StarOfElyon wrote: »The only reason I'm not more upset is that I don't enjoy my warden much. But I did finally have my warden in a decent spot. I'll have to switch to polar wind on now. Maybe I'll drop pariah for plague doctor. But that means I no longer have a stun on my bar.
LittlePinkDot wrote: »StarOfElyon wrote: »The only reason I'm not more upset is that I don't enjoy my warden much. But I did finally have my warden in a decent spot. I'll have to switch to polar wind on now. Maybe I'll drop pariah for plague doctor. But that means I no longer have a stun on my bar.
You can use Dazing soul for a stun
StarOfElyon wrote: »LittlePinkDot wrote: »StarOfElyon wrote: »The only reason I'm not more upset is that I don't enjoy my warden much. But I did finally have my warden in a decent spot. I'll have to switch to polar wind on now. Maybe I'll drop pariah for plague doctor. But that means I no longer have a stun on my bar.
You can use Dazing soul for a stun
I guess if I dropped the fetcher flies but then I lose a DOT. 🤔
LittlePinkDot wrote: »StarOfElyon wrote: »LittlePinkDot wrote: »StarOfElyon wrote: »The only reason I'm not more upset is that I don't enjoy my warden much. But I did finally have my warden in a decent spot. I'll have to switch to polar wind on now. Maybe I'll drop pariah for plague doctor. But that means I no longer have a stun on my bar.
You can use Dazing soul for a stun
I guess if I dropped the fetcher flies but then I lose a DOT. 🤔
Oh yeah... And the class mastery signature script for warden has a charm. It looks awesome. I'm going to try it out when I finish getting the class scraps.
"Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina."
CameraBeardThePirate wrote: »It's a bad change for both. Not even sure why they mentioned PvP in the patch note comments about this change, since it takes all of 30 minutes in PvP to know that 90% of Wardens already used Polar Wind in the first place. I can count on one hand the amount of Wardens I've met in PvP the last year using Arctic Blast.
I genuinely want to know where they got the idea that Arctic was an issue in PvP. Where are they getting this data? Who was complaining about it? Polar Wind is one of the strongest heals in the game, and is used by nearly every Warden in PvP.
I really disliked the idea on PTS and hoped you'd rethink that skill design.
now playing it on live, it's a lot worse than i imagined. it's a useless skill now.
not only you need to read that skill three times to understand it now, it's just so multi layered, that it surprises me, you even understand it.
an Aoe Blast... that does deal damage... OR heals you if no one was hit? WHAT THE ***? that skill is now neither. not a heal nor a aoe
the Dot every 2 seconds... starts after 2 seconds... BRUH
the Stun after 3 Seconds... [snip], did you smoke something weird?
[snip]
[edited for bashing & profanity bypass]
moderatelyfatman wrote: »CameraBeardThePirate wrote: »It's a bad change for both. Not even sure why they mentioned PvP in the patch note comments about this change, since it takes all of 30 minutes in PvP to know that 90% of Wardens already used Polar Wind in the first place. I can count on one hand the amount of Wardens I've met in PvP the last year using Arctic Blast.
I genuinely want to know where they got the idea that Arctic was an issue in PvP. Where are they getting this data? Who was complaining about it? Polar Wind is one of the strongest heals in the game, and is used by nearly every Warden in PvP.
I use Arctic Blast on PvP since my warden is not a tank. It used to be a very good skill because I could time off my stun and get a heal whilst in melee ranged. Now that build is trash and the only way to PvP on a magden is as a brick.
I’m not mad about the instant damage with the DoT starting later to be honest, it’s nice having an AoE spammable without slotting pulsar. But the heal choice is terrible. I gotta run away if I wanna heal when arctic blast healing was a non-issue. The problem everyone has is with polar wind.
(Edit: also, I feel like the stun is even more useless now because I gotta think about like 4 things when I use the skill. I slowly forgot that the skill even stuns, after it was removed from stunning immediately.)
CameraBeardThePirate wrote: »It's a bad change for both. Not even sure why they mentioned PvP in the patch note comments about this change, since it takes all of 30 minutes in PvP to know that 90% of Wardens already used Polar Wind in the first place. I can count on one hand the amount of Wardens I've met in PvP the last year using Arctic Blast.
moderatelyfatman wrote: »CameraBeardThePirate wrote: »It's a bad change for both. Not even sure why they mentioned PvP in the patch note comments about this change, since it takes all of 30 minutes in PvP to know that 90% of Wardens already used Polar Wind in the first place. I can count on one hand the amount of Wardens I've met in PvP the last year using Arctic Blast.
I genuinely want to know where they got the idea that Arctic was an issue in PvP. Where are they getting this data? Who was complaining about it? Polar Wind is one of the strongest heals in the game, and is used by nearly every Warden in PvP.
I use Arctic Blast on PvP since my warden is not a tank. It used to be a very good skill because I could time off my stun and get a heal whilst in melee ranged. Now that build is trash and the only way to PvP on a magden is as a brick.
CameraBeardThePirate wrote: »It's a bad change for both. Not even sure why they mentioned PvP in the patch note comments about this change, since it takes all of 30 minutes in PvP to know that 90% of Wardens already used Polar Wind in the first place. I can count on one hand the amount of Wardens I've met in PvP the last year using Arctic Blast.
I'm tired of reading that, no Polar Wind is not the most used morph in PvP.
People who say that really seem to not play warden in PvP and don't realise how much Artic Blast can be more useful in most case and how Polar Wind cannot be that more powerfull burst than Artic Blast when we got enough damage.
