buy them?
They need to change the name then.
Because technically a fully functioning station requires a Grand Master Crafter to build one? After all, you can't fully load it up with without one right?
What about GMC is required to build or load a master station? I don't recall that being a requirement on live.
Originally you needed GMC to buy the master stations on the PTS, but based on feedback they changed it to Unsurpassed Crafter in the very first incremental in that cycle.
There are no requirements to be able to attune a station except being able to get to the place where it's located in game. (You can't attune stations from attuned ones. It must be an original.) Sometimes that means having DLC access or control of a town in Cyrodiil, but it's not locked by your own crafting knowledge or achievements.
wolfie1.0. wrote: »Quite honestly, just getting enough vouchers from start to finish is more of a barrier to entry vs any actual achievement. 86,000+ vouchers from the start isn't exactly a cheap nor a fast process to obtain. And then having to go to each site and collect them, also have all of the chapters/dlcs for it...
There are reasons that these are usually guild endeavors and not for most casual players to obtain.
wolfie1.0. wrote: »Quite honestly, just getting enough vouchers from start to finish is more of a barrier to entry vs any actual achievement. 86,000+ vouchers from the start isn't exactly a cheap nor a fast process to obtain. And then having to go to each site and collect them, also have all of the chapters/dlcs for it...
There are reasons that these are usually guild endeavors and not for most casual players to obtain.
DenverRalphy wrote: »From an RP perspective it doesn't make sense at all. If you get hooked up with the best tools, why would your character be struggling to perform the same as on generic crafting stations?
Cuz equipment doesn't provide the skill/knowledge. An amateur golfer can use Tiger Woods' golf clubs. Doesn't mean he can play as good as Tiger.