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Bound Pickaxe Strike erroneous animation object

PrinceShroob
PrinceShroob
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arm4er626sy1.png

The Bound Pickaxe Strike customized animation now erroneously renders an extra pickaxe in the player's hand in addition to the one hitting the node.

Prior appearance from UESP:
k3n1uppkzqc4.png

Based on the relative sizes of the pickaxes, the normal pickaxe animation object is hitting the node while the bound pickaxe is being held by the player instead of striking the node.
  • Katelin
    Katelin
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    Confirming it does this to me as well:

    odp0ivayhha1.png

    It is my favorite of all the harvesting animations, so I hope it can be fixed soon! <3
  • spartan62893_ESO
    spartan62893_ESO
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    I'll add that it's happening to me as well.
  • Razmirra
    Razmirra
    Didn't look further down but can confirm it happening as well. I like the animation as well and adding my voice to this, nor realized there was already a thread for this.
  • fizzylu
    fizzylu
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    Safe to say it's happening to everyone who likes this customized action and actively uses it. Hopefully Zenimax fixes it sooner rather than later, but I wouldn't hold my breath or anything. Sad life.
  • Rishikesa108
    Rishikesa108
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    fizzylu wrote: »
    Safe to say it's happening to everyone who likes this customized action and actively uses it. Hopefully Zenimax fixes it sooner rather than later, but I wouldn't hold my breath or anything. Sad life.

    They will fix it.
    Maybe it will take some time, but they will fix it for sure, they always do.
    Just please open a bug-ticket to let them directly know.
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • fizzylu
    fizzylu
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    @Rishikesa108
    Yes.... what I said doesn't say that they won't fix it, it just implies that it probably won't be fixed soon (I wouldn't be surprised if it doesn't get fixed until the next chapter or another "big" update).... like normal Zenimax fashion.
    Edited by fizzylu on 8 September 2024 19:43
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