Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Stealth Necro Nerf: Corpses generated while IN COMBAT cannot be consumed once combat ends.

CameraBeardThePirate
CameraBeardThePirate
✭✭✭✭✭
✭✭✭✭✭
Title. Blastbones, Armor, Skeleton, or Ghost cast while in combat can no longer be consumed once combat ends. The corpse is created, and remains visible once combat ends, but cannot be consumed.

This is a nerf to Necros trying to regain their ultimate after a trash pack or ult dump. This nerf was not listed in the notes, as it was only stated that these abilities wouldn't be able to create a corpse outside of combat, not that you wouldn't be able to consume Necro corpses at all.

You can still consume corpses of mobs and dead enemies outside of combat. EDIT: Mob corpses are actually back to being inconsistent. Sometimes they can be consumed OOC, sometimes they can't. Necro ability corpses cannot be consumed once combat ends.
Edited by CameraBeardThePirate on 20 August 2024 17:33
  • Sockermannen
    Sockermannen
    ✭✭✭
    If this is intentional then it’s a pretty hefty nerf not gonna lie.

    I can understand not wanting necros to be able to generate ult out of combat by resummoning/eating ghost/armor over and over but this honestly feel like an oversight.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    @ZOS_Kevin Is this an intentional change or a bug? Seems like an oversight since the corpses appear as consumable.
  • RaptorRodeoGod
    RaptorRodeoGod
    ✭✭✭✭✭
    Necros can only use the "recently" dead now lmao

    Jokes aside, boooo on this change
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • propertyOfUndefined
    propertyOfUndefined
    ✭✭✭✭✭
    I noticed this as well. What's super annoying is your character performs the animation, complete with the sound effect, but the corpse glow just stays there.
Sign In or Register to comment.