"Envelop yourself in winter winds, instantly dealing 1799 Frost Damage to nearby enemies. If no enemies are hit, you heal for 2323 Health. The winds persist for 20 seconds and chill your foes to the bone, dealing 298 Frost Damage every 2 seconds, after 2 seconds. The damage has a higher chance to apply the Chilled status effect. Stuns enemies after the delay for 3 seconds."
If you want to play an offensive build, artic blast has always been the only burst heal for warden.
Stuns have never been reliable, delayed stuns are not great in PvP, and they are certainly not needed for trash mobs in PvE.
But now the heal part is unusable, both in PvP and PvE, so what's the point of keeping it?
Dear combat team, in what situation do you think the heal/stun part of this skill could be useful?
Just remove the heal/stun part, change Polar Wind so that it scales on offensive stats, and you will also solve the 50k health warden problem.
Piercing cold change is interesting, but in PvP a warden that stays below 30k health does not have an efficient class burst heal now.
And don't tell me to use a scribe skill, because I still need a reliable istant stun.