robwolf666 wrote: »I'm not sure how they'd even be able to do it in the game in general, you load into new areas when you enter a building etc, so how would you be able to show the inside if you were outside and vice versa? 🤔
robwolf666 wrote: »Oh, I thought you meant in a general sense in the game, not in housing.
I'm not sure how they'd even be able to do it in the game in general, you load into new areas when you enter a building etc, so how would you be able to show the inside if you were outside and vice versa? 🤔
Every time I see this thread title, I think "yeah, microsoft is going to do that all right".
I too would really love true transparency for at least some windows....
katanagirl1 wrote: »It would make more sense that Dwemer glass would be transparent, since they supposedly have a more advanced technology.
katanagirl1 wrote: »I think they might be trying to be somewhat historically accurate for a medieval era game. Glass in that time frame was hard to create and was not very transparent. Even stained glass in churches let light in but was not very transparent. It was probably very expensive to acquire as well.
katanagirl1 wrote: »I can understand the desire for more transparent windows, but just like toilets and running water, it just isn’t appropriate for the level of technology for the time period.
katanagirl1 wrote: »It would make more sense that Dwemer glass would be transparent, since they supposedly have a more advanced technology.
It's true that they probably had the most advanced furnaces - there are lore bits about this when it comes wo smithing, but it certainly also plays a role when it comes to glass.katanagirl1 wrote: »I think they might be trying to be somewhat historically accurate for a medieval era game. Glass in that time frame was hard to create and was not very transparent. Even stained glass in churches let light in but was not very transparent. It was probably very expensive to acquire as well.
This is also correct, but ESO isn't really historically accurate most of the time anyway (which could all be explained by magic existing on Nirn, of course), even if we leave out the Dwemer and CWC. The huge amount of books everywhere (or even the fact that almost everyone seems to be able to read), the general cleanliness, and when it comes to furniture, there are some styles (in particular Alinor and the Vvardenfell styles as well as one set of paintings) that aren't medieval but copies from real world 18/19th century furniture anyway. The cardgame is also something that wouldn't have been possible as a common tavern game - much too complicated to produce. Also: music boxes.katanagirl1 wrote: »I can understand the desire for more transparent windows, but just like toilets and running water, it just isn’t appropriate for the level of technology for the time period.
Indoor plumbing already existed in ancient Rome (although of course only available to the wealthy - then again, if books are widely available in ESO, people might also be able to afford other things that were rare and expensive in reality ).
katanagirl1 wrote: »The closest thing I have seen to a bathroom is a pit latrine in Murkmire somewhere. It didn’t look very modern or hygienic to me. I’ve done a lot of stealing into private residences and never seen anything other than a freestanding bathtub. I don’t recall seeing a toilet in any structure that could considered public either.
katanagirl1 wrote: »I think they might be trying to be somewhat historically accurate for a medieval era game. Glass in that time frame was hard to create and was not very transparent. Even stained glass in churches let light in but was not very transparent. It was probably very expensive to acquire as well.
It would make more sense that Dwemer glass would be transparent, since they supposedly have a more advanced technology.
I can understand the desire for more transparent windows, but just like toilets and running water, it just isn’t appropriate for the level of technology for the time period.
JemadarofCaerSalis wrote: »robwolf666 wrote: »Oh, I thought you meant in a general sense in the game, not in housing.
I'm not sure how they'd even be able to do it in the game in general, you load into new areas when you enter a building etc, so how would you be able to show the inside if you were outside and vice versa? 🤔
They would have to take into account what is outside and add that to the 'interior'.
IE, if there is a tree growing outside a house, make a tree on the interior of the house, just on the other side of a window.
not sure how practical it is in the long run, and it wouldn't be able to capture things like people/animals going through, as those would also have to be placed and pathed.
For outside looking in, it would work in reverse. If there is a bookcase near the window, you place a bookcase near the window inside the model for the house.
katanagirl1 wrote: »I don’t recall seeing a toilet in any structure that could considered public either.
katanagirl1 wrote: »I think they might be trying to be somewhat historically accurate for a medieval era game. Glass in that time frame was hard to create and was not very transparent. Even stained glass in churches let light in but was not very transparent. It was probably very expensive to acquire as well.
It would make more sense that Dwemer glass would be transparent, since they supposedly have a more advanced technology.
I can understand the desire for more transparent windows, but just like toilets and running water, it just isn’t appropriate for the level of technology for the time period.
There is also the argument for the instances being different for outside and inside of homes, but that is a game limitation.
These people in game can barely get commercial transportation working.
Notice the number of stationary carts and wagons you see in game.
I've only seen two instances in game in years where there was an actual dray horse in harness between the cart shafts, and both of those were stationary.
JemadarofCaerSalis wrote: »robwolf666 wrote: »Oh, I thought you meant in a general sense in the game, not in housing.
I'm not sure how they'd even be able to do it in the game in general, you load into new areas when you enter a building etc, so how would you be able to show the inside if you were outside and vice versa? 🤔
They would have to take into account what is outside and add that to the 'interior'.
IE, if there is a tree growing outside a house, make a tree on the interior of the house, just on the other side of a window.
not sure how practical it is in the long run, and it wouldn't be able to capture things like people/animals going through, as those would also have to be placed and pathed.
For outside looking in, it would work in reverse. If there is a bookcase near the window, you place a bookcase near the window inside the model for the house.
Thats true, but the other side of the window would just be a static display.
I think that most players considering transparent windows assume that they'd be viewing a dynamic scene in real time on the other side of the glass.
And then we'd have discussions relating to 'My friend was walking passed my house window, but I couldn't see them, and they couldn't see me' issues.
These people in game can barely get commercial transportation working.
Notice the number of stationary carts and wagons you see in game.
I've only seen two instances in game in years where there was an actual dray horse in harness between the cart shafts, and both of those were stationary.
They also have no schools (only one Bosmer who is clearly insane as he claims he's a "school teacher" and teaches "the children" - who obviously are nowhere either), but everyone can read.
There are not enough farms or plantations to feed everyone, but still, no one looks malnourished.
Many settlements don't even have a single well.
There aren't even enough houses for all people you come across.
JemadarofCaerSalis wrote: »Yeah, sometimes things need to be 'cut' or just implied to be there, in order for it to not negatively impact the gameplay. (ie framerate, making the overworld be too big for many computers to be able to handle it, not to mention the time it would take to place everything and map out 'okay, we have this many people, we need X houses for them and we need Y farms for them, and we need to make sure the roads are logistically okay for that farm to get food to the town' and so on.)
JemadarofCaerSalis wrote: »Yeah, sometimes things need to be 'cut' or just implied to be there, in order for it to not negatively impact the gameplay. (ie framerate, making the overworld be too big for many computers to be able to handle it, not to mention the time it would take to place everything and map out 'okay, we have this many people, we need X houses for them and we need Y farms for them, and we need to make sure the roads are logistically okay for that farm to get food to the town' and so on.)
Yes, and I'm fine with that.
But this also means that we can't really say whether Tamriel's societies are currently able to produce something or not, just because we don't see the technology for it.
There are masses of books everywhere in the game, but there isn't a single place where they are made. Yes, I know we got a few items for book manufacturing with the Necrom update - which aren't even Tamrielic, but Apocryphean - , after 10 years, but that's still not much.
So where are the books all coming from? Or are there some special techniques or magic to create them? Maybe knowledge passed on by Hermaeus Mora? Then another daedra could have taught the mortals about making clear glass windows
In the end, it's an arbitrary decision by the creators what they find fitting for the world or not.
JemadarofCaerSalis wrote: »I mean, how did the first humans discover glass making and how to make the glass transparent?