Yeah Polar Wind can save your mate but you'll need to burn your magicka and that's not always a good idea, most of the time it's pointless and just delay the death of your stupid mate that go too far or the opponent just wait you to have no more magicka.
And for the "it takes all of 30minutes in PvP to know" I don't think they need. That's their game they certainly got database and can know the % of use of skills and for their mention of PvP for the balance of warden this patch it was mostly about Piercing Cold, not Artic Blast which just got a lost bullet out of nowhere.
CameraBeardThePirate wrote: »It's a bad change for both. Not even sure why they mentioned PvP in the patch note comments about this change, since it takes all of 30 minutes in PvP to know that 90% of Wardens already used Polar Wind in the first place. I can count on one hand the amount of Wardens I've met in PvP the last year using Arctic Blast.
I'm tired of reading that, no Polar Wind is not the most used morph in PvP.
People who say that really seem to not play warden in PvP and don't realise how much Artic Blast can be more useful in most case and how Polar Wind cannot be that more powerfull burst than Artic Blast when we got enough damage.
Yeah Polar Wind can save your mate but you'll need to burn your magicka and that's not always a good idea, most of the time it's pointless and just delay the death of your stupid mate that go too far or the opponent just wait you to have no more magicka.
And for the "it takes all of 30minutes in PvP to know" I don't think they need. That's their game they certainly got database and can know the % of use of skills and for their mention of PvP for the balance of warden this patch it was mostly about Piercing Cold, not Artic Blast which just got a lost bullet out of nowhere.
CameraBeardThePirate wrote: »It is though? Polar Wind is absolutely used more in PvP, especially now that you can get your stun from Scribing.
Joy_Division wrote: »If I am fighting against a Warden in PvP, I 100% of the time want them to be using the Arctic Blast moprh especially if another enemy just happens to be in the area (read very often in an AvAvA setting). You're writing as if your mate is just some PuG scrub who doesn't matter live or die, but when there is a small scale group of 4 highly experienced players, that is when the power of Polar Morph goes from being a really good single target heal to an oppressive ability.
Joy_Division wrote: »Not enough people were telling ZOS about Polar's strength in PvP
Joy_Division wrote: »If I am fighting against a Warden in PvP, I 100% of the time want them to be using the Arctic Blast moprh especially if another enemy just happens to be in the area (read very often in an AvAvA setting). You're writing as if your mate is just some PuG scrub who doesn't matter live or die, but when there is a small scale group of 4 highly experienced players, that is when the power of Polar Morph goes from being a really good single target heal to an oppressive ability.
You are saying that like everybody were playing with group 100% of their time which not, most of the time you gonna have "PuG scrub" or at least people that are not knowing you are trying to heal them or cannot have a focus on your position (as Polar Wind got a short range). And I'm not saying they doesn't matter to live or die but they got their selfheal and most of the time will not wait to be healed by someone else.
For highly experienced group believe it or not but no matter what build they play they are always gonne be experienced and manage to make shine things no matter if there is a warden using Polar Wind or not, that's the point of being in a organised group.
And Polar Wind shine indeed in little group but that's only there that it shine a lot, in larger group or just against larger group the skill will not shine that much. I can assure you as a Polar Wind healer in Battleground that when the 8 others players decide to focus us or just being between those two team (happen often in Deathmatch) Polar Wind itself cannot save everybody.Joy_Division wrote: »Not enough people were telling ZOS about Polar's strength in PvP
For what I see there is a lot of people complaining about Polar Wind and that's why I'm tired of it.
I don't want this skill to be nerfed just because it shine in few builds of PvP and then destroy it potential in PvE.
This is not like Hardened Ward you mentionned above that just require to invest a lot in magicka and magicka regen to make it insane and spammable in a magsorc build.
Polar Wind require to invest in Health, magicka and/or magicka regen to be able to be good with it and be able to spam it.
If you are a stamden that will be hard, if you are a magden it will be easier but you gonna stop doing damage during that or if you burn your magicka. If you are a tank or a healer that's your purpose so you are build for it so it's normal.
Stafford197 wrote: »I’ve never seen an ability which was so unsynergistic with itself….
- An AoE spammable with both higher cost and less instant effects compared to other options
- As AoE DoT with pitiful damage AND it begins 2 seconds after activation, meaning you negate your own DoT by using this ability like a spammable as mentioned above
- The stun takes longer and lines up with no other effects of the ability
- Sometimes it’ll either heal or deal damage, meaning it can’t truly be relied on for either
Just make it a pure Frost DPS ability already. Why do things always have to be so out of touch with everything Frost Damage in this game?
MarioMario wrote: »21th August I opened a thread in PvP about this.
My thoughs
"Envelop yourself in winter winds, instantly dealing 1799 Frost Damage to nearby enemies. If no enemies are hit, you heal for 2323 Health. The winds persist for 20 seconds and chill your foes to the bone, dealing 298 Frost Damage every 2 seconds, after 2 seconds. The damage has a higher chance to apply the Chilled status effect. Stuns enemies after the delay for 3 seconds."
If you want to play a full offensive PvP build, artic blast has always been the only burst heal for warden.
Stun has never been reliable, delayed stuns are not great in PvP, and they are certainly not needed for trash mobs in PvE.
But now the heal part is unusable, both in PvP and PvE, so what's the point of keeping it?
Dear combat team, in what situation do you think the heal/stun part of this skill could be useful?
Just remove the heal/stun part, change Polar Wind so that it scales on offensive stats, and you will also solve the 50k health warden problem.
Piercing cold change is interesting, but in PvP a warden that stays below 30k health does not have an efficient class burst heal now. And don't tell me to use a scribe skill, because I still need a reliable istant stun